mirror of https://github.com/tidwall/tile38.git
623 lines
19 KiB
Go
623 lines
19 KiB
Go
// Package rtree - A 2d Implementation of RTree, a bounding rectangle tree.
|
|
//
|
|
// This file is derived from the work done by Toni Gutman. R-Trees: A Dynamic Index Structure for
|
|
// Spatial Searching, Proc. 1984 ACM SIGMOD International Conference on Management of Data, pp.
|
|
// 47-57. The implementation found in SQLite is a refinement of Guttman's original idea, commonly
|
|
// called "R*Trees", that was described by Norbert Beckmann, Hans-Peter Kriegel, Ralf Schneider,
|
|
// Bernhard Seeger: The R*-Tree: An Efficient and Robust Access Method for Points and Rectangles.
|
|
// SIGMOD Conference 1990: 322-331
|
|
//
|
|
// The original C code can be found at "http://www.superliminal.com/sources/sources.htm".
|
|
//
|
|
// And the website carries this message: "Here are a few useful bits of free source code. You're
|
|
// completely free to use them for any purpose whatsoever. All I ask is that if you find one to
|
|
// be particularly valuable, then consider sending feedback. Please send bugs and suggestions too.
|
|
// Enjoy"
|
|
package rtree
|
|
|
|
import "math"
|
|
|
|
// Item is an rtree item
|
|
type Item interface {
|
|
Rect() (minX, minY, maxX, maxY float64)
|
|
}
|
|
|
|
// Rect is a rectangle
|
|
type Rect struct {
|
|
MinX, MinY, MaxX, MaxY float64
|
|
}
|
|
|
|
// Rect returns the rectangle
|
|
func (item *Rect) Rect() (minX, minY, maxX, maxY float64) {
|
|
return item.MinX, item.MinY, item.MaxX, item.MaxY
|
|
}
|
|
|
|
func min(a, b float64) float64 {
|
|
if a < b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|
|
func max(a, b float64) float64 {
|
|
if a > b {
|
|
return a
|
|
}
|
|
return b
|
|
}
|
|
|
|
const (
|
|
unitSphereVolume1 = 2.000000
|
|
unitSphereVolume2 = 3.141593
|
|
unitSphereVolume3 = 4.188790
|
|
unitSphereVolume4 = 4.934802
|
|
)
|
|
const (
|
|
maxNodes = 16
|
|
minNodes = maxNodes / 2
|
|
useSphericalVolume = true
|
|
unitSphereVolume = unitSphereVolume2
|
|
)
|
|
|
|
/// Minimal bounding rectangle (n-dimensional)
|
|
type rectT struct {
|
|
min [2]float64 ///< Min dimensions of bounding box
|
|
max [2]float64 ///< Max dimensions of bounding box
|
|
}
|
|
|
|
/// May be data or may be another subtree
|
|
/// The parents level determines this.
|
|
/// If the parents level is 0, then this is data
|
|
type branchT struct {
|
|
rect rectT ///< Bounds
|
|
child *nodeT ///< Child node
|
|
item Item ///< Data ID or Ptr
|
|
}
|
|
|
|
/// nodeT for each branch level
|
|
type nodeT struct {
|
|
count int ///< Count
|
|
level int ///< Leaf is zero, others positive
|
|
branch [maxNodes]branchT ///< branchT
|
|
}
|
|
|
|
func (node *nodeT) isInternalNode() bool { return node.level > 0 } // Not a leaf, but a internal node
|
|
|
|
/// A link list of nodes for reinsertion after a delete operation
|
|
type listNodeT struct {
|
|
next *listNodeT ///< Next in list
|
|
node *nodeT ///< nodeT
|
|
}
|
|
|
|
/// Variables for finding a split partition
|
|
type partitionVarsT struct {
|
|
partition [maxNodes + 1]int
|
|
total int
|
|
minFill int
|
|
taken [maxNodes + 1]bool
|
|
count [2]int
|
|
cover [2]rectT
|
|
area [2]float64
|
|
branchBuf [maxNodes + 1]branchT
|
|
branchCount int
|
|
coverSplit rectT
|
|
coverSplitArea float64
|
|
}
|
|
|
|
// RTree is an implementation of an rtree
|
|
type RTree struct {
|
|
root *nodeT
|
|
}
|
|
|
|
func itemRect(item Item) (rect rectT) {
|
|
minX, minY, maxX, maxY := item.Rect()
|
|
return rectT{
|
|
min: [2]float64{minX, minY},
|
|
max: [2]float64{maxX, maxY},
|
|
}
|
|
}
|
|
|
|
// New creates a new RTree
|
|
func New() *RTree {
|
|
return &RTree{}
|
|
}
|
|
|
|
// Insert inserts item into rtree
|
|
func (tr *RTree) Insert(item Item) {
|
|
if tr.root == nil {
|
|
tr.root = &nodeT{}
|
|
}
|
|
insertRect(itemRect(item), item, &tr.root, 0)
|
|
}
|
|
|
|
// Remove removes item from rtree
|
|
func (tr *RTree) Remove(item Item) {
|
|
if tr.root == nil {
|
|
tr.root = &nodeT{}
|
|
}
|
|
removeRect(itemRect(item), item, &tr.root)
|
|
}
|
|
|
|
// Search finds all items in bounding box.
