package collection import ( "runtime" "github.com/tidwall/btree" "github.com/tidwall/geojson" "github.com/tidwall/geojson/geometry" "github.com/tidwall/rtree" "github.com/tidwall/tile38/internal/deadline" "github.com/tidwall/tile38/internal/field" "github.com/tidwall/tile38/internal/object" ) // yieldStep forces the iterator to yield goroutine every 256 steps. const yieldStep = 256 // Cursor allows for quickly paging through Scan, Within, Intersects, and Nearby type Cursor interface { Offset() uint64 Step(count uint64) } func byID(a, b *object.Object) bool { return a.ID() < b.ID() } func byValue(a, b *object.Object) bool { value1 := a.String() value2 := b.String() if value1 < value2 { return true } if value1 > value2 { return false } // the values match so we'll compare IDs, which are always unique. return byID(a, b) } func byExpires(a, b *object.Object) bool { if a.Expires() < b.Expires() { return true } if a.Expires() > b.Expires() { return false } // the values match so we'll compare IDs, which are always unique. return byID(a, b) } // Collection represents a collection of geojson objects. type Collection struct { items *btree.BTreeG[*object.Object] // sorted by id spatial *rtree.RTreeGN[float32, *object.Object] // geospatially indexed values *btree.BTreeG[*object.Object] // sorted by value+id expires *btree.BTreeG[*object.Object] // sorted by ex+id weight int points int objects int // geometry count nobjects int // non-geometry count } var optsNoLock = btree.Options{NoLocks: true} // New creates an empty collection func New() *Collection { col := &Collection{ items: btree.NewBTreeGOptions(byID, optsNoLock), values: btree.NewBTreeGOptions(byValue, optsNoLock), expires: btree.NewBTreeGOptions(byExpires, optsNoLock), spatial: &rtree.RTreeGN[float32, *object.Object]{}, } return col } // Count returns the number of objects in collection. func (c *Collection) Count() int { return c.objects + c.nobjects } // StringCount returns the number of string values. func (c *Collection) StringCount() int { return c.nobjects } // PointCount returns the number of points (lat/lon coordinates) in collection. func (c *Collection) PointCount() int { return c.points } // TotalWeight calculates the in-memory cost of the collection in bytes. func (c *Collection) TotalWeight() int { return c.weight } // Bounds returns the bounds of all the items in the collection. func (c *Collection) Bounds() (minX, minY, maxX, maxY float64) { _, _, left := c.spatial.LeftMost() _, _, bottom := c.spatial.BottomMost() _, _, right := c.spatial.RightMost() _, _, top := c.spatial.TopMost() if left == nil { return } return left.Rect().Min.X, bottom.Rect().Min.Y, right.Rect().Max.X, top.Rect().Max.Y } func (c *Collection) indexDelete(item *object.Object) { if !item.Geo().Empty() { c.spatial.Delete(rtreeItem(item)) } } func (c *Collection) indexInsert(item *object.Object) { if !item.Geo().Empty() { c.spatial.Insert(rtreeItem(item)) } } const dRNDTOWARDS = (1.0 - 1.0/8388608.0) /* Round towards zero */ const dRNDAWAY = (1.0 + 1.0/8388608.0) /* Round away from zero */ func rtreeValueDown(d float64) float32 { f := float32(d) if float64(f) > d { if d < 0 { f = float32(d * dRNDAWAY) } else { f = float32(d * dRNDTOWARDS) } } return f } func rtreeValueUp(d float64) float32 { f := float32(d) if float64(f) < d { if d < 0 { f = float32(d * dRNDTOWARDS) } else { f = float32(d * dRNDAWAY) } } return f } func rtreeItem(item *object.Object) (min, max [2]float32, data *object.Object) { min, max = rtreeRect(item.Rect()) return min, max, item } func rtreeRect(rect geometry.Rect) (min, max [2]float32) { return [2]float32{ rtreeValueDown(rect.Min.X), rtreeValueDown(rect.Min.Y), }, [2]float32{ rtreeValueUp(rect.Max.X), rtreeValueUp(rect.Max.Y), } } // Set adds or replaces an object in the collection and returns the fields // array. func (c *Collection) Set(obj *object.Object) (prev *object.Object) { prev, _ = c.items.Set(obj) if prev != nil { if prev.IsSpatial() { c.indexDelete(prev) c.objects-- } else { c.values.Delete(prev) c.nobjects-- } if prev