package geometry import ( "encoding/binary" ) const qMaxItems = 32 const qMaxDepth = 16 type qNode struct { split bool items []uint32 quads [4]*qNode } func (n *qNode) insert(series *baseSeries, bounds, rect Rect, item, depth int) { if depth == qMaxDepth { // limit depth and insert now n.items = append(n.items, uint32(item)) } else if n.split { // qnode is split so try to insert into a quad q := n.chooseQuad(bounds, rect) if q == -1 { // insert into overflow n.items = append(n.items, uint32(item)) } else { // insert into quad qbounds := quadBounds(bounds, q) if n.quads[q] == nil { n.quads[q] = new(qNode) } n.quads[q].insert(series, qbounds, rect, item, depth+1) } } else if len(n.items) == qMaxItems { // split qnode, keep current items in place var nitems []uint32 for i := 0; i < len(n.items); i++ { iitem := n.items[i] irect := series.SegmentAt(int(iitem)).Rect() q := n.chooseQuad(bounds, irect) if q == -1 { nitems = append(nitems, iitem) } else { qbounds := quadBounds(bounds, q) if n.quads[q] == nil { n.quads[q] = new(qNode) } n.quads[q].insert(series, qbounds, irect, int(iitem), depth+1) } } n.items = nitems n.split = true n.insert(series, bounds, rect, item, depth) } else { n.items = append(n.items, uint32(item)) } } func (n *qNode) chooseQuad(bounds, rect Rect) int { mid := Point{ X: (bounds.Min.X + bounds.Max.X) / 2, Y: (bounds.Min.Y + bounds.Max.Y) / 2, } if rect.Max.X < mid.X { if rect.Max.Y < mid.Y { return 2 } if rect.Min.Y < mid.Y { return -1 } return 0 } if rect.Min.X < mid.X { return -1 } if rect.Max.Y < mid.Y { return 3 } if rect.Min.Y < mid.Y { return -1 } return 1 } func quadBounds(bounds Rect, q int) (qbounds Rect) { switch q { case 0: qbounds.Min.X = bounds.Min.X qbounds.Min.Y = (bounds.Min.Y + bounds.Max.Y) / 2 qbounds.Max.X = (bounds.Min.X + bounds.Max.X) / 2 qbounds.Max.Y = bounds.Max.Y case 1: qbounds.Min.X = (bounds.Min.X + bounds.Max.X) / 2 qbounds.Min.Y = (bounds.Min.Y + bounds.Max.Y) / 2 qbounds.Max.X = bounds.Max.X qbounds.Max.Y = bounds.Max.Y case 2: qbounds.Min.X = bounds.Min.X qbounds.Min.Y = bounds.Min.Y qbounds.Max.X = (bounds.Min.X + bounds.Max.X) / 2 qbounds.Max.Y = (bounds.Min.Y + bounds.Max.Y) / 2 case 3: qbounds.Min.X = (bounds.Min.X + bounds.Max.X) / 2 qbounds.Min.Y = bounds.Min.Y qbounds.Max.X = bounds.Max.X qbounds.Max.Y = (bounds.Min.Y + bounds.Max.Y) / 2 } return } func (n *qNode) search( series *baseSeries, bounds, rect Rect, iter func(seg Segment, item int) bool, ) bool { for _, item := range n.items { seg := series.SegmentAt(int(item)) irect := seg.Rect() if irect.IntersectsRect(rect) { if !iter(seg, int(item)) { return false } } } if n.split { for q := 0; q < 4; q++ { if n.quads[q] != nil { qbounds := quadBounds(bounds, q) if qbounds.IntersectsRect(rect) { if !n.quads[q].search(series, qbounds, rect, iter) { return false } } } } } return true } func numBytes(n uint32) byte { if n <= 0xFF { return 1 } if n <= 0xFFFF { return 2 } return 4 } func appendNum(dst []byte, num uint32, ibytes byte) []byte { switch ibytes { case 1: dst = append(dst, byte(num)) case 2: dst = append(dst, 0, 0) binary.LittleEndian.PutUint16(dst[len(dst)-2:], uint16(num)) default: dst = append(dst, 0, 0, 0, 0) binary.LittleEndian.PutUint32(dst[len(dst)-4:], uint32(num)) } return dst } func readNum(data []byte, ibytes byte) uint32 { switch ibytes { case 1: return uint32(data[0]) case 2: return uint32(binary.LittleEndian.Uint16(data)) default: return binary.LittleEndian.Uint32(data) } } func (n *qNode) compress(dst []byte, bounds Rect) []byte { ibytes := numBytes(uint32(len(n.items))) for i := 0; i < len(n.items); i++ { ibytes2 := numBytes(n.items[i]) if ibytes2 > ibytes { ibytes = ibytes2 } } dst = append(dst, ibytes) dst = appendNum(dst, uint32(len(n.items)), ibytes) for i := 0; i < len(n.items); i++ { dst = appendNum(dst, n.items[i], ibytes) } if !n.split { dst = append(dst, 0) return dst } // store the quads dst = append(dst, 1) // first make the address space var mark [4]int for q := 0; q < 4; q++ { if n.quads[q] == nil { // no quad, no address dst = append(dst, 0) } else { // yes quad, plus addres dst = append(dst, 1) mark[q] = len(dst) dst = append(dst, 0, 0, 0, 0) } } // next add each quad for q := 0; q < 4; q++ { if n.quads[q] != nil { binary.LittleEndian.PutUint32(dst[mark[q]:], uint32(len(dst))) dst = n.quads[q].compress(dst, quadBounds(bounds, q)) } } return dst } func qCompressSearch( data []byte, addr int, series *baseSeries, bounds, rect Rect, iter func(seg Segment, item int) bool, ) bool { ibytes := data[addr] addr++ nItems := int(readNum(data[addr:], ibytes)) addr += int(ibytes) for i := 0; i < nItems; i++ { item := int(readNum(data[addr:], ibytes)) addr += int(ibytes) seg := series.SegmentAt(int(item)) irect := seg.Rect() if irect.IntersectsRect(rect) { if !iter(seg, int(item)) { return false } } } split := data[addr] == 1 addr++ if split { for q := 0; q < 4; q++ { use := data[addr] == 1 addr++ if !use { continue } naddr := int(binary.LittleEndian.Uint32(data[addr:])) addr += 4 qbounds := quadBounds(bounds, q) if qbounds.IntersectsRect(rect) { if !qCompressSearch(data, naddr, series, qbounds, rect, iter) { return false } } } } return true }