mirror of https://github.com/tidwall/tile38.git
339 lines
7.8 KiB
Go
339 lines
7.8 KiB
Go
package geoindex
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// These tests are ripped off from github.com/tidwall/rbang
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import (
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"io/ioutil"
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"math/rand"
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"sort"
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"testing"
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"time"
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"github.com/tidwall/cities"
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"github.com/tidwall/rbang"
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)
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const dims = 2
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type tBox struct {
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min [dims]float64
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max [dims]float64
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}
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var boxes []tBox
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var points []tBox
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func init() {
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seed := time.Now().UnixNano()
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// seed = 1532132365683340889
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println("seed:", seed)
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rand.Seed(seed)
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}
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func randPoints(N int) []tBox {
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boxes := make([]tBox, N)
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for i := 0; i < N; i++ {
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boxes[i].min[0] = rand.Float64()*360 - 180
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boxes[i].min[1] = rand.Float64()*180 - 90
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for j := 2; j < dims; j++ {
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boxes[i].min[j] = rand.Float64()
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}
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boxes[i].max = boxes[i].min
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}
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return boxes
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}
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func randBoxes(N int) []tBox {
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boxes := make([]tBox, N)
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for i := 0; i < N; i++ {
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boxes[i].min[0] = rand.Float64()*360 - 180
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boxes[i].min[1] = rand.Float64()*180 - 90
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for j := 2; j < dims; j++ {
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boxes[i].min[j] = rand.Float64() * 100
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}
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boxes[i].max[0] = boxes[i].min[0] + rand.Float64()
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boxes[i].max[1] = boxes[i].min[1] + rand.Float64()
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for j := 2; j < dims; j++ {
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boxes[i].max[j] = boxes[i].min[j] + rand.Float64()
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}
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if boxes[i].max[0] > 180 || boxes[i].max[1] > 90 {
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i--
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}
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}
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return boxes
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}
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func sortBoxes(boxes []tBox) {
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sort.Slice(boxes, func(i, j int) bool {
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for k := 0; k < len(boxes[i].min); k++ {
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if boxes[i].min[k] < boxes[j].min[k] {
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return true
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}
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if boxes[i].min[k] > boxes[j].min[k] {
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return false
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}
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if boxes[i].max[k] < boxes[j].max[k] {
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return true
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}
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if boxes[i].max[k] > boxes[j].max[k] {
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return false
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}
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}
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return i < j
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})
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}
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func sortBoxesNearby(boxes []tBox, min, max [2]float64) {
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sort.Slice(boxes, func(i, j int) bool {
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return testBoxDist(boxes[i].min, boxes[i].max, min, max) <
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testBoxDist(boxes[j].min, boxes[j].max, min, max)
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})
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}
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func testBoxDist(amin, amax, bmin, bmax [2]float64) float64 {
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var dist float64
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for i := 0; i < len(amin); i++ {
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var min, max float64
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if amin[i] > bmin[i] {
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min = amin[i]
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} else {
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min = bmin[i]
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}
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if amax[i] < bmax[i] {
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max = amax[i]
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} else {
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max = bmax[i]
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}
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squared := min - max
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if squared > 0 {
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dist += squared * squared
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}
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}
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return dist
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}
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func testBoxesVarious(t *testing.T, boxes []tBox, label string) {
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N := len(boxes)
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tr := Wrap(&rbang.RTree{})
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// N := 10000
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// boxes := randPoints(N)
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/////////////////////////////////////////
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// insert
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/////////////////////////////////////////
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for i := 0; i < N; i++ {
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tr.Insert(boxes[i].min, boxes[i].max, boxes[i])
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}
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if tr.Len() != N {
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t.Fatalf("expected %d, got %d", N, tr.Len())
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}
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// area := tr.TotalOverlapArea()
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// fmt.Printf("overlap: %.0f, %.1f/item\n", area, area/float64(N))
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// ioutil.WriteFile(label+".svg", []byte(rtreetools.SVG(&tr)), 0600)
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/////////////////////////////////////////
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// scan all items and count one-by-one
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/////////////////////////////////////////
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var count int
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tr.Scan(func(min, max [2]float64, value interface{}) bool {
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count++
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return true
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})
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if count != N {
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t.Fatalf("expected %d, got %d", N, count)
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}
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/////////////////////////////////////////
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// check every point for correctness
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/////////////////////////////////////////
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var tboxes1 []tBox
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tr.Scan(func(min, max [2]float64, value interface{}) bool {
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tboxes1 = append(tboxes1, value.(tBox))
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return true
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})
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tboxes2 := make([]tBox, len(boxes))
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copy(tboxes2, boxes)
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sortBoxes(tboxes1)
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sortBoxes(tboxes2)
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for i := 0; i < len(tboxes1); i++ {
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if tboxes1[i] != tboxes2[i] {
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t.Fatalf("expected '%v', got '%v'", tboxes2[i], tboxes1[i])
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}
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}
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/////////////////////////////////////////
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// search for each item one-by-one
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/////////////////////////////////////////
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for i := 0; i < N; i++ {
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var found bool
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tr.Search(boxes[i].min, boxes[i].max,
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func(min, max [2]float64, value interface{}) bool {
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if value == boxes[i] {
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found = true
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return false
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}
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return true
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})
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if !found {
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t.Fatalf("did not find item %d", i)
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}
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}
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centerMin, centerMax := [2]float64{-18, -9}, [2]float64{18, 9}
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/////////////////////////////////////////
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// search for 10% of the items
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/////////////////////////////////////////
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for i := 0; i < N/5; i++ {
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var count int
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tr.Search(centerMin, centerMax,
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func(min, max [2]float64, value interface{}) bool {
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count++
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return true
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},
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)
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}
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/////////////////////////////////////////
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// delete every other item
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/////////////////////////////////////////
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for i := 0; i < N/2; i++ {
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j := i * 2
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tr.Delete(boxes[j].min, boxes[j].max, boxes[j])
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}
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/////////////////////////////////////////
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// count all items. should be half of N
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/////////////////////////////////////////
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count = 0
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tr.Scan(func(min, max [2]float64, value interface{}) bool {
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count++
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return true
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})
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if count != N/2 {
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t.Fatalf("expected %d, got %d", N/2, count)
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}
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///////////////////////////////////////////////////
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// reinsert every other item, but in random order
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///////////////////////////////////////////////////
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var ij []int
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for i := 0; i < N/2; i++ {
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j := i * 2
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ij = append(ij, j)
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}
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rand.Shuffle(len(ij), func(i, j int) {
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ij[i], ij[j] = ij[j], ij[i]
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})
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for i := 0; i < N/2; i++ {
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j := ij[i]
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tr.Insert(boxes[j].min, boxes[j].max, boxes[j])
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}
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//////////////////////////////////////////////////////
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// replace each item with an item that is very close
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//////////////////////////////////////////////////////
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var nboxes = make([]tBox, N)
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for i := 0; i < N; i++ {
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for j := 0; j < len(boxes[i].min); j++ {
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nboxes[i].min[j] = boxes[i].min[j] + (rand.Float64() - 0.5)
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if boxes[i].min == boxes[i].max {
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nboxes[i].max[j] = nboxes[i].min[j]
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} else {
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nboxes[i].max[j] = boxes[i].max[j] + (rand.Float64() - 0.5)
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}
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}
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}
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for i := 0; i < N; i++ {
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tr.Insert(nboxes[i].min, nboxes[i].max, nboxes[i])
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tr.Delete(boxes[i].min, boxes[i].max, boxes[i])
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}
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if tr.Len() != N {
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t.Fatalf("expected %d, got %d", N, tr.Len())
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}
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// area = tr.TotalOverlapArea()
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// fmt.Fprintf(wr, "overlap: %.0f, %.1f/item\n", area, area/float64(N))
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/////////////////////////////////////////
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// check every point for correctness
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/////////////////////////////////////////
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tboxes1 = nil
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tr.Scan(func(min, max [2]float64, value interface{}) bool {
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tboxes1 = append(tboxes1, value.(tBox))
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return true
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})
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tboxes2 = make([]tBox, len(nboxes))
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copy(tboxes2, nboxes)
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sortBoxes(tboxes1)
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sortBoxes(tboxes2)
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for i := 0; i < len(tboxes1); i++ {
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if tboxes1[i] != tboxes2[i] {
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t.Fatalf("expected '%v', got '%v'", tboxes2[i], tboxes1[i])
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}
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}
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/////////////////////////////////////////
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// search for 10% of the items
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/////////////////////////////////////////
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for i := 0; i < N/5; i++ {
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var count int
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tr.Search(centerMin, centerMax,
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func(min, max [2]float64, value interface{}) bool {
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count++
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return true
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},
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)
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}
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var boxes3 []tBox
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tr.Nearby(
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SimpleBoxAlgo(centerMin, centerMax),
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func(min, max [2]float64, value interface{}, dist float64) bool {
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boxes3 = append(boxes3, value.(tBox))
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return true
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},
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)
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if len(boxes3) != len(nboxes) {
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t.Fatalf("expected %d, got %d", len(nboxes), len(boxes3))
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}
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if len(boxes3) != tr.Len() {
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t.Fatalf("expected %d, got %d", tr.Len(), len(boxes3))
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}
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var ldist float64
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for i, box := range boxes3 {
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dist := testBoxDist(box.min, box.max, centerMin, centerMax)
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if i > 0 && dist < ldist {
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t.Fatalf("out of order")
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}
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ldist = dist
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}
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}
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func TestRandomBoxes(t *testing.T) {
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testBoxesVarious(t, randBoxes(10000), "boxes")
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}
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func TestRandomPoints(t *testing.T) {
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testBoxesVarious(t, randPoints(10000), "points")
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}
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func TestSVG(t *testing.T) {
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var tr rbang.RTree
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index := Wrap(&tr)
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for _, city := range cities.Cities {
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p := [2]float64{city.Longitude, city.Latitude}
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tr.Insert(p, p, &city)
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}
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svg := index.SVG()
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if false {
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ioutil.WriteFile("cities.svg", []byte(svg), 0600)
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}
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}
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