tile38/index/rtree/knn.go

206 lines
5.2 KiB
Go

// Much of the KNN code has been adapted from the
// github.com/dhconnelly/rtreego project.
//
// Copyright 2012 Daniel Connelly. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package rtree
import (
"math"
"sort"
)
// NearestNeighbors gets the closest Spatials to the Point.
func (tr *RTree) NearestNeighbors(k int, x, y, z float64) []Item {
if tr.tr.root == nil {
return nil
}
dists := make([]float64, k)
objs := make([]Item, k)
for i := 0; i < k; i++ {
dists[i] = math.MaxFloat64
objs[i] = nil
}
objs, _ = tr.nearestNeighbors(k, x, y, z, tr.tr.root, dists, objs)
//for i := 0; i < len(objs); i++ {
// fmt.Printf("%v\n", objs[i])
//}
for i := 0; i < len(objs); i++ {
if objs[i] == nil {
return objs[:i]
}
}
return objs
}
// minDist computes the square of the distance from a point to a rectangle.
// If the point is contained in the rectangle then the distance is zero.
//
// Implemented per Definition 2 of "Nearest Neighbor Queries" by
// N. Roussopoulos, S. Kelley and F. Vincent, ACM SIGMOD, pages 71-79, 1995.
func minDist(x, y, z float64, r d3rectT) float64 {
sum := 0.0
p := [3]float64{x, y, z}
rp := [3]float64{
float64(r.min[0]), float64(r.min[1]), float64(r.min[2]),
}
rq := [3]float64{
float64(r.max[0]), float64(r.max[1]), float64(r.max[2]),
}
for i := 0; i < 3; i++ {
if p[i] < float64(rp[i]) {
d := p[i] - float64(rp[i])
sum += d * d
} else if p[i] > float64(rq[i]) {
d := p[i] - float64(rq[i])
sum += d * d
}
}
return sum
}
func (tr *RTree) nearestNeighbors(k int, x, y, z float64, n *d3nodeT, dists []float64, nearest []Item) ([]Item, []float64) {
if n.isLeaf() {
for i := 0; i < n.count; i++ {
e := n.branch[i]
dist := math.Sqrt(minDist(x, y, z, e.rect))
dists, nearest = insertNearest(k, dists, nearest, dist, e.data.(Item))
}
} else {
branches, branchDists := sortEntries(x, y, z, n.branch[:n.count])
branches = pruneEntries(x, y, z, branches, branchDists)
for _, e := range branches {
nearest, dists = tr.nearestNeighbors(k, x, y, z, e.child, dists, nearest)
}
}
return nearest, dists
}
// insert obj into nearest and return the first k elements in increasing order.
func insertNearest(k int, dists []float64, nearest []Item, dist float64, obj Item) ([]float64, []Item) {
i := 0
for i < k && dist >= dists[i] {
i++
}
if i >= k {
return dists, nearest
}
left, right := dists[:i], dists[i:k-1]
updatedDists := make([]float64, k)
copy(updatedDists, left)
updatedDists[i] = dist
copy(updatedDists[i+1:], right)
leftObjs, rightObjs := nearest[:i], nearest[i:k-1]
updatedNearest := make([]Item, k)
copy(updatedNearest, leftObjs)
updatedNearest[i] = obj
copy(updatedNearest[i+1:], rightObjs)
return updatedDists, updatedNearest
}
type entrySlice struct {
entries []d3branchT
dists []float64
x, y, z float64
}
func (s entrySlice) Len() int { return len(s.entries) }
func (s entrySlice) Swap(i, j int) {
s.entries[i], s.entries[j] = s.entries[j], s.entries[i]
s.dists[i], s.dists[j] = s.dists[j], s.dists[i]
}
func (s entrySlice) Less(i, j int) bool {
return s.dists[i] < s.dists[j]
}
func sortEntries(x, y, z float64, entries []d3branchT) ([]d3branchT, []float64) {
sorted := make([]d3branchT, len(entries))
dists := make([]float64, len(entries))
for i := 0; i < len(entries); i++ {
sorted[i] = entries[i]
dists[i] = minDist(x, y, z, entries[i].rect)
}
sort.Sort(entrySlice{sorted, dists, x, y, z})
return sorted, dists
}
func pruneEntries(x, y, z float64, entries []d3branchT, minDists []float64) []d3branchT {
minMinMaxDist := math.MaxFloat64
for i := range entries {
minMaxDist := minMaxDist(x, y, z, entries[i].rect)
if minMaxDist < minMinMaxDist {
minMinMaxDist = minMaxDist
}
}
// remove all entries with minDist > minMinMaxDist
pruned := []d3branchT{}
for i := range entries {
if minDists[i] <= minMinMaxDist {
pruned = append(pruned, entries[i])
}
}
return pruned
}
// minMaxDist computes the minimum of the maximum distances from p to points
// on r. If r is the bounding box of some geometric objects, then there is
// at least one object contained in r within minMaxDist(p, r) of p.
//
// Implemented per Definition 4 of "Nearest Neighbor Queries" by
// N. Roussopoulos, S. Kelley and F. Vincent, ACM SIGMOD, pages 71-79, 1995.
func minMaxDist(x, y, z float64, r d3rectT) float64 {
p := [3]float64{x, y, z}
rp := [3]float64{
float64(r.min[0]), float64(r.min[1]), float64(r.min[2]),
}
rq := [3]float64{
float64(r.max[0]), float64(r.max[1]), float64(r.max[2]),
}
// by definition, MinMaxDist(p, r) =
// min{1<=k<=n}(|pk - rmk|^2 + sum{1<=i<=n, i != k}(|pi - rMi|^2))
// where rmk and rMk are defined as follows:
rm := func(k int) float64 {
if p[k] <= (rp[k]+rq[k])/2 {
return rp[k]
}
return rq[k]
}
rM := func(k int) float64 {
if p[k] >= (rp[k]+rq[k])/2 {
return rp[k]
}
return rq[k]
}
// This formula can be computed in linear time by precomputing
// S = sum{1<=i<=n}(|pi - rMi|^2).
S := 0.0
for i := range p {
d := p[i] - rM(i)
S += d * d
}
// Compute MinMaxDist using the precomputed S.
min := math.MaxFloat64
for k := range p {
d1 := p[k] - rM(k)
d2 := p[k] - rm(k)
d := S - d1*d1 + d2*d2
if d < min {
min = d
}
}
return min
}