tile38/vendor/github.com/tidwall/boxtree
tidwall 1d78a41e41 Added BoxTree 2018-08-02 19:57:11 -07:00
..
d2 Added BoxTree 2018-08-02 19:57:11 -07:00
d3 Added BoxTree 2018-08-02 19:57:11 -07:00
res Added BoxTree 2018-08-02 19:57:11 -07:00
LICENSE Added BoxTree 2018-08-02 19:57:11 -07:00
README.md Added BoxTree 2018-08-02 19:57:11 -07:00
boxtree.go Added BoxTree 2018-08-02 19:57:11 -07:00
boxtree_test.go Added BoxTree 2018-08-02 19:57:11 -07:00

README.md

BoxTree

GoDoc

EXPERIMENTAL

This package provides an in-memory R-Tree implementation for Go. It's designed for Tile38.

Cities

Features

  • Support for 2 and 3 dimensions
  • Optimized for fast box inserts and replacements.

Usage

Installing

To start using BoxTree, install Go and run go get:

$ go get -u github.com/tidwall/boxtree

Basic operations

// create a 2D BoxTree
tr := boxtree.New(2)

// insert a point
tr.Insert([]float64{-112.0078, 33.4373}, nil, "PHX")

// insert a box
tr.Insert([]float64{10, 10}, []float64{20, 20}, "rect")

// search 
tr.Search([]float64{-112.1, 33.4}, []float64{-112.0, 33.5}, 
 	func(min, max []float64, value interface{}) bool {
		println(value.(string)) // prints "PHX"
	},
)

// delete 
tr.Delete([]float64{-112.0078, 33.4373}, []float64{-112.0078, 33.4373}, "PHX")

Algorithms

This implementation is a variant of the original paper:
R-TREES. A DYNAMIC INDEX STRUCTURE FOR SPATIAL SEARCHING

Inserting

Same as the original algorithm. From the root to the leaf, the boxes which will incur the least enlargment are chosen. Ties go to boxes with the smallest area.

Deleting

Same as the original algorithm. A target box is deleted directly. When the number of children in a box falls below it's minumum entries, it is removed from the tree and it's items are re-inserted.

Splitting

This is a custom algorithm. It attempts to minimize intensive operations such as pre-sorting the children and comparing overlaps & area sizes. The desire is to do simple single axis distance calculations each child only once, with a target 50/50 chance that the child might be moved in-memory.

When a box has reached it's max number of entries it's largest axis is calculated and the box is split into two smaller boxes, named left and right. Each child boxes is then evaluated to determine which smaller box it should be placed into. Two values, min-dist and max-dist, are calcuated for each child.

  • min-dist is the distance from the parent's minumum value of it's largest axis to the child's minumum value of the parent largest axis.
  • max-dist is the distance from the parent's maximum value of it's largest axis to the child's maximum value of the parent largest axis.

When the min-dist is less than max-dist then the child is placed into the left box. When the max-dist is less than min-dist then the child is placed into the right box. When the min-dist is equal to max-dist then the child is placed into an equal bucket until all of the children are evaluated. Each equal box is then one-by-one placed in either left or right, whichever has less children.

Performance

In my testing:

  • Insert show similar performance as the quadratic R-tree and ~1.2x - 1.5x faster than R*tree.
  • Search and Delete is ~1.5x - 2x faster than quadratic and about the same as R*tree.

I hope to provide more details in the future.

License

BoxTree source code is available under the MIT License.