mirror of https://github.com/tidwall/tile38.git
305 lines
12 KiB
Go
305 lines
12 KiB
Go
// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
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// Package gamelift provides the client and types for making API
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// requests to Amazon GameLift.
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//
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// Amazon GameLift is a managed service for developers who need a scalable,
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// dedicated server solution for their multiplayer games. Amazon GameLift provides
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// tools for the following tasks: (1) acquire computing resources and deploy
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// game servers, (2) scale game server capacity to meet player demand, (3) host
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// game sessions and manage player access, and (4) track in-depth metrics on
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// player usage and server performance.
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//
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// The Amazon GameLift service API includes two important function sets:
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//
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// * Manage game sessions and player access -- Retrieve information on available
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// game sessions; create new game sessions; send player requests to join
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// a game session.
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//
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// * Configure and manage game server resources -- Manage builds, fleets,
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// queues, and aliases; set autoscaling policies; retrieve logs and metrics.
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//
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// This reference guide describes the low-level service API for Amazon GameLift.
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// You can use the API functionality with these tools:
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//
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// * The Amazon Web Services software development kit (AWS SDK (http://aws.amazon.com/tools/#sdk))
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// is available in multiple languages (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-supported.html#gamelift-supported-clients)
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// including C++ and C#. Use the SDK to access the API programmatically from
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// an application, such as a game client.
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//
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// * The AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool
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// is primarily useful for handling administrative actions, such as setting
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// up and managing Amazon GameLift settings and resources. You can use the
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// AWS CLI to manage all of your AWS services.
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//
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// * The AWS Management Console (https://console.aws.amazon.com/gamelift/home)
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// for Amazon GameLift provides a web interface to manage your Amazon GameLift
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// settings and resources. The console includes a dashboard for tracking
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// key resources, including builds and fleets, and displays usage and performance
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// metrics for your games as customizable graphs.
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//
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// * Amazon GameLift Local is a tool for testing your game's integration
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// with Amazon GameLift before deploying it on the service. This tools supports
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// a subset of key API actions, which can be called from either the AWS CLI
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// or programmatically. See Testing an Integration (http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html).
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//
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// MORE RESOURCES
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//
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// * Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
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// -- Learn more about Amazon GameLift features and how to use them.
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//
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// * Lumberyard and Amazon GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials)
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// -- Get started fast with walkthroughs and sample projects.
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//
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// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) -- Stay up to date
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// with new features and techniques.
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//
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// * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html)
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// -- Connect with the GameDev community.
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//
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// * Amazon GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
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// -- See changes to the Amazon GameLift service, SDKs, and documentation,
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// as well as links to release notes.
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//
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// API SUMMARY
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//
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// This list offers a functional overview of the Amazon GameLift service API.
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//
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// Managing Games and Players
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//
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// Use these actions to start new game sessions, find existing game sessions,
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// track game session status and other information, and enable player access
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// to game sessions.
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//
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// * Discover existing game sessions
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//
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// SearchGameSessions -- Retrieve all available game sessions or search for
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// game sessions that match a set of criteria.
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//
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// * Start new game sessions
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//
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// Start new games with Queues to find the best available hosting resources
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// across multiple regions, minimize player latency, and balance game session
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// activity for efficiency and cost effectiveness.
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//
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// StartGameSessionPlacement -- Request a new game session placement and add
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// one or more players to it.
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//
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// DescribeGameSessionPlacement -- Get details on a placement request, including
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// status.
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//
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// StopGameSessionPlacement -- Cancel a placement request.
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//
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// CreateGameSession -- Start a new game session on a specific fleet. Available
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// in Amazon GameLift Local.
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//
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// * Start new game sessions with FlexMatch matchmaking
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//
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// StartMatchmaking -- Request matchmaking for one players or a group who want
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// to play together.
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//
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// DescribeMatchmaking -- Get details on a matchmaking request, including status.
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//
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// AcceptMatch -- Register that a player accepts a proposed match, for matches
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// that require player acceptance.
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//
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// StopMatchmaking -- Cancel a matchmaking request.
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//
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// * Manage game session data
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//
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// DescribeGameSessions -- Retrieve metadata for one or more game sessions,
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// including length of time active and current player count. Available in
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// Amazon GameLift Local.
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//
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// DescribeGameSessionDetails -- Retrieve metadata and the game session protection
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// setting for one or more game sessions.
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//
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// UpdateGameSession -- Change game session settings, such as maximum player
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// count and join policy.
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//
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// GetGameSessionLogUrl -- Get the location of saved logs for a game session.
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//
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// * Manage player sessions
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//
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// CreatePlayerSession -- Send a request for a player to join a game session.
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// Available in Amazon GameLift Local.
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//
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// CreatePlayerSessions -- Send a request for multiple players to join a game
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// session. Available in Amazon GameLift Local.
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//
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// DescribePlayerSessions -- Get details on player activity, including status,
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// playing time, and player data. Available in Amazon GameLift Local.
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//
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// Setting Up and Managing Game Servers
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//
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// When setting up Amazon GameLift resources for your game, you first create
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// a game build (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html)
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// and upload it to Amazon GameLift. You can then use these actions to configure
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// and manage a fleet of resources to run your game servers, scale capacity
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// to meet player demand, access performance and utilization metrics, and more.
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//
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// * Manage game builds
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//
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// CreateBuild -- Create a new build using files stored in an Amazon S3 bucket.
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// (Update uploading permissions with RequestUploadCredentials.) To create
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// a build and upload files from a local path, use the AWS CLI command upload-build.
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//
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// ListBuilds -- Get a list of all builds uploaded to a Amazon GameLift region.
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//
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// DescribeBuild -- Retrieve information associated with a build.
