tile38/controller/bing/ext.go

64 lines
1.7 KiB
Go

package bing
import "errors"
// LatLongToQuad iterates through all of the quads parts until levelOfDetail is reached.
func LatLongToQuad(latitude, longitude float64, levelOfDetail uint64, iterator func(part int) bool) {
pixelX, pixelY := LatLongToPixelXY(latitude, longitude, levelOfDetail)
tileX, tileY := PixelXYToTileXY(pixelX, pixelY)
for i := levelOfDetail; i > 0; i-- {
if !iterator(partForTileXY(tileX, tileY, i)) {
break
}
}
}
func partForTileXY(tileX, tileY int64, levelOfDetail uint64) int {
mask := int64(1 << (levelOfDetail - 1))
if (tileX & mask) != 0 {
if (tileY & mask) != 0 {
return 3
}
return 1
} else if (tileY & mask) != 0 {
return 2
}
return 0
}
// TileXYToBounds returns the bounds around a tile.
func TileXYToBounds(tileX, tileY int64, levelOfDetail uint64) (minLat, minLon, maxLat, maxLon float64) {
size := int64(1 << levelOfDetail)
pixelX, pixelY := TileXYToPixelXY(tileX, tileY)
maxLat, minLon = PixelXYToLatLong(pixelX, pixelY, levelOfDetail)
pixelX, pixelY = TileXYToPixelXY(tileX+1, tileY+1)
minLat, maxLon = PixelXYToLatLong(pixelX, pixelY, levelOfDetail)
if tileX%size == 0 {
minLon = MinLongitude
}
if tileX%size == size-1 {
maxLon = MaxLongitude
}
if tileY <= 0 {
maxLat = MaxLatitude
}
if tileY >= size-1 {
minLat = MinLatitude
}
return
}
// QuadKeyToBounds converts a quadkey to bounds
func QuadKeyToBounds(quadkey string) (minLat, minLon, maxLat, maxLon float64, err error) {
for i := 0; i < len(quadkey); i++ {
switch quadkey[i] {
case '0', '1', '2', '3':
default:
err = errors.New("invalid quadkey")
return
}
}
minLat, minLon, maxLat, maxLon = TileXYToBounds(QuadKeyToTileXY(quadkey))
return
}