|
|
func (tr *RTree) Search(minX, minY, maxX, maxY float64, iterator func(item Item) bool) {
|
|
if iterator == nil {
|
|
return
|
|
}
|
|
rect := rectT{
|
|
min: [2]float64{minX, minY},
|
|
max: [2]float64{maxX, maxY},
|
|
}
|
|
// NOTE: May want to return search result another way, perhaps returning the number of found elements here.
|
|
if tr.root == nil {
|
|
tr.root = &nodeT{}
|
|
}
|
|
search(tr.root, rect, iterator)
|
|
}
|
|
|
|
// Count return the number of items in rtree.
|
|
func (tr *RTree) Count() int {
|
|
return countRec(tr.root, 0)
|
|
}
|
|
|
|
// RemoveAll removes all items from rtree.
|
|
func (tr *RTree) RemoveAll() {
|
|
tr.root = nil
|
|
}
|
|
|
|
func countRec(node *nodeT, counter int) int {
|
|
if node.isInternalNode() { // not a leaf node
|
|
for index := 0; index < node.count; index++ {
|
|
counter = countRec(node.branch[index].child, counter)
|
|
}
|
|
} else { // A leaf node
|
|
if node.count > 256 {
|
|
println(node.count)
|
|
}
|
|
counter += node.count
|
|
}
|
|
return counter
|
|
}
|
|
|
|
// Inserts a new data rectangle into the index structure.
|
|
// Recursively descends tree, propagates splits back up.
|
|
// Returns 0 if node was not split. Old node updated.
|
|
// If node was split, returns 1 and sets the pointer pointed to by
|
|
// new_node to point to the new node. Old node updated to become one of two.
|
|
// The level argument specifies the number of steps up from the leaf
|
|
// level to insert; e.g. a data rectangle goes in at level = 0.
|
|
func insertRectRec(rect rectT, item Item, node *nodeT, newNode **nodeT, level int) bool {
|
|
var index int
|
|
var branch branchT
|
|
var otherNode *nodeT
|
|
// Still above level for insertion, go down tree recursively
|
|
if node.level > level {
|
|
index = pickBranch(rect, node)
|
|
if !insertRectRec(rect, item, node.branch[index].child, &otherNode, level) {
|
|
// Child was not split
|
|
node.branch[index].rect = combineRect(rect, node.branch[index].rect)
|
|
return false
|
|
} // Child was split
|
|
node.branch[index].rect = nodeCover(node.branch[index].child)
|
|
branch.child = otherNode
|
|
branch.rect = nodeCover(otherNode)
|
|
return addBranch(&branch, node, newNode)
|
|
} else if node.level == level { // Have reached level for insertion. Add rect, split if necessary
|
|
branch.rect = rect
|
|
branch.item = item
|
|
// Child field of leaves contains id of data record
|
|
return addBranch(&branch, node, newNode)
|
|
} else {
|
|
// Should never occur
|
|
return false
|
|
}
|
|
}
|
|
|
|
// Insert a data rectangle into an index structure.
