evio
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`evio` is an event loop networking framework that is fast and small. It makes direct [epoll](https://en.wikipedia.org/wiki/Epoll) and [kqueue](https://en.wikipedia.org/wiki/Kqueue) syscalls rather than using the standard Go [net](https://golang.org/pkg/net/) package, and works in a similar manner as [libuv](https://github.com/libuv/libuv) and [libevent](https://github.com/libevent/libevent). The goal of this project is to create a server framework for Go that performs on par with [Redis](http://redis.io) and [Haproxy](http://www.haproxy.org) for packet handling. It was built to be the foundation for [Tile38](https://github.com/tidwall/tile38) and a future L7 proxy for Go. *Please note: Evio should not be considered as a drop-in replacement for the standard Go net or net/http packages.* ## Features - [Fast](#performance) single-threaded or [multithreaded](#multithreaded) event loop - Built-in [load balancing](#load-balancing) options - Simple API - Low memory usage - Supports tcp, [udp](#udp), and unix sockets - Allows [multiple network binding](#multiple-addresses) on the same event loop - Flexible [ticker](#ticker) event - Fallback for non-epoll/kqueue operating systems by simulating events with the [net](https://golang.org/pkg/net/) package - [SO_REUSEPORT](#so_reuseport) socket option ## Getting Started ### Installing To start using evio, install Go and run `go get`: ```sh $ go get -u github.com/tidwall/evio ``` This will retrieve the library. ### Usage Starting a server is easy with `evio`. Just set up your events and pass them to the `Serve` function along with the binding address(es). Each connections is represented as an `evio.Conn` object that is passed to various events to differentiate the clients. At any point you can close a client or shutdown the server by return a `Close` or `Shutdown` action from an event. Example echo server that binds to port 5000: ```go package main import "github.com/tidwall/evio" func main() { var events evio.Events events.Data = func(c evio.Conn, in []byte) (out []byte, action evio.Action) { out = in return } if err := evio.Serve(events, "tcp://localhost:5000"); err != nil { panic(err.Error()) } } ``` Here the only event being used is `Data`, which fires when the server receives input data from a client. The exact same input data is then passed through the output return value, which is then sent back to the client. Connect to the echo server: ```sh $ telnet localhost 5000 ``` ### Events The event type has a bunch of handy events: - `Serving` fires when the server is ready to accept new connections. - `Opened` fires when a connection has opened. - `Closed` fires when a connection has closed. - `Detach` fires when a connection has been detached using the `Detach` return action. - `Data` fires when the server receives new data from a connection. - `Tick` fires immediately after the server starts and will fire again after a specified interval. ### Multiple addresses A server can bind to multiple addresses and share the same event loop. ```go evio.Serve(events, "tcp://192.168.0.10:5000", "unix://socket") ``` ### Ticker The `Tick` event fires ticks at a specified interval. The first tick fires immediately after the `Serving` events. ```go events.Tick = func() (delay time.Duration, action Action){ log.Printf("tick") delay = time.Second return } ``` ## UDP The `Serve` function can bind to UDP addresses. - All incoming and outgoing packets are not buffered and sent individually. - The `Opened` and `Closed` events are not availble for UDP sockets, only the `Data` event. ## Multithreaded The `events.NumLoops` options sets the number of loops to use for the server. A value greater than 1 will effectively make the server multithreaded for multi-core machines. Which means you must take care when synchonizing memory between event callbacks. Setting to 0 or 1 will run the server as single-threaded. Setting to -1 will automatically assign this value equal to `runtime.NumProcs()`. ## Load balancing The `events.LoadBalance` options sets the load balancing method. Load balancing is always a best effort to attempt to distribute the incoming connections between multiple loops. This option is only available when `events.NumLoops` is set. - `Random` requests that connections are randomly distributed. - `RoundRobin` requests that connections are distributed to a loop in a round-robin fashion. - `LeastConnections` assigns the next accepted connection to the loop with the least number of active connections. ## SO_REUSEPORT Servers can utilize the [SO_REUSEPORT](https://lwn.net/Articles/542629/) option which allows multiple sockets on the same host to bind to the same port. Just provide `reuseport=true` to an address: ```go evio.Serve(events, "tcp://0.0.0.0:1234?reuseport=true")) ``` ## More examples Please check out the [examples](examples) subdirectory for a simplified [redis](examples/redis-server/main.go) clone, an [echo](examples/echo-server/main.go) server, and a very basic [http](examples/http-server/main.go) server. To run an example: ```sh $ go run examples/http-server/main.go $ go run examples/redis-server/main.go $ go run examples/echo-server/main.go ``` ## Performance ### Benchmarks These benchmarks were run on an ec2 c4.xlarge instance in single-threaded mode (GOMAXPROC=1) over Ipv4 localhost. Check out [benchmarks](benchmarks) for more info. echo benchmarkhttp benchmarkredis 1 benchmarkredis 8 benchmark ## Contact Josh Baker [@tidwall](http://twitter.com/tidwall) ## License `evio` source code is available under the MIT [License](/LICENSE).