2021-07-16 04:38:17 +03:00
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package javaproperties
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import (
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"strings"
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"github.com/spf13/cast"
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)
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// THIS CODE IS COPIED HERE: IT SHOULD NOT BE MODIFIED
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// AT SOME POINT IT WILL BE MOVED TO A COMMON PLACE
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// deepSearch scans deep maps, following the key indexes listed in the
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// sequence "path".
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// The last value is expected to be another map, and is returned.
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//
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// In case intermediate keys do not exist, or map to a non-map value,
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// a new map is created and inserted, and the search continues from there:
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// the initial map "m" may be modified!
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func deepSearch(m map[string]interface{}, path []string) map[string]interface{} {
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for _, k := range path {
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m2, ok := m[k]
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if !ok {
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// intermediate key does not exist
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// => create it and continue from there
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m3 := make(map[string]interface{})
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m[k] = m3
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m = m3
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continue
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}
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m3, ok := m2.(map[string]interface{})
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if !ok {
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// intermediate key is a value
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// => replace with a new map
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m3 = make(map[string]interface{})
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m[k] = m3
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}
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// continue search from here
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m = m3
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}
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return m
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}
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// flattenAndMergeMap recursively flattens the given map into a new map
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// Code is based on the function with the same name in tha main package.
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// TODO: move it to a common place
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func flattenAndMergeMap(shadow map[string]interface{}, m map[string]interface{}, prefix string, delimiter string) map[string]interface{} {
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if shadow != nil && prefix != "" && shadow[prefix] != nil {
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// prefix is shadowed => nothing more to flatten
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return shadow
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}
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if shadow == nil {
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shadow = make(map[string]interface{})
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}
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var m2 map[string]interface{}
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if prefix != "" {
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prefix += delimiter
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}
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for k, val := range m {
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fullKey := prefix + k
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2023-07-27 21:56:32 +03:00
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switch val := val.(type) {
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2021-07-16 04:38:17 +03:00
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case map[string]interface{}:
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2023-07-27 21:56:32 +03:00
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m2 = val
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2021-07-16 04:38:17 +03:00
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case map[interface{}]interface{}:
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m2 = cast.ToStringMap(val)
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default:
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// immediate value
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shadow[strings.ToLower(fullKey)] = val
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continue
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}
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// recursively merge to shadow map
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shadow = flattenAndMergeMap(shadow, m2, fullKey, delimiter)
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}
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return shadow
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}
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