|
|
// InsertRect provides for splitting the root;
|
|
// returns 1 if root was split, 0 if it was not.
|
|
// The level argument specifies the number of steps up from the leaf
|
|
// level to insert; e.g. a data rectangle goes in at level = 0.
|
|
// InsertRect2 does the recursion.
|
|
func insertRect(rect rectT, item Item, root **nodeT, level int) bool {
|
|
var newRoot *nodeT
|
|
var newNode *nodeT
|
|
var branch branchT
|
|
if insertRectRec(rect, item, *root, &newNode, level) { // Root split
|
|
newRoot = &nodeT{} // Grow tree taller and new root
|
|
newRoot.level = (*root).level + 1
|
|
branch.rect = nodeCover(*root)
|
|
branch.child = *root
|
|
addBranch(&branch, newRoot, nil)
|
|
branch.rect = nodeCover(newNode)
|
|
branch.child = newNode
|
|
addBranch(&branch, newRoot, nil)
|
|
*root = newRoot
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
// Find the smallest rectangle that includes all rectangles in branches of a node.
|
|
func nodeCover(node *nodeT) rectT {
|
|
var firstTime = true
|
|
var rect rectT
|
|
for index := 0; index < node.count; index++ {
|
|
if firstTime {
|
|
rect = node.branch[index].rect
|
|
firstTime = false
|
|
} else {
|
|
rect = combineRect(rect, node.branch[index].rect)
|
|
}
|
|
}
|
|
return rect
|
|
}
|
|
|
|
// Add a branch to a node. Split the node if necessary.
|
|
// Returns 0 if node not split. Old node updated.
|
|
// Returns 1 if node split, sets *new_node to address of new node.
|
|
// Old node updated, becomes one of two.
|
|
func addBranch(branch *branchT, node *nodeT, newNode **nodeT) bool {
|
|
if node.count < maxNodes { // Split won't be necessary
|
|
node.branch[node.count] = *branch
|
|
node.count++
|
|
return false
|
|
}
|
|
splitNode(node, branch, newNode)
|
|
return true
|
|
}
|
|
|
|
// Disconnect a dependent node.
|
|
// Caller must return (or stop using iteration index) after this as count has changed
|
|
func disconnectBranch(node *nodeT, index int) {
|
|
// Remove element by swapping with the last element to prevent gaps in array
|
|
node.branch[index] = node.branch[node.count-1]
|
|
node.count--
|
|
}
|
|
|
|
// Pick a branch. Pick the one that will need the smallest increase
|
|
// in area to accommodate the new rectangle. This will result in the
|
|
// least total area for the covering rectangles in the current node.
|
|
// In case of a tie, pick the one which was smaller before, to get
|
|
// the best resolution when searching.
|
|
func pickBranch(rect rectT, node *nodeT) int {
|
|
var firstTime = true
|
|
var increase float64
|
|
var bestIncr float64 = -1
|
|
var area float64
|
|
var bestArea float64
|
|
var best int
|
|
var tempRect rectT
|
|
for index := 0; index < node.count; index++ {
|
|
curRect := node.branch[index].rect
|
|
area = calcRectVolume(curRect)
|
|
tempRect = combineRect(rect, curRect)
|
|
increase = calcRectVolume(tempRect) - area
|
|
if (increase < bestIncr) || firstTime {
|
|
best = index
|
|
bestArea = area
|
|
bestIncr = increase
|
|
firstTime = false
|
|
} else if (increase == bestIncr) && (area < bestArea) {
|
|
best = index
|
|
bestArea = area
|
|
bestIncr = increase
|
|
}
|
|
}
|
|
return best
|
|
}
|
|
|
|
// Combine two rectangles into larger one containing both
|
|
func combineRect(rectA, rectB rectT) rectT {
|
|
var newRect rectT
|
|
for index := 0; index < 2; index++ {
|
|
newRect.min[index] = min(rectA.min[index], rectB.min[index])
|
|
newRect.max[index] = max(rectA.max[index], rectB.max[index])
|
|
}
|
|
return newRect
|
|
}
|
|
|
|
// Split a node.
|
|
// Divides the nodes branches and the extra one between two nodes.
|
|
// Old node is one of the new ones, and one really new one is created.
