cfc65a13f6
This commit includes updates that affects the build, testing, and deployment of Tile38. - The root level build.sh has been broken up into multiple scripts and placed in the "scripts" directory. - The vendor directory has been updated to follow the Go modules rules, thus `make` should work on isolated environments. Also some vendored packages may have been updated to a later version, if needed. - The Makefile has been updated to allow for making single binaries such as `make tile38-server`. There is some scaffolding during the build process, so from now on all binaries should be made using make. For example, to run a development version of the tile38-cli binary, do this: make tile38-cli && ./tile38-cli not this: go run cmd/tile38-cli/main.go - Travis.CI docker push script has been updated to address a change to Docker's JSON repo meta output, which in turn fixes a bug where new Tile38 versions were not being properly pushed to Docker |
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.gitignore | ||
.travis.yml | ||
LICENSE | ||
README.md | ||
block.go | ||
lz4.go | ||
reader.go | ||
writer.go |
README.md
lz4
LZ4 compression and decompression in pure Go
Usage
import "github.com/pierrec/lz4"
Description
Package lz4 implements reading and writing lz4 compressed data (a frame), as specified in http://fastcompression.blogspot.fr/2013/04/lz4-streaming-format-final.html, using an io.Reader (decompression) and io.Writer (compression). It is designed to minimize memory usage while maximizing throughput by being able to [de]compress data concurrently.
The Reader and the Writer support concurrent processing provided the supplied buffers are large enough (in multiples of BlockMaxSize) and there is no block dependency. Reader.WriteTo and Writer.ReadFrom do leverage the concurrency transparently. The runtime.GOMAXPROCS() value is used to apply concurrency or not.
Although the block level compression and decompression functions are exposed and are fully compatible with the lz4 block format definition, they are low level and should not be used directly. For a complete description of an lz4 compressed block, see: http://fastcompression.blogspot.fr/2011/05/lz4-explained.html
See https://github.com/Cyan4973/lz4 for the reference C implementation.