mirror of https://github.com/tidwall/tile38.git
226 lines
4.5 KiB
Go
226 lines
4.5 KiB
Go
package rtree
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import (
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"fmt"
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"math/rand"
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"testing"
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"time"
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)
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type tRect []float64
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func (r *tRect) Arr() []float64 {
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return []float64(*r)
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}
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func (r *tRect) Rect(ctx interface{}) (min, max []float64) {
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return r.Arr()[:len(r.Arr())/2], r.Arr()[len(r.Arr())/2:]
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}
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func (r *tRect) String() string {
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min, max := r.Rect(nil)
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return fmt.Sprintf("%v,%v", min, max)
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}
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func tRandRect(dims int) *tRect {
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if dims == -1 {
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dims = rand.Int()%4 + 1
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}
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r := tRect(make([]float64, dims*2))
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for j := 0; j < dims; j++ {
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minf := rand.Float64()*200 - 100
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maxf := rand.Float64()*200 - 100
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if minf > maxf {
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minf, maxf = maxf, minf
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}
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r[j] = minf
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r[dims+j] = maxf
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}
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return &r
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}
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type tPoint struct {
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x, y float64
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}
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func (r *tPoint) Rect(ctx interface{}) (min, max []float64) {
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return []float64{r.x, r.y}, []float64{r.x, r.y}
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}
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func tRandPoint() *tPoint {
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return &tPoint{
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rand.Float64()*200 - 100,
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rand.Float64()*200 - 100,
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}
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}
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func TestRTree(t *testing.T) {
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tr := New("hello")
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zeroPoint := &tRect{0, 0, 0, 0}
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tr.Insert(&tRect{10, 10, 10, 10, 20, 20, 20, 20})
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tr.Insert(&tRect{10, 10, 10, 20, 20, 20})
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tr.Insert(&tRect{10, 10, 20, 20})
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tr.Insert(&tRect{10, 20})
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tr.Insert(zeroPoint)
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if tr.Count() != 5 {
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t.Fatalf("expecting %v, got %v", 5, tr.Count())
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}
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var count int
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tr.Search(&tRect{0, 0, 0, 100, 100, 5}, func(item Item) bool {
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count++
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return true
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})
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if count != 3 {
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t.Fatalf("expecting %v, got %v", 3, count)
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}
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tr.Remove(zeroPoint)
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count = 0
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tr.Search(&tRect{0, 0, 0, 100, 100, 5}, func(item Item) bool {
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count++
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return true
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})
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if count != 2 {
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t.Fatalf("expecting %v, got %v", 2, count)
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}
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}
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func TestInsertDelete(t *testing.T) {
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rand.Seed(time.Now().UnixNano())
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n := 50000
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tr := New(nil)
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var r2arr []*tRect
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for i := 0; i < n; i++ {
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r := tRandRect(-1)
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if len(r.Arr()) == 4 {
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r2arr = append(r2arr, r)
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}
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tr.Insert(r)
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}
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if tr.Count() != n {
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t.Fatalf("expecting %v, got %v", n, tr.Count())
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}
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var count int
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tr.Search(&tRect{-100, -100, -100, -100, 100, 100, 100, 100}, func(item Item) bool {
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if len(item.(*tRect).Arr()) == 4 {
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count++
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}
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return true
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})
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p := float64(count) / float64(n)
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if p < .23 || p > .27 {
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t.Fatalf("bad random range, expected between 0.24-0.26, got %v", p)
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}
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for _, i := range rand.Perm(len(r2arr)) {
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tr.Remove(r2arr[i])
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}
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total := tr.Count() + count
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if total != n {
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t.Fatalf("expected %v, got %v", n, total)
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}
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}
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func TestPoints(t *testing.T) {
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rand.Seed(time.Now().UnixNano())
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n := 25000
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tr := New(nil)
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var points []*tPoint
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for i := 0; i < n; i++ {
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r := tRandPoint()
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points = append(points, r)
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tr.Insert(r)
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}
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if tr.Count() != n {
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t.Fatalf("expecting %v, got %v", n, tr.Count())
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}
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var count int
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tr.Search(&tRect{-100, -100, -100, -100, 100, 100, 100, 100}, func(item Item) bool {
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count++
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return true
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})
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if count != n {
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t.Fatalf("expecting %v, got %v", n, count)
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}
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for _, i := range rand.Perm(len(points)) {
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tr.Remove(points[i])
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}
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total := tr.Count() + count
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if total != n {
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t.Fatalf("expected %v, got %v", n, total)
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}
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}
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func BenchmarkInsert(t *testing.B) {
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t.StopTimer()
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rand.Seed(time.Now().UnixNano())
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tr := New(nil)
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var points []*tPoint
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for i := 0; i < t.N; i++ {
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points = append(points, tRandPoint())
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}
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t.StartTimer()
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for i := 0; i < t.N; i++ {
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tr.Insert(points[i])
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}
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t.StopTimer()
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count := tr.Count()
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if count != t.N {
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t.Fatalf("expected %v, got %v", t.N, count)
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}
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t.StartTimer()
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}
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func TestKNN(t *testing.T) {
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n := 25000
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tr := New(nil)
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var points []*tPoint
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rand.Seed(1)
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for i := 0; i < n; i++ {
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r := tRandPoint()
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points = append(points, r)
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tr.Insert(r)
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}
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if tr.Count() != n {
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t.Fatalf("expecting %v, got %v", n, tr.Count())
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}
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var count int
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tr.Search(&tRect{-100, -100, -100, -100, 100, 100, 100, 100}, func(item Item) bool {
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count++
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return true
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})
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var pdist float64
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var i int
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center := []float64{50, 50}
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centerRect := &tRect{center[0], center[1], center[0], center[1]}
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tr.KNN(centerRect, true, func(item Item, dist float64) bool {
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dist2 := boxDistPoint(center, item)
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if i > 0 && dist2 < pdist {
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t.Fatal("out of order")
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}
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pdist = dist
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i++
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return true
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})
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if i != n {
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t.Fatal("mismatch")
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}
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}
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func boxDistPoint(point []float64, item Item) float64 {
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var dist float64
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min, max := item.Rect(nil)
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for i := 0; i < len(point); i++ {
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d := axisDist(point[i], min[i], max[i])
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dist += d * d
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}
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return dist
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}
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func axisDist(k, min, max float64) float64 {
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if k < min {
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return min - k
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}
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if k <= max {
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return 0
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}
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return k - max
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}
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