|
|
// Tries more than one method for choosing a partition, uses best result.
|
|
|
|
func splitNode(node *nodeT, branch *branchT, newNode **nodeT) {
|
|
// Could just use local here, but member or external is faster since it is reused
|
|
var localVars partitionVarsT
|
|
var parVars = &localVars
|
|
var level int
|
|
// Load all the branches into a buffer, initialize old node
|
|
level = node.level
|
|
getBranches(node, branch, parVars)
|
|
// Find partition
|
|
choosePartition(parVars, minNodes)
|
|
// Put branches from buffer into 2 nodes according to chosen partition
|
|
*newNode = &nodeT{}
|
|
node.level = level
|
|
(*newNode).level = node.level
|
|
loadNodes(node, *newNode, parVars)
|
|
}
|
|
|
|
// Calculate the n-dimensional volume of a rectangle
|
|
func rectVolume(rect rectT) float64 {
|
|
var volume float64 = 1
|
|
for index := 0; index < 2; index++ {
|
|
volume *= rect.max[index] - rect.min[index]
|
|
}
|
|
return volume
|
|
}
|
|
|
|
// The exact volume of the bounding sphere for the given rectT
|
|
func rectSphericalVolume(rect rectT) float64 {
|
|
var sumOfSquares float64
|
|
var radius float64
|
|
for index := 0; index < 2; index++ {
|
|
var halfExtent = (rect.max[index] - rect.min[index]) * 0.5
|
|
sumOfSquares += halfExtent * halfExtent
|
|
}
|
|
radius = math.Sqrt(sumOfSquares)
|
|
// Pow maybe slow, so test for common dims like 2,3 and just use x*x, x*x*x.
|
|
if 2 == 3 {
|
|
return radius * radius * radius * unitSphereVolume
|
|
} else if 2 == 2 {
|
|
return radius * radius * unitSphereVolume
|
|
} else {
|
|
return math.Pow(radius, 2) * unitSphereVolume
|
|
}
|
|
}
|
|
|
|
// Use one of the methods to calculate retangle volume
|
|
func calcRectVolume(rect rectT) float64 {
|
|
if useSphericalVolume {
|
|
return rectSphericalVolume(rect) // Slower but helps certain merge cases
|
|
}
|
|
return rectVolume(rect) // Faster but can cause poor merges
|
|
}
|
|
|
|
// Load branch buffer with branches from full node plus the extra branch.
|
|
func getBranches(node *nodeT, branch *branchT, parVars *partitionVarsT) {
|
|
// Load the branch buffer
|
|
for index := 0; index < maxNodes; index++ {
|
|
parVars.branchBuf[index] = node.branch[index]
|
|
}
|
|
parVars.branchBuf[maxNodes] = *branch
|
|
parVars.branchCount = maxNodes + 1
|
|
// Calculate rect containing all in the set
|
|
parVars.coverSplit = parVars.branchBuf[0].rect
|
|
for index := 1; index < maxNodes+1; index++ {
|
|
parVars.coverSplit = combineRect(parVars.coverSplit, parVars.branchBuf[index].rect)
|
|
}
|
|
parVars.coverSplitArea = calcRectVolume(parVars.coverSplit)
|
|
node.count = 0
|
|
node.level = -1
|
|
}
|
|
|
|
// Method #0 for choosing a partition:
|
|
// As the seeds for the two groups, pick the two rects that would waste the
|
|
// most area if covered by a single rectangle, i.e. evidently the worst pair
|
|
// to have in the same group.
|
|
// Of the remaining, one at a time is chosen to be put in one of the two groups.
|
|
// The one chosen is the one with the greatest difference in area expansion
|
|
// depending on which group - the rect most strongly attracted to one group
|
|
// and repelled from the other.
|
|
// If one group gets too full (more would force other group to violate min
|
|
// fill requirement) then other group gets the rest.
|
|
// These last are the ones that can go in either group most easily.
