mirror of https://github.com/tidwall/tile38.git
158 lines
3.0 KiB
Go
158 lines
3.0 KiB
Go
package geojson
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import (
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"github.com/tidwall/geojson/geometry"
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)
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// Rect ...
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type Rect struct {
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base geometry.Rect
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}
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// NewRect ...
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func NewRect(rect geometry.Rect) *Rect {
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return &Rect{base: rect}
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}
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// ForEach ...
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func (g *Rect) ForEach(iter func(geom Object) bool) bool {
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return iter(g)
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}
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// Empty ...
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func (g *Rect) Empty() bool {
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return g.base.Empty()
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}
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// Valid ...
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func (g *Rect) Valid() bool {
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return g.base.Valid()
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}
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// Rect ...
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func (g *Rect) Rect() geometry.Rect {
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return g.base
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}
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// Base ...
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func (g *Rect) Base() geometry.Rect {
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return g.base
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}
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// Center ...
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func (g *Rect) Center() geometry.Point {
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return g.base.Center()
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}
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// AppendJSON ...
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func (g *Rect) AppendJSON(dst []byte) []byte {
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var gPoly Polygon
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gPoly.base.Exterior = g.base
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return gPoly.AppendJSON(dst)
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}
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// JSON ...
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func (g *Rect) JSON() string {
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return string(g.AppendJSON(nil))
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}
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// MarshalJSON ...
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func (g *Rect) MarshalJSON() ([]byte, error) {
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return g.AppendJSON(nil), nil
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}
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// String ...
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func (g *Rect) String() string {
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return string(g.AppendJSON(nil))
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}
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// Contains ...
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func (g *Rect) Contains(obj Object) bool {
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return obj.Spatial().WithinRect(g.base)
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}
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// Within ...
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func (g *Rect) Within(obj Object) bool {
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return obj.Contains(g)
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}
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// WithinRect ...
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func (g *Rect) WithinRect(rect geometry.Rect) bool {
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return rect.ContainsRect(g.base)
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}
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// WithinPoint ...
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func (g *Rect) WithinPoint(point geometry.Point) bool {
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return point.ContainsRect(g.base)
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}
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// WithinLine ...
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func (g *Rect) WithinLine(line *geometry.Line) bool {
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return line.ContainsRect(g.base)
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}
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// WithinPoly ...
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func (g *Rect) WithinPoly(poly *geometry.Poly) bool {
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return poly.ContainsRect(g.base)
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}
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// Intersects ...
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func (g *Rect) Intersects(obj Object) bool {
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return obj.Spatial().IntersectsRect(g.base)
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}
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// IntersectsPoint ...
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func (g *Rect) IntersectsPoint(point geometry.Point) bool {
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return g.base.IntersectsPoint(point)
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}
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// IntersectsRect ...
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func (g *Rect) IntersectsRect(rect geometry.Rect) bool {
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return g.base.IntersectsRect(rect)
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}
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// IntersectsLine ...
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func (g *Rect) IntersectsLine(line *geometry.Line) bool {
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return g.base.IntersectsLine(line)
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}
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// IntersectsPoly ...
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func (g *Rect) IntersectsPoly(poly *geometry.Poly) bool {
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return g.base.IntersectsPoly(poly)
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}
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// NumPoints ...
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func (g *Rect) NumPoints() int {
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return 2
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}
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// Spatial ...
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func (g *Rect) Spatial() Spatial {
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return g
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}
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// Distance ...
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func (g *Rect) Distance(obj Object) float64 {
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return obj.Spatial().DistanceRect(g.base)
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}
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// DistancePoint ...
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func (g *Rect) DistancePoint(point geometry.Point) float64 {
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return geoDistancePoints(g.Center(), point)
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}
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// DistanceRect ...
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func (g *Rect) DistanceRect(rect geometry.Rect) float64 {
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return geoDistancePoints(g.Center(), rect.Center())
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}
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// DistanceLine ...
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func (g *Rect) DistanceLine(line *geometry.Line) float64 {
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return geoDistancePoints(g.Center(), line.Rect().Center())
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}
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// DistancePoly ...
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func (g *Rect) DistancePoly(poly *geometry.Poly) float64 {
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return geoDistancePoints(g.Center(), poly.Rect().Center())
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}
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