tile38/vendor/github.com/tidwall/geojson/geo/geo.go

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// Copyright 2018 Joshua J Baker. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
package geo
import (
"math"
)
const (
earthRadius = 6371e3
radians = math.Pi / 180
degrees = 180 / math.Pi
piR = math.Pi * earthRadius
twoPiR = 2 * piR
)
// Haversine ...
func Haversine(latA, lonA, latB, lonB float64) float64 {
φ1 := latA * radians
λ1 := lonA * radians
φ2 := latB * radians
λ2 := lonB * radians
Δφ := φ2 - φ1
Δλ := λ2 - λ1
sΔφ2 := math.Sin(Δφ / 2)
sΔλ2 := math.Sin(Δλ / 2)
return sΔφ2*sΔφ2 + math.Cos(φ1)*math.Cos(φ2)*sΔλ2*sΔλ2
}
// NormalizeDistance ...
func NormalizeDistance(meters float64) float64 {
return math.Mod(meters, twoPiR)
}
// DistanceToHaversine ...
func DistanceToHaversine(meters float64) float64 {
// convert the given distance to its haversine
sin := math.Sin(0.5 * meters / earthRadius)
return sin * sin
}
// DistanceFromHaversine ...
func DistanceFromHaversine(haversine float64) float64 {
return earthRadius * 2 * math.Asin(math.Sqrt(haversine))
}
// DistanceTo return the distance in meters between two point.
func DistanceTo(latA, lonA, latB, lonB float64) (meters float64) {
a := Haversine(latA, lonA, latB, lonB)
return DistanceFromHaversine(a)
}
// DestinationPoint return the destination from a point based on a
// distance and bearing.
func DestinationPoint(lat, lon, meters, bearingDegrees float64) (
destLat, destLon float64,
) {
// see http://williams.best.vwh.net/avform.htm#LL
δ := meters / earthRadius // angular distance in radians
θ := bearingDegrees * radians
φ1 := lat * radians
λ1 := lon * radians
φ2 := math.Asin(math.Sin(φ1)*math.Cos(δ) +
math.Cos(φ1)*math.Sin(δ)*math.Cos(θ))
λ2 := λ1 + math.Atan2(math.Sin(θ)*math.Sin(δ)*math.Cos(φ1),
math.Cos(δ)-math.Sin(φ1)*math.Sin(φ2))
λ2 = math.Mod(λ2+3*math.Pi, 2*math.Pi) - math.Pi // normalise to -180..+180°
return φ2 * degrees, λ2 * degrees
}
// BearingTo returns the (initial) bearing from point 'A' to point 'B'.
func BearingTo(latA, lonA, latB, lonB float64) float64 {
// tanθ = sinΔλ⋅cosφ2 / cosφ1⋅sinφ2 sinφ1⋅cosφ2⋅cosΔλ
// see mathforum.org/library/drmath/view/55417.html for derivation
φ1 := latA * radians
φ2 := latB * radians
Δλ := (lonB - lonA) * radians
y := math.Sin(Δλ) * math.Cos(φ2)
x := math.Cos(φ1)*math.Sin(φ2) - math.Sin(φ1)*math.Cos(φ2)*math.Cos(Δλ)
θ := math.Atan2(y, x)
return math.Mod(θ*degrees+360, 360)
}
// RectFromCenter calculates the bounding box surrounding a circle.
func RectFromCenter(lat, lon, meters float64) (
minLat, minLon, maxLat, maxLon float64,
) {
// convert degrees to radians
lat *= radians
lon *= radians
// Calculate ANGULAR RADIUS
// see http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#UsingIndex
r := meters / earthRadius
// Calculate LATITUDE min and max
// see http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#Latitude
minLat = lat - r
maxLat = lat + r
// Calculate LONGITUDE min and max
// see http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#Longitude
rCos := math.Cos(r)
if rCos == 1.0 {
// This can occur when the meters is too miniscule to derive the outer
// rectangle coordinates.
minLat = lat
minLon = lon
maxLat = lat
maxLon = lon
} else {
latSin, latCos := math.Sincos(lat)
latT := math.Asin(latSin / rCos)
latTSin, latTCos := math.Sincos(latT)
lonΔ := math.Acos((rCos - latTSin*latSin) / (latTCos * latCos))
minLon = lon - lonΔ
maxLon = lon + lonΔ
}
// ADJUST mins and maxes for edge-of-map cases
// see http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#PolesAnd180thMeridian
// adjust for NORTH POLE
if maxLat > math.Pi/2 {
minLon = -math.Pi
maxLat = math.Pi / 2
maxLon = math.Pi
}
// adjust for SOUTH POLE
if minLat < -math.Pi/2 {
minLat = -math.Pi / 2
minLon = -math.Pi
maxLon = math.Pi
}
/* adjust for WRAPAROUND
Creates a bounding box that wraps around the Earth like a belt, which
results in returning false positive candidates (candidates that are
farther away from the center than the distance of the search radius).
An alternative method, possibly to be implemented in the future, would be
to split the bounding box into two boxes. This would return fewer (or no)
false positives, but will require significant changes to the API's of
geoJSON and any of its dependents. */
if minLon < -math.Pi || maxLon > math.Pi {
minLon = -math.Pi
maxLon = math.Pi
}
// convert radians to degrees
minLat *= degrees
minLon *= degrees
maxLat *= degrees
maxLon *= degrees
return
}
func DegsToSemi(degs float64) int32 {
return int32(degs * (math.Pow(2, 31) / 180.0))
}
func SemiToDegs(semi int32) float64 {
return float64(semi) * (180.0 / math.Pow(2, 31))
}