|
|
func choosePartition(parVars *partitionVarsT, minFill int) {
|
|
var biggestDiff float64
|
|
var group, chosen, betterGroup int
|
|
initParVars(parVars, parVars.branchCount, minFill)
|
|
pickSeeds(parVars)
|
|
for ((parVars.count[0] + parVars.count[1]) < parVars.total) &&
|
|
(parVars.count[0] < (parVars.total - parVars.minFill)) &&
|
|
(parVars.count[1] < (parVars.total - parVars.minFill)) {
|
|
biggestDiff = -1
|
|
for index := 0; index < parVars.total; index++ {
|
|
if !parVars.taken[index] {
|
|
var curRect = parVars.branchBuf[index].rect
|
|
rect0 := combineRect(curRect, parVars.cover[0])
|
|
rect1 := combineRect(curRect, parVars.cover[1])
|
|
growth0 := calcRectVolume(rect0) - parVars.area[0]
|
|
growth1 := calcRectVolume(rect1) - parVars.area[1]
|
|
diff := growth1 - growth0
|
|
if diff >= 0 {
|
|
group = 0
|
|
} else {
|
|
group = 1
|
|
diff = -diff
|
|
}
|
|
if diff > biggestDiff {
|
|
biggestDiff = diff
|
|
chosen = index
|
|
betterGroup = group
|
|
} else if (diff == biggestDiff) && (parVars.count[group] < parVars.count[betterGroup]) {
|
|
chosen = index
|
|
betterGroup = group
|
|
}
|
|
}
|
|
}
|
|
classify(chosen, betterGroup, parVars)
|
|
}
|
|
// If one group too full, put remaining rects in the other
|
|
if (parVars.count[0] + parVars.count[1]) < parVars.total {
|
|
if parVars.count[0] >= parVars.total-parVars.minFill {
|
|
group = 1
|
|
} else {
|
|
group = 0
|
|
}
|
|
for index := 0; index < parVars.total; index++ {
|
|
if !parVars.taken[index] {
|
|
classify(index, group, parVars)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Copy branches from the buffer into two nodes according to the partition.
|
|
func loadNodes(nodeA *nodeT, nodeB *nodeT, parVars *partitionVarsT) {
|
|
for index := 0; index < parVars.total; index++ {
|
|
if parVars.partition[index] == 0 {
|
|
addBranch(&parVars.branchBuf[index], nodeA, nil)
|
|
} else if parVars.partition[index] == 1 {
|
|
addBranch(&parVars.branchBuf[index], nodeB, nil)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Initialize a partitionVarsT structure.
|
|
func initParVars(parVars *partitionVarsT, maxRects int, minFill int) {
|
|
parVars.count[1] = 0
|
|
parVars.count[0] = parVars.count[1]
|
|
parVars.area[1] = 0
|
|
parVars.area[0] = parVars.area[1]
|
|
parVars.total = maxRects
|
|
parVars.minFill = minFill
|
|
for index := 0; index < maxRects; index++ {
|
|
parVars.taken[index] = false
|
|
parVars.partition[index] = -1
|
|
}
|
|
}
|
|
|
|
func pickSeeds(parVars *partitionVarsT) {
|
|
var seed0, seed1 int
|
|
var worst, waste float64
|
|
var area [maxNodes + 1]float64
|
|
for index := 0; index < parVars.total; index++ {
|
|
area[index] = calcRectVolume(parVars.branchBuf[index].rect)
|
|
}
|
|
worst = -parVars.coverSplitArea - 1
|
|
for indexA := 0; indexA < parVars.total-1; indexA++ {
|
|
for indexB := indexA + 1; indexB < parVars.total; indexB++ {
|
|
var oneRect = combineRect(parVars.branchBuf[indexA].rect, parVars.branchBuf[indexB].rect)
|
|
waste = calcRectVolume(oneRect) - area[indexA] - area[indexB]
|
|
if waste > worst {
|
|
worst = waste
|
|
seed0 = indexA
|
|
seed1 = indexB
|
|
}
|
|
}
|
|
}
|
|
classify(seed0, 0, parVars)
|
|
classify(seed1, 1, parVars)
|
|
}
|
|
|
|
// Put a branch in one of the groups.
