mirror of https://github.com/tidwall/tile38.git
146 lines
3.1 KiB
Go
146 lines
3.1 KiB
Go
package poly
|
|
|
|
// Intersects detects if a point intersects another polygon
|
|
func (p Point) Intersects(exterior Polygon, holes []Polygon) bool {
|
|
return p.Inside(exterior, holes)
|
|
}
|
|
|
|
// Intersects detects if a rect intersects another polygon
|
|
func (r Rect) Intersects(exterior Polygon, holes []Polygon) bool {
|
|
return r.Polygon().Inside(exterior, holes)
|
|
}
|
|
|
|
// Intersects detects if a polygon intersects another polygon
|
|
func (shape Polygon) Intersects(exterior Polygon, holes []Polygon) bool {
|
|
return shape.doesIntersects(false, exterior, holes)
|
|
}
|
|
|
|
// LineStringIntersects detects if a polygon intersects a linestring
|
|
func (shape Polygon) LineStringIntersects(exterior Polygon, holes []Polygon) bool {
|
|
return shape.doesIntersects(true, exterior, holes)
|
|
}
|
|
func (shape Polygon) doesIntersects(isLineString bool, exterior Polygon, holes []Polygon) bool {
|
|
switch len(shape) {
|
|
case 0:
|
|
return false
|
|
case 1:
|
|
switch len(exterior) {
|
|
case 0:
|
|
return false
|
|
case 1:
|
|
return shape[0].X == exterior[0].X && shape[0].Y == shape[0].Y
|
|
default:
|
|
return shape[0].Inside(exterior, holes)
|
|
}
|
|
default:
|
|
switch len(exterior) {
|
|
case 0:
|
|
return false
|
|
case 1:
|
|
return exterior[0].Inside(shape, holes)
|
|
}
|
|
}
|
|
if !shape.Rect().IntersectsRect(exterior.Rect()) {
|
|
return false
|
|
}
|
|
for i := 0; i < len(shape); i++ {
|
|
for j := 0; j < len(exterior); j++ {
|
|
if lineintersects(
|
|
shape[i], shape[(i+1)%len(shape)],
|
|
exterior[j], exterior[(j+1)%len(exterior)],
|
|
) {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
for _, hole := range holes {
|
|
if shape.Inside(hole, nil) {
|
|
return false
|
|
}
|
|
}
|
|
if shape.Inside(exterior, nil) {
|
|
return true
|
|
}
|
|
if !isLineString {
|
|
if exterior.Inside(shape, nil) {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func lineintersects(
|
|
a, b Point, // segment 1
|
|
c, d Point, // segment 2
|
|
) bool {
|
|
// do the bounding boxes intersect?
|
|
// the following checks without swapping values.
|
|
if a.Y > b.Y {
|
|
if c.Y > d.Y {
|
|
if b.Y > c.Y || a.Y < d.Y {
|
|
return false
|
|
}
|
|
} else {
|
|
if b.Y > d.Y || a.Y < c.Y {
|
|
return false
|
|
}
|
|
}
|
|
} else {
|
|
if c.Y > d.Y {
|
|
if a.Y > c.Y || b.Y < d.Y {
|
|
return false
|
|
}
|
|
} else {
|
|
if a.Y > d.Y || b.Y < c.Y {
|
|
return false
|
|
}
|
|
}
|
|
}
|
|
if a.X > b.X {
|
|
if c.X > d.X {
|
|
if b.X > c.X || a.X < d.X {
|
|
return false
|
|
}
|
|
} else {
|
|
if b.X > d.X || a.X < c.X {
|
|
return false
|
|
}
|
|
}
|
|
} else {
|
|
if c.X > d.X {
|
|
if a.X > c.X || b.X < d.X {
|
|
return false
|
|
}
|
|
} else {
|
|
if a.X > d.X || b.X < c.X {
|
|
return false
|
|
}
|
|
}
|
|
}
|
|
|
|
// the following code is from http://ideone.com/PnPJgb
|
|
cmpx, cmpy := c.X-a.X, c.Y-a.Y
|
|
rx, ry := b.X-a.X, b.Y-a.Y
|
|
cmpxr := cmpx*ry - cmpy*rx
|
|
if cmpxr == 0 {
|
|
// Lines are collinear, and so intersect if they have any overlap
|
|
if !(((c.X-a.X <= 0) != (c.X-b.X <= 0)) || ((c.Y-a.Y <= 0) != (c.Y-b.Y <= 0))) {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
sx, sy := d.X-c.X, d.Y-c.Y
|
|
cmpxs := cmpx*sy - cmpy*sx
|
|
rxs := rx*sy - ry*sx
|
|
if rxs == 0 {
|
|
return false // Lines are parallel.
|
|
}
|
|
rxsr := 1 / rxs
|
|
t := cmpxs * rxsr
|
|
u := cmpxr * rxsr
|
|
if !((t >= 0) && (t <= 1) && (u >= 0) && (u <= 1)) {
|
|
return false
|
|
}
|
|
return true
|
|
}
|