mirror of https://github.com/tidwall/tile38.git
232 lines
4.6 KiB
Go
232 lines
4.6 KiB
Go
package geojson
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import (
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"github.com/tidwall/geojson/geometry"
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"github.com/tidwall/gjson"
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)
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// Point ...
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type Point struct {
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base geometry.Point
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extra *extra
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}
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// NewPoint ...
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func NewPoint(point geometry.Point) *Point {
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return &Point{base: point}
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}
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// NewPointZ ...
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func NewPointZ(point geometry.Point, z float64) *Point {
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return &Point{
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base: point,
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extra: &extra{dims: 1, values: []float64{z}},
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}
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}
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// ForEach ...
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func (g *Point) ForEach(iter func(geom Object) bool) bool {
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return iter(g)
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}
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// Empty ...
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func (g *Point) Empty() bool {
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return g.base.Empty()
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}
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// Rect ...
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func (g *Point) Rect() geometry.Rect {
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return g.base.Rect()
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}
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// Spatial ...
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func (g *Point) Spatial() Spatial {
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return g
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}
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// Center ...
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func (g *Point) Center() geometry.Point {
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return g.base
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}
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// Base ...
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func (g *Point) Base() geometry.Point {
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return g.base
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}
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// AppendJSON ...
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func (g *Point) AppendJSON(dst []byte) []byte {
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dst = append(dst, `{"type":"Point","coordinates":`...)
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dst = appendJSONPoint(dst, g.base, g.extra, 0)
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dst = g.extra.appendJSONExtra(dst)
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dst = append(dst, '}')
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return dst
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}
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// JSON ...
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func (g *Point) JSON() string {
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return string(g.AppendJSON(nil))
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}
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// String ...
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func (g *Point) String() string {
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return string(g.AppendJSON(nil))
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}
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// Within ...
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func (g *Point) Within(obj Object) bool {
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return obj.Contains(g)
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}
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// Contains ...
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func (g *Point) Contains(obj Object) bool {
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return obj.Spatial().WithinPoint(g.base)
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}
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// Intersects ...
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func (g *Point) Intersects(obj Object) bool {
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return obj.Spatial().IntersectsPoint(g.base)
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}
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// WithinRect ...
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func (g *Point) WithinRect(rect geometry.Rect) bool {
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return rect.ContainsPoint(g.base)
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}
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// WithinPoint ...
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func (g *Point) WithinPoint(point geometry.Point) bool {
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return point.ContainsPoint(g.base)
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}
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// WithinLine ...
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func (g *Point) WithinLine(line *geometry.Line) bool {
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return line.ContainsPoint(g.base)
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}
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// WithinPoly ...
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func (g *Point) WithinPoly(poly *geometry.Poly) bool {
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return poly.ContainsPoint(g.base)
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}
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// IntersectsPoint ...
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func (g *Point) IntersectsPoint(point geometry.Point) bool {
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return g.base.IntersectsPoint(point)
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}
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// IntersectsRect ...
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func (g *Point) IntersectsRect(rect geometry.Rect) bool {
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return g.base.IntersectsRect(rect)
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}
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// IntersectsLine ...
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func (g *Point) IntersectsLine(line *geometry.Line) bool {
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return g.base.IntersectsLine(line)
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}
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// IntersectsPoly ...
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func (g *Point) IntersectsPoly(poly *geometry.Poly) bool {
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return g.base.IntersectsPoly(poly)
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}
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// NumPoints ...
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func (g *Point) NumPoints() int {
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return 1
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}
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// Z ...
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func (g *Point) Z() float64 {
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if g.extra != nil && len(g.extra.values) > 0 {
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return g.extra.values[0]
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}
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return 0
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}
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func parseJSONPoint(keys *parseKeys, opts *ParseOptions) (Object, error) {
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var g Point
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var err error
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g.base, g.extra, err = parseJSONPointCoords(keys, gjson.Result{}, opts)
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if err != nil {
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return nil, err
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}
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if err := parseBBoxAndExtras(&g.extra, keys, opts); err != nil {
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return nil, err
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}
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return &g, nil
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}
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func parseJSONPointCoords(
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keys *parseKeys, rcoords gjson.Result, opts *ParseOptions,
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) (geometry.Point, *extra, error) {
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var coords geometry.Point
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var ex *extra
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if !rcoords.Exists() {
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rcoords = keys.rCoordinates
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if !rcoords.Exists() {
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return coords, nil, errCoordinatesMissing
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}
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if !rcoords.IsArray() {
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return coords, nil, errCoordinatesInvalid
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}
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}
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var err error
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var count int
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var nums [4]float64
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rcoords.ForEach(func(key, value gjson.Result) bool {
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if count == 4 {
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return false
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}
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if value.Type != gjson.Number {
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err = errCoordinatesInvalid
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return false
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}
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nums[count] = value.Float()
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count++
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return true
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})
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if err != nil {
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return coords, nil, err
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}
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if count < 2 {
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return coords, nil, errCoordinatesInvalid
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}
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coords = geometry.Point{X: nums[0], Y: nums[1]}
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if count > 2 {
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ex = new(extra)
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if count > 3 {
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ex.dims = 2
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} else {
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ex.dims = 1
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}
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ex.values = make([]float64, count-2)
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for i := 2; i < count; i++ {
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ex.values[i-2] = nums[i]
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}
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}
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return coords, ex, nil
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}
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// Distance ...
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func (g *Point) Distance(obj Object) float64 {
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return obj.Spatial().DistancePoint(g.base)
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}
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// DistancePoint ...
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func (g *Point) DistancePoint(point geometry.Point) float64 {
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return geoDistancePoints(g.Center(), point)
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}
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// DistanceRect ...
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func (g *Point) DistanceRect(rect geometry.Rect) float64 {
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return geoDistancePoints(g.Center(), rect.Center())
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}
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// DistanceLine ...
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func (g *Point) DistanceLine(line *geometry.Line) float64 {
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return geoDistancePoints(g.Center(), line.Rect().Center())
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}
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// DistancePoly ...
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func (g *Point) DistancePoly(poly *geometry.Poly) float64 {
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return geoDistancePoints(g.Center(), poly.Rect().Center())
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}
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