|
|
func classify(index int, group int, parVars *partitionVarsT) {
|
|
parVars.partition[index] = group
|
|
parVars.taken[index] = true
|
|
|
|
if parVars.count[group] == 0 {
|
|
parVars.cover[group] = parVars.branchBuf[index].rect
|
|
} else {
|
|
parVars.cover[group] = combineRect(parVars.branchBuf[index].rect, parVars.cover[group])
|
|
}
|
|
parVars.area[group] = calcRectVolume(parVars.cover[group])
|
|
parVars.count[group]++
|
|
}
|
|
|
|
// Delete a data rectangle from an index structure.
|
|
// Pass in a pointer to a rectT, the tid of the record, ptr to ptr to root node.
|
|
// Returns 1 if record not found, 0 if success.
|
|
// RemoveRect provides for eliminating the root.
|
|
func removeRect(rect rectT, item Item, root **nodeT) bool {
|
|
var tempNode *nodeT
|
|
var reInsertList *listNodeT
|
|
if !removeRectRec(rect, item, *root, &reInsertList) {
|
|
// Found and deleted a data item
|
|
// Reinsert any branches from eliminated nodes
|
|
for reInsertList != nil {
|
|
tempNode = reInsertList.node
|
|
for index := 0; index < tempNode.count; index++ {
|
|
insertRect(tempNode.branch[index].rect,
|
|
tempNode.branch[index].item,
|
|
root,
|
|
tempNode.level)
|
|
}
|
|
reInsertList = reInsertList.next
|
|
}
|
|
// Check for redundant root (not leaf, 1 child) and eliminate
|
|
if (*root).count == 1 && (*root).isInternalNode() {
|
|
tempNode = (*root).branch[0].child
|
|
*root = tempNode
|
|
}
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// Delete a rectangle from non-root part of an index structure.
|
|
// Called by RemoveRect. Descends tree recursively,
|
|
// merges branches on the way back up.
|
|
// Returns 1 if record not found, 0 if success.
|
|
func removeRectRec(rect rectT, item Item, node *nodeT, listNode **listNodeT) bool {
|
|
if node.isInternalNode() { // not a leaf node
|
|
for index := 0; index < node.count; index++ {
|
|
if overlap(rect, node.branch[index].rect) {
|
|
if !removeRectRec(rect, item, node.branch[index].child, listNode) {
|
|
if node.branch[index].child.count >= minNodes {
|
|
// child removed, just resize parent rect
|
|
node.branch[index].rect = nodeCover(node.branch[index].child)
|
|
} else {
|
|
// child removed, not enough entries in node, eliminate node
|
|
reInsert(node.branch[index].child, listNode)
|
|
disconnectBranch(node, index) // Must return after this call as count has changed
|
|
}
|
|
return false
|
|
}
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
// A leaf node
|
|
for index := 0; index < node.count; index++ {
|
|
if node.branch[index].item == item {
|
|
disconnectBranch(node, index) // Must return after this call as count has changed
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
// Decide whether two rectangles overlap.
|
|
func overlap(rectA rectT, rectB rectT) bool {
|
|
for index := 0; index < 2; index++ {
|
|
if rectA.min[index] > rectB.max[index] ||
|
|
rectB.min[index] > rectA.max[index] {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
// Add a node to the reinsertion list. All its branches will later
|
|
// be reinserted into the index structure.
|
|
func reInsert(node *nodeT, listNode **listNodeT) {
|
|
*listNode = &listNodeT{
|
|
node: node,
|
|
next: *listNode,
|
|
}
|
|
}
|
|
|
|
// Search in an index tree or subtree for all data retangles that overlap the argument rectangle.
|
|
func search(node *nodeT, rect rectT, iterator func(item Item) bool) bool {
|
|
if node.isInternalNode() { // This is an internal node in the tree
|
|
for index := 0; index < node.count; index++ {
|
|
nrect := node.branch[index].rect
|
|
if overlap(rect, nrect) {
|
|
if !search(node.branch[index].child, rect, iterator) {
|
|
return false // Don't continue searching
|
|
}
|
|
}
|
|
}
|
|
} else { // This is a leaf node
|
|
for index := 0; index < node.count; index++ {
|
|
if overlap(rect, node.branch[index].rect) {
|
|
// NOTE: There are different ways to return results. Here's where to modify
|
|
if !iterator(node.branch[index].item) {
|
|
return false // Don't continue searching
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true // Continue searching
|
|
}
|