mirror of https://github.com/tidwall/tile38.git
201 lines
4.5 KiB
Go
201 lines
4.5 KiB
Go
// Copyright 2018 Joshua J Baker. All rights reserved.
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file.
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package geometry
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// Poly ...
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type Poly struct {
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Exterior Ring
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Holes []Ring
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}
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// NewPoly ...
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func NewPoly(exterior []Point, holes [][]Point, opts *IndexOptions) *Poly {
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poly := new(Poly)
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poly.Exterior = newRing(exterior, opts)
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if len(holes) > 0 {
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poly.Holes = make([]Ring, len(holes))
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for i := range holes {
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poly.Holes[i] = newRing(holes[i], opts)
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}
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}
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return poly
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}
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// Clockwise ...
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func (poly *Poly) Clockwise() bool {
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if poly == nil || poly.Exterior == nil {
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return false
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}
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return poly.Exterior.Clockwise()
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}
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// Empty ...
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func (poly *Poly) Empty() bool {
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if poly == nil || poly.Exterior == nil {
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return true
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}
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return poly.Exterior.Empty()
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}
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// Rect ...
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func (poly *Poly) Rect() Rect {
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if poly == nil || poly.Exterior == nil {
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return Rect{}
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}
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return poly.Exterior.Rect()
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}
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// Move the polygon by delta. Returns a new polygon
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func (poly *Poly) Move(deltaX, deltaY float64) *Poly {
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if poly == nil {
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return nil
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}
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if poly.Exterior == nil {
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return new(Poly)
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}
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npoly := new(Poly)
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if series, ok := poly.Exterior.(*baseSeries); ok {
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npoly.Exterior = Ring(series.Move(deltaX, deltaY))
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} else {
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nseries := makeSeries(
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seriesCopyPoints(poly.Exterior), false, true, DefaultIndexOptions)
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npoly.Exterior = Ring(nseries.Move(deltaX, deltaY))
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}
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if len(poly.Holes) > 0 {
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npoly.Holes = make([]Ring, len(poly.Holes))
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for i, hole := range poly.Holes {
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if series, ok := hole.(*baseSeries); ok {
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npoly.Holes[i] = Ring(series.Move(deltaX, deltaY))
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} else {
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nseries := makeSeries(
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seriesCopyPoints(hole), false, true, DefaultIndexOptions)
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npoly.Holes[i] = Ring(nseries.Move(deltaX, deltaY))
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}
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}
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}
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return npoly
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}
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// ContainsPoint ...
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func (poly *Poly) ContainsPoint(point Point) bool {
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if poly == nil || poly.Exterior == nil {
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return false
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}
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if !ringContainsPoint(poly.Exterior, point, true).hit {
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return false
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}
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contains := true
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for _, hole := range poly.Holes {
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if ringContainsPoint(hole, point, false).hit {
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contains = false
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break
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}
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}
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return contains
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}
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// IntersectsPoint ...
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func (poly *Poly) IntersectsPoint(point Point) bool {
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if poly == nil {
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return false
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}
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return poly.ContainsPoint(point)
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}
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// ContainsRect ...
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func (poly *Poly) ContainsRect(rect Rect) bool {
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if poly == nil {
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return false
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}
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// convert rect into a polygon
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return poly.ContainsPoly(&Poly{Exterior: rect})
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}
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// IntersectsRect ...
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func (poly *Poly) IntersectsRect(rect Rect) bool {
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if poly == nil {
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return false
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}
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// convert rect into a polygon
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return poly.IntersectsPoly(&Poly{Exterior: rect})
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}
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// ContainsLine ...
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func (poly *Poly) ContainsLine(line *Line) bool {
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if poly == nil || poly.Exterior == nil || line == nil {
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return false
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}
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if !ringContainsLine(poly.Exterior, line, true) {
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return false
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}
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for _, polyHole := range poly.Holes {
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if ringIntersectsLine(polyHole, line, false) {
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return false
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}
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}
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return true
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}
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// IntersectsLine ...
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func (poly *Poly) IntersectsLine(line *Line) bool {
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if poly == nil || poly.Exterior == nil || line == nil {
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return false
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}
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return ringIntersectsLine(poly.Exterior, line, true)
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}
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// ContainsPoly ...
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func (poly *Poly) ContainsPoly(other *Poly) bool {
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if poly == nil || poly.Exterior == nil ||
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other == nil || other.Exterior == nil {
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return false
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}
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// 1) other exterior must be fully contained inside of the poly exterior.
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if !ringContainsRing(poly.Exterior, other.Exterior, true) {
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return false
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}
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// 2) ring cannot intersect poly holes
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contains := true
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for _, polyHole := range poly.Holes {
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if ringIntersectsRing(polyHole, other.Exterior, false) {
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contains = false
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// 3) unless the poly hole is contain inside of a other hole
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for _, otherHole := range other.Holes {
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if ringContainsRing(otherHole, polyHole, true) {
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contains = true
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// println(4)
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break
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}
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}
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if !contains {
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break
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}
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}
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}
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return contains
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}
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// IntersectsPoly ...
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func (poly *Poly) IntersectsPoly(other *Poly) bool {
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if poly == nil || poly.Exterior == nil ||
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other == nil || other.Exterior == nil {
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return false
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}
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if !ringIntersectsRing(other.Exterior, poly.Exterior, true) {
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return false
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}
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for _, hole := range poly.Holes {
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if ringContainsRing(hole, other.Exterior, false) {
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return false
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}
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}
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for _, hole := range other.Holes {
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if ringContainsRing(hole, poly.Exterior, false) {
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return false
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}
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}
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return true
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}
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