mirror of https://github.com/tidwall/tile38.git
327 lines
6.5 KiB
Go
327 lines
6.5 KiB
Go
package geojson
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import (
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"github.com/tidwall/boxtree/d2"
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"github.com/tidwall/geojson/geometry"
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)
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type collection struct {
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children []Object
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extra *extra
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tree *d2.BoxTree
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prect geometry.Rect
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pempty bool
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}
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func (g *collection) Indexed() bool {
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return g.tree != nil
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}
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func (g *collection) Children() []Object {
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return g.children
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}
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// ForEach ...
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func (g *collection) ForEach(iter func(geom Object) bool) bool {
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for _, child := range g.children {
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if !child.ForEach(iter) {
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return false
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}
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}
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return true
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}
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// Base ...
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func (g *collection) Base() []Object {
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return g.children
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}
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func (g *collection) Search(rect geometry.Rect, iter func(child Object) bool) {
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if g.tree != nil {
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g.tree.Search(
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[]float64{rect.Min.X, rect.Min.Y},
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[]float64{rect.Max.X, rect.Max.Y},
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func(_, _ []float64, value interface{}) bool {
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return iter(value.(Object))
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},
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)
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} else {
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for _, child := range g.children {
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if child.Empty() {
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continue
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}
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if child.Rect().IntersectsRect(rect) {
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if !iter(child) {
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break
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}
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}
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}
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}
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}
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// Empty ...
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func (g *collection) Empty() bool {
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return g.pempty
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}
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// Rect ...
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func (g *collection) Rect() geometry.Rect {
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return g.prect
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}
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// Center ...
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func (g *collection) Center() geometry.Point {
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return g.Rect().Center()
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}
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// AppendJSON ...
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func (g *collection) AppendJSON(dst []byte) []byte {
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// this should never be called
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return append(dst, "null"...)
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}
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// JSON ...
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func (g *collection) JSON() string {
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return string(g.AppendJSON(nil))
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}
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// String ...
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func (g *collection) String() string {
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return string(g.AppendJSON(nil))
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}
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// Within ...
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func (g *collection) Within(obj Object) bool {
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return obj.Contains(g)
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}
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// Contains ...
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func (g *collection) Contains(obj Object) bool {
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if g.Empty() {
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return false
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}
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// all of obj must be contained by any number of the collection children
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var objContained bool
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obj.ForEach(func(geom Object) bool {
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if geom.Empty() {
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// ignore empties
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return true
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}
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var geomContained bool
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g.Search(geom.Rect(), func(child Object) bool {
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if child.Contains(geom) {
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// found a child object that contains geom, end inner loop
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geomContained = true
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return false
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}
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return true
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})
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if !geomContained {
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// unmark and quit the loop
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objContained = false
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return false
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}
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// mark that at least one geom is contained
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objContained = true
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return true
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})
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return objContained
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}
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func (g *collection) Spatial() Spatial { return g }
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func (g *collection) WithinRect(rect geometry.Rect) bool {
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if g.Empty() {
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return false
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}
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var withinCount int
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g.Search(rect, func(child Object) bool {
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if child.Spatial().WithinRect(rect) {
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withinCount++
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return true
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}
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return false
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})
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return withinCount == len(g.children)
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}
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func (g *collection) WithinPoint(point geometry.Point) bool {
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if g.Empty() {
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return false
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}
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var withinCount int
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g.Search(point.Rect(), func(child Object) bool {
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if child.Spatial().WithinPoint(point) {
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withinCount++
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return true
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}
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return false
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})
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return withinCount == len(g.children)
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}
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func (g *collection) WithinLine(line *geometry.Line) bool {
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if g.Empty() {
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return false
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}
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var withinCount int
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g.Search(line.Rect(), func(child Object) bool {
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if child.Spatial().WithinLine(line) {
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withinCount++
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return true
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}
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return false
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})
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return withinCount == len(g.children)
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}
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func (g *collection) WithinPoly(poly *geometry.Poly) bool {
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if g.Empty() {
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return false
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}
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var withinCount int
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g.Search(poly.Rect(), func(child Object) bool {
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if child.Spatial().WithinPoly(poly) {
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withinCount++
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return true
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}
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return false
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})
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return withinCount == len(g.children)
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}
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// Intersects ...
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func (g *collection) Intersects(obj Object) bool {
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// check if any of obj intersects with any of collection
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var intersects bool
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obj.ForEach(func(geom Object) bool {
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if geom.Empty() {
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// ignore the empties
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return true
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}
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g.Search(geom.Rect(), func(child Object) bool {
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if child.Intersects(geom) {
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intersects = true
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return false
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}
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return true
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})
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if intersects {
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return false
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}
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return true
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})
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return intersects
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}
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func (g *collection) IntersectsPoint(point geometry.Point) bool {
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var intersects bool
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g.Search(point.Rect(), func(child Object) bool {
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if child.Spatial().IntersectsPoint(point) {
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intersects = true
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return false
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}
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return true
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})
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return intersects
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}
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func (g *collection) IntersectsRect(rect geometry.Rect) bool {
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var intersects bool
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g.Search(rect, func(child Object) bool {
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if child.Spatial().IntersectsRect(rect) {
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intersects = true
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return false
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}
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return true
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})
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return intersects
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}
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func (g *collection) IntersectsLine(line *geometry.Line) bool {
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var intersects bool
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g.Search(line.Rect(), func(child Object) bool {
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if child.Spatial().IntersectsLine(line) {
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intersects = true
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return false
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}
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return true
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})
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return intersects
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}
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func (g *collection) IntersectsPoly(poly *geometry.Poly) bool {
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var intersects bool
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g.Search(poly.Rect(), func(child Object) bool {
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if child.Spatial().IntersectsPoly(poly) {
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intersects = true
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return false
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}
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return true
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})
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return intersects
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}
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// NumPoints ...
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func (g *collection) NumPoints() int {
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var n int
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for _, child := range g.children {
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n += child.NumPoints()
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}
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return n
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}
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func (g *collection) parseInitRectIndex(opts *ParseOptions) {
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g.pempty = true
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var count int
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for _, child := range g.children {
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if child.Empty() {
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continue
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}
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if g.pempty && !child.Empty() {
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g.pempty = false
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}
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if count == 0 {
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g.prect = child.Rect()
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} else {
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if len(g.children) == 1 {
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g.prect = child.Rect()
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} else {
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g.prect = unionRects(g.prect, child.Rect())
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}
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}
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count++
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}
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if count > 0 && opts.IndexChildren != 0 && count >= opts.IndexChildren {
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g.tree = new(d2.BoxTree)
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for _, child := range g.children {
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if child.Empty() {
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continue
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}
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rect := child.Rect()
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g.tree.Insert(
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[]float64{rect.Min.X, rect.Min.Y},
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[]float64{rect.Max.X, rect.Max.Y},
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child,
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)
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}
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}
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}
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// Distance ...
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func (g *collection) Distance(obj Object) float64 {
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return obj.Spatial().DistancePoint(g.Center())
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}
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func (g *collection) DistancePoint(point geometry.Point) float64 {
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return geoDistancePoints(g.Center(), point)
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}
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func (g *collection) DistanceRect(rect geometry.Rect) float64 {
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return geoDistancePoints(g.Center(), rect.Center())
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}
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func (g *collection) DistanceLine(line *geometry.Line) float64 {
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return geoDistancePoints(g.Center(), line.Rect().Center())
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}
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func (g *collection) DistancePoly(poly *geometry.Poly) float64 {
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return geoDistancePoints(g.Center(), poly.Rect().Center())
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}
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