tile38/vendor/layeh.com/gopher-json/json.go

182 lines
4.0 KiB
Go

package json
import (
"encoding/json"
"errors"
"github.com/yuin/gopher-lua"
)
// Preload adds json to the given Lua state's package.preload table. After it
// has been preloaded, it can be loaded using require:
//
// local json = require("json")
func Preload(L *lua.LState) {
L.PreloadModule("json", Loader)
}
// Loader is the module loader function.
func Loader(L *lua.LState) int {
t := L.NewTable()
L.SetFuncs(t, api)
L.Push(t)
return 1
}
var api = map[string]lua.LGFunction{
"decode": apiDecode,
"encode": apiEncode,
}
func apiDecode(L *lua.LState) int {
str := L.CheckString(1)
value, err := Decode(L, []byte(str))
if err != nil {
L.Push(lua.LNil)
L.Push(lua.LString(err.Error()))
return 2
}
L.Push(value)
return 1
}
func apiEncode(L *lua.LState) int {
value := L.CheckAny(1)
data, err := Encode(value)
if err != nil {
L.Push(lua.LNil)
L.Push(lua.LString(err.Error()))
return 2
}
L.Push(lua.LString(string(data)))
return 1
}
var (
errNested = errors.New("cannot encode recursively nested tables to JSON")
errSparseArray = errors.New("cannot encode sparse array")
errInvalidKeys = errors.New("cannot encode mixed or invalid key types")
)
type invalidTypeError lua.LValueType
func (i invalidTypeError) Error() string {
return `cannot encode ` + lua.LValueType(i).String() + ` to JSON`
}
// Encode returns the JSON encoding of value.
func Encode(value lua.LValue) ([]byte, error) {
return json.Marshal(jsonValue{
LValue: value,
visited: make(map[*lua.LTable]bool),
})
}
type jsonValue struct {
lua.LValue
visited map[*lua.LTable]bool
}
func (j jsonValue) MarshalJSON() (data []byte, err error) {
switch converted := j.LValue.(type) {
case lua.LBool:
data, err = json.Marshal(bool(converted))
case lua.LNumber:
data, err = json.Marshal(float64(converted))
case *lua.LNilType:
data = []byte(`null`)
case lua.LString:
data, err = json.Marshal(string(converted))
case *lua.LTable:
if j.visited[converted] {
return nil, errNested
}
j.visited[converted] = true
key, value := converted.Next(lua.LNil)
switch key.Type() {
case lua.LTNil: // empty table
data = []byte(`[]`)
case lua.LTNumber:
arr := make([]jsonValue, 0, converted.Len())
expectedKey := lua.LNumber(1)
for key != lua.LNil {
if key.Type() != lua.LTNumber {
err = errInvalidKeys
return
}
if expectedKey != key {
err = errSparseArray
return
}
arr = append(arr, jsonValue{value, j.visited})
expectedKey++
key, value = converted.Next(key)
}
data, err = json.Marshal(arr)
case lua.LTString:
obj := make(map[string]jsonValue)
for key != lua.LNil {
if key.Type() != lua.LTString {
err = errInvalidKeys
return
}
obj[key.String()] = jsonValue{value, j.visited}
key, value = converted.Next(key)
}
data, err = json.Marshal(obj)
default:
err = errInvalidKeys
}
default:
err = invalidTypeError(j.LValue.Type())
}
return
}
// Decode converts the JSON encoded data to Lua values.
func Decode(L *lua.LState, data []byte) (lua.LValue, error) {
var value interface{}
err := json.Unmarshal(data, &value)
if err != nil {
return nil, err
}
return DecodeValue(L, value), nil
}
// DecodeValue converts the value to a Lua value.
//
// This function only converts values that the encoding/json package decodes to.
// All other values will return lua.LNil.
func DecodeValue(L *lua.LState, value interface{}) lua.LValue {
switch converted := value.(type) {
case bool:
return lua.LBool(converted)
case float64:
return lua.LNumber(converted)
case string:
return lua.LString(converted)
case json.Number:
return lua.LString(converted)
case []interface{}:
arr := L.CreateTable(len(converted), 0)
for _, item := range converted {
arr.Append(DecodeValue(L, item))
}
return arr
case map[string]interface{}:
tbl := L.CreateTable(0, len(converted))
for key, item := range converted {
tbl.RawSetH(lua.LString(key), DecodeValue(L, item))
}
return tbl
case nil:
return lua.LNil
}
return lua.LNil
}