package server import ( "log" "math/rand" "time" "github.com/tidwall/btree" ) type exitem struct { key, id string at time.Time } func (a *exitem) Less(v btree.Item, ctx interface{}) bool { b := v.(*exitem) if a.at.Before(b.at) { return true } if a.at.After(b.at) { return false } if a.key < b.key { return true } if a.key > b.key { return false } return a.id < b.id } // fillExpiresList occurs once at startup func (c *Server) fillExpiresList() { c.exlistmu.Lock() c.exlist = c.exlist[:0] for key, m := range c.expires { for id, at := range m { c.exlist = append(c.exlist, exitem{key, id, at}) } } c.exlistmu.Unlock() } // clearIDExpires clears a single item from the expires list. func (c *Server) clearIDExpires(key, id string) (cleared bool) { if len(c.expires) == 0 { return false } m, ok := c.expires[key] if !ok { return false } _, ok = m[id] if !ok { return false } delete(m, id) return true } // clearKeyExpires clears all items that are marked as expires from a single key. func (c *Server) clearKeyExpires(key string) { delete(c.expires, key) } // moveKeyExpires moves all items that are marked as expires from a key to a newKey. func (c *Server) moveKeyExpires(key, newKey string) { val := c.expires[key] delete(c.expires, key) c.expires[newKey] = val } // expireAt marks an item as expires at a specific time. func (c *Server) expireAt(key, id string, at time.Time) { m := c.expires[key] if m == nil { m = make(map[string]time.Time) c.expires[key] = m } m[id] = at c.exlistmu.Lock() c.exlist = append(c.exlist, exitem{key, id, at}) c.exlistmu.Unlock() } // getExpires returns the when an item expires. func (c *Server) getExpires(key, id string) (at time.Time, ok bool) { if len(c.expires) == 0 { return at, false } m, ok := c.expires[key] if !ok { return at, false } at, ok = m[id] return at, ok } // hasExpired returns true if an item has expired. func (c *Server) hasExpired(key, id string) bool { at, ok := c.getExpires(key, id) if !ok { return false } return time.Now().After(at) } // backgroundExpiring watches for when items that have expired must be purged // from the database. It's executes 10 times a seconds. func (c *Server) backgroundExpiring() { rand.Seed(time.Now().UnixNano()) var purgelist []exitem for { if c.stopServer.on() { return } now := time.Now() purgelist = purgelist[:0] c.exlistmu.Lock() for i := 0; i < 20 && len(c.exlist) > 0; i++ { ix := rand.Int() % len(c.exlist) if now.After(c.exlist[ix].at) { // purge from exlist purgelist = append(purgelist, c.exlist[ix]) c.exlist[ix] = c.exlist[len(c.exlist)-1] c.exlist = c.exlist[:len(c.exlist)-1] } } c.exlistmu.Unlock() if len(purgelist) > 0 { c.mu.Lock() for _, item := range purgelist { if c.hasExpired(item.key, item.id) { // purge from database msg := &Message{} msg.Args = []string{"del", item.key, item.id} _, d, err := c.cmdDel(msg) if err != nil { c.mu.Unlock() log.Fatal(err) continue } if err := c.writeAOF(msg.Args, &d); err != nil { c.mu.Unlock() log.Fatal(err) continue } } } c.mu.Unlock() if len(purgelist) > 5 { continue } } time.Sleep(time.Second / 10) } }