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//
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// UpdateBuild -- Change build metadata, including build name and version.
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//
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// DeleteBuild -- Remove a build from Amazon GameLift.
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//
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// * Manage fleets
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//
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// CreateFleet -- Configure and activate a new fleet to run a build's game servers.
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//
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// ListFleets -- Get a list of all fleet IDs in a Amazon GameLift region (all
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// statuses).
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//
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// DeleteFleet -- Terminate a fleet that is no longer running game servers or
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// hosting players.
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//
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// View / update fleet configurations.
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//
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// DescribeFleetAttributes / UpdateFleetAttributes -- View or change a fleet's
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// metadata and settings for game session protection and resource creation
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// limits.
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//
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// DescribeFleetPortSettings / UpdateFleetPortSettings -- View or change the
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// inbound permissions (IP address and port setting ranges) allowed for a
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// fleet.
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//
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// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration -- View or change
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// what server processes (and how many) to run on each instance in a fleet.
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//
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// * Control fleet capacity
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//
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// DescribeEC2InstanceLimits -- Retrieve maximum number of instances allowed
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// for the current AWS account and the current usage level.
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//
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// DescribeFleetCapacity / UpdateFleetCapacity -- Retrieve the capacity settings
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// and the current number of instances in a fleet; adjust fleet capacity
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// settings to scale up or down.
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//
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// Autoscale -- Manage autoscaling rules and apply them to a fleet.
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//
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// PutScalingPolicy -- Create a new autoscaling policy, or update an existing
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// one.
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//
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// DescribeScalingPolicies -- Retrieve an existing autoscaling policy.
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//
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// DeleteScalingPolicy -- Delete an autoscaling policy and stop it from affecting
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// a fleet's capacity.
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//
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// * Manage VPC peering connections for fleets
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//
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// CreateVpcPeeringAuthorization -- Authorize a peering connection to one of
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// your VPCs.
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//
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// DescribeVpcPeeringAuthorizations -- Retrieve valid peering connection authorizations.
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//
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//
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// DeleteVpcPeeringAuthorization -- Delete a peering connection authorization.
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//
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// CreateVpcPeeringConnection -- Establish a peering connection between the
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// VPC for a Amazon GameLift fleet and one of your VPCs.
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//
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// DescribeVpcPeeringConnections -- Retrieve information on active or pending
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// VPC peering connections with a Amazon GameLift fleet.
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//
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// DeleteVpcPeeringConnection -- Delete a VPC peering connection with a Amazon
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// GameLift fleet.
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//
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// * Access fleet activity statistics
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//
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// DescribeFleetUtilization -- Get current data on the number of server processes,
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// game sessions, and players currently active on a fleet.
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//
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// DescribeFleetEvents -- Get a fleet's logged events for a specified time span.
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//
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// DescribeGameSessions -- Retrieve metadata associated with one or more game
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// sessions, including length of time active and current player count.
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//
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// * Remotely access an instance
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//
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// DescribeInstances -- Get information on each instance in a fleet, including
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// instance ID, IP address, and status.
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//
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// GetInstanceAccess -- Request access credentials needed to remotely connect
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// to a specified instance in a fleet.
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//
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// * Manage fleet aliases
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//
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// CreateAlias -- Define a new alias and optionally assign it to a fleet.
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//
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// ListAliases -- Get all fleet aliases defined in a Amazon GameLift region.
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//
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// DescribeAlias -- Retrieve information on an existing alias.
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//
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// UpdateAlias -- Change settings for a alias, such as redirecting it from one
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// fleet to another.
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//
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// DeleteAlias -- Remove an alias from the region.
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//
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// ResolveAlias -- Get the fleet ID that a specified alias points to.
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//
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// * Manage game session queues
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//
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// CreateGameSessionQueue -- Create a queue for processing requests for new
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// game sessions.
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//
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// DescribeGameSessionQueues -- Retrieve game session queues defined in a Amazon
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// GameLift region.
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//
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// UpdateGameSessionQueue -- Change the configuration of a game session queue.
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//
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// DeleteGameSessionQueue -- Remove a game session queue from the region.
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//
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// * Manage FlexMatch resources
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//
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// CreateMatchmakingConfiguration -- Create a matchmaking configuration with
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// instructions for building a player group and placing in a new game session.
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//
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//
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// DescribeMatchmakingConfigurations -- Retrieve matchmaking configurations
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// defined a Amazon GameLift region.
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//
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// UpdateMatchmakingConfiguration -- Change settings for matchmaking configuration.
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// queue.
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//
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// DeleteMatchmakingConfiguration -- Remove a matchmaking configuration from
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// the region.
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//
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// CreateMatchmakingRuleSet -- Create a set of rules to use when searching for
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// player matches.
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//
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// DescribeMatchmakingRuleSets -- Retrieve matchmaking rule sets defined in
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// a Amazon GameLift region.
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//
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// ValidateMatchmakingRuleSet -- Verify syntax for a set of matchmaking rules.
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//
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// See https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01 for more information on this service.
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//
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// See gamelift package documentation for more information.
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// https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/
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//
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// Using the Client
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//
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// To Amazon GameLift with the SDK use the New function to create
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// a new service client. With that client you can make API requests to the service.
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// These clients are safe to use concurrently.
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//
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// See the SDK's documentation for more information on how to use the SDK.
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// https://docs.aws.amazon.com/sdk-for-go/api/
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//
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// See aws.Config documentation for more information on configuring SDK clients.
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// https://docs.aws.amazon.com/sdk-for-go/api/aws/#Config
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//
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// See the Amazon GameLift client GameLift for more
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// information on creating client for this service.
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// https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/#New
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package gamelift
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