package geojson import ( "github.com/tidwall/geojson/geometry" "github.com/tidwall/gjson" ) // Point ... type Point struct { base geometry.Point extra *extra } // NewPoint ... func NewPoint(point geometry.Point) *Point { return &Point{base: point} } // NewPointZ ... func NewPointZ(point geometry.Point, z float64) *Point { return &Point{ base: point, extra: &extra{dims: 1, values: []float64{z}}, } } // ForEach ... func (g *Point) ForEach(iter func(geom Object) bool) bool { return iter(g) } // Empty ... func (g *Point) Empty() bool { return g.base.Empty() } // Valid ... func (g *Point) Valid() bool { return g.base.Valid() } // Rect ... func (g *Point) Rect() geometry.Rect { return g.base.Rect() } // Spatial ... func (g *Point) Spatial() Spatial { return g } // Center ... func (g *Point) Center() geometry.Point { return g.base } // Base ... func (g *Point) Base() geometry.Point { return g.base } // AppendJSON ... func (g *Point) AppendJSON(dst []byte) []byte { dst = append(dst, `{"type":"Point","coordinates":`...) dst = appendJSONPoint(dst, g.base, g.extra, 0) dst = g.extra.appendJSONExtra(dst, false) dst = append(dst, '}') return dst } // JSON ... func (g *Point) JSON() string { return string(g.AppendJSON(nil)) } // MarshalJSON ... func (g *Point) MarshalJSON() ([]byte, error) { return g.AppendJSON(nil), nil } // String ... func (g *Point) String() string { return string(g.AppendJSON(nil)) } // Within ... func (g *Point) Within(obj Object) bool { return obj.Contains(g) } // Contains ... func (g *Point) Contains(obj Object) bool { return obj.Spatial().WithinPoint(g.base) } // Intersects ... func (g *Point) Intersects(obj Object) bool { return obj.Spatial().IntersectsPoint(g.base) } // WithinRect ... func (g *Point) WithinRect(rect geometry.Rect) bool { return rect.ContainsPoint(g.base) } // WithinPoint ... func (g *Point) WithinPoint(point geometry.Point) bool { return point.ContainsPoint(g.base) } // WithinLine ... func (g *Point) WithinLine(line *geometry.Line) bool { return line.ContainsPoint(g.base) } // WithinPoly ... func (g *Point) WithinPoly(poly *geometry.Poly) bool { return poly.ContainsPoint(g.base) } // IntersectsPoint ... func (g *Point) IntersectsPoint(point geometry.Point) bool { return g.base.IntersectsPoint(point) } // IntersectsRect ... func (g *Point) IntersectsRect(rect geometry.Rect) bool { return g.base.IntersectsRect(rect) } // IntersectsLine ... func (g *Point) IntersectsLine(line *geometry.Line) bool { return g.base.IntersectsLine(line) } // IntersectsPoly ... func (g *Point) IntersectsPoly(poly *geometry.Poly) bool { return g.base.IntersectsPoly(poly) } // NumPoints ... func (g *Point) NumPoints() int { return 1 } // Z ... func (g *Point) Z() float64 { if g.extra != nil && len(g.extra.values) > 0 { return g.extra.values[0] } return 0 } func parseJSONPoint(keys *parseKeys, opts *ParseOptions) (Object, error) { var o Object base, extra, err := parseJSONPointCoords(keys, gjson.Result{}, opts) if err != nil { return nil, err } if err := parseBBoxAndExtras(&extra, keys, opts); err != nil { return nil, err } if extra == nil && opts.AllowSimplePoints { var g SimplePoint g.base = base o = &g } else { var g Point g.base = base g.extra = extra o = &g } if opts.RequireValid { if !o.Valid() { return nil, errCoordinatesInvalid } } return o, nil } func parseJSONPointCoords( keys *parseKeys, rcoords gjson.Result, opts *ParseOptions, ) (geometry.Point, *extra, error) { var coords geometry.Point var ex *extra if !rcoords.Exists() { rcoords = keys.rCoordinates if !rcoords.Exists() { return coords, nil, errCoordinatesMissing } if !rcoords.IsArray() { return coords, nil, errCoordinatesInvalid } } var err error var count int var nums [4]float64 rcoords.ForEach(func(key, value gjson.Result) bool { if count == 4 { return false } if value.Type != gjson.Number { err = errCoordinatesInvalid return false } nums[count] = value.Float() count++ return true }) if err != nil { return coords, nil, err } if count < 2 { return coords, nil, errCoordinatesInvalid } coords = geometry.Point{X: nums[0], Y: nums[1]} if count > 2 { ex = new(extra) if count > 3 { ex.dims = 2 } else { ex.dims = 1 } ex.values = make([]float64, count-2) for i := 2; i < count; i++ { ex.values[i-2] = nums[i] } } return coords, ex, nil } // Distance ... func (g *Point) Distance(obj Object) float64 { return obj.Spatial().DistancePoint(g.base) } // DistancePoint ... func (g *Point) DistancePoint(point geometry.Point) float64 { return geoDistancePoints(g.Center(), point) } // DistanceRect ... func (g *Point) DistanceRect(rect geometry.Rect) float64 { return geoDistancePoints(g.Center(), rect.Center()) } // DistanceLine ... func (g *Point) DistanceLine(line *geometry.Line) float64 { return geoDistancePoints(g.Center(), line.Rect().Center()) } // DistancePoly ... func (g *Point) DistancePoly(poly *geometry.Poly) float64 { return geoDistancePoints(g.Center(), poly.Rect().Center()) } // IsPoint returns true if the object is a {"type":"Point"} func IsPoint(obj Object) (z float64, ok bool) { switch pt := obj.(type) { case *SimplePoint: return 0, true case *Point: return pt.Z(), true } return 0, false }