tile38/vendor/github.com/tidwall/geojson/point.go

232 lines
4.6 KiB
Go

package geojson
import (
"github.com/tidwall/geojson/geometry"
"github.com/tidwall/gjson"
)
// Point ...
type Point struct {
base geometry.Point
extra *extra
}
// NewPoint ...
func NewPoint(point geometry.Point) *Point {
return &Point{base: point}
}
// NewPointZ ...
func NewPointZ(point geometry.Point, z float64) *Point {
return &Point{
base: point,
extra: &extra{dims: 1, values: []float64{z}},
}
}
// ForEach ...
func (g *Point) ForEach(iter func(geom Object) bool) bool {
return iter(g)
}
// Empty ...
func (g *Point) Empty() bool {
return g.base.Empty()
}
// Rect ...
func (g *Point) Rect() geometry.Rect {
return g.base.Rect()
}
// Spatial ...
func (g *Point) Spatial() Spatial {
return g
}
// Center ...
func (g *Point) Center() geometry.Point {
return g.base
}
// Base ...
func (g *Point) Base() geometry.Point {
return g.base
}
// AppendJSON ...
func (g *Point) AppendJSON(dst []byte) []byte {
dst = append(dst, `{"type":"Point","coordinates":`...)
dst = appendJSONPoint(dst, g.base, g.extra, 0)
dst = g.extra.appendJSONExtra(dst)
dst = append(dst, '}')
return dst
}
// JSON ...
func (g *Point) JSON() string {
return string(g.AppendJSON(nil))
}
// String ...
func (g *Point) String() string {
return string(g.AppendJSON(nil))
}
// Within ...
func (g *Point) Within(obj Object) bool {
return obj.Contains(g)
}
// Contains ...
func (g *Point) Contains(obj Object) bool {
return obj.Spatial().WithinPoint(g.base)
}
// Intersects ...
func (g *Point) Intersects(obj Object) bool {
return obj.Spatial().IntersectsPoint(g.base)
}
// WithinRect ...
func (g *Point) WithinRect(rect geometry.Rect) bool {
return rect.ContainsPoint(g.base)
}
// WithinPoint ...
func (g *Point) WithinPoint(point geometry.Point) bool {
return point.ContainsPoint(g.base)
}
// WithinLine ...
func (g *Point) WithinLine(line *geometry.Line) bool {
return line.ContainsPoint(g.base)
}
// WithinPoly ...
func (g *Point) WithinPoly(poly *geometry.Poly) bool {
return poly.ContainsPoint(g.base)
}
// IntersectsPoint ...
func (g *Point) IntersectsPoint(point geometry.Point) bool {
return g.base.IntersectsPoint(point)
}
// IntersectsRect ...
func (g *Point) IntersectsRect(rect geometry.Rect) bool {
return g.base.IntersectsRect(rect)
}
// IntersectsLine ...
func (g *Point) IntersectsLine(line *geometry.Line) bool {
return g.base.IntersectsLine(line)
}
// IntersectsPoly ...
func (g *Point) IntersectsPoly(poly *geometry.Poly) bool {
return g.base.IntersectsPoly(poly)
}
// NumPoints ...
func (g *Point) NumPoints() int {
return 1
}
// Z ...
func (g *Point) Z() float64 {
if g.extra != nil && len(g.extra.values) > 0 {
return g.extra.values[0]
}
return 0
}
func parseJSONPoint(keys *parseKeys, opts *ParseOptions) (Object, error) {
var g Point
var err error
g.base, g.extra, err = parseJSONPointCoords(keys, gjson.Result{}, opts)
if err != nil {
return nil, err
}
if err := parseBBoxAndExtras(&g.extra, keys, opts); err != nil {
return nil, err
}
return &g, nil
}
func parseJSONPointCoords(
keys *parseKeys, rcoords gjson.Result, opts *ParseOptions,
) (geometry.Point, *extra, error) {
var coords geometry.Point
var ex *extra
if !rcoords.Exists() {
rcoords = keys.rCoordinates
if !rcoords.Exists() {
return coords, nil, errCoordinatesMissing
}
if !rcoords.IsArray() {
return coords, nil, errCoordinatesInvalid
}
}
var err error
var count int
var nums [4]float64
rcoords.ForEach(func(key, value gjson.Result) bool {
if count == 4 {
return false
}
if value.Type != gjson.Number {
err = errCoordinatesInvalid
return false
}
nums[count] = value.Float()
count++
return true
})
if err != nil {
return coords, nil, err
}
if count < 2 {
return coords, nil, errCoordinatesInvalid
}
coords = geometry.Point{X: nums[0], Y: nums[1]}
if count > 2 {
ex = new(extra)
if count > 3 {
ex.dims = 2
} else {
ex.dims = 1
}
ex.values = make([]float64, count-2)
for i := 2; i < count; i++ {
ex.values[i-2] = nums[i]
}
}
return coords, ex, nil
}
// Distance ...
func (g *Point) Distance(obj Object) float64 {
return obj.Spatial().DistancePoint(g.base)
}
// DistancePoint ...
func (g *Point) DistancePoint(point geometry.Point) float64 {
return geoDistancePoints(g.Center(), point)
}
// DistanceRect ...
func (g *Point) DistanceRect(rect geometry.Rect) float64 {
return geoDistancePoints(g.Center(), rect.Center())
}
// DistanceLine ...
func (g *Point) DistanceLine(line *geometry.Line) float64 {
return geoDistancePoints(g.Center(), line.Rect().Center())
}
// DistancePoly ...
func (g *Point) DistancePoly(poly *geometry.Poly) float64 {
return geoDistancePoints(g.Center(), poly.Rect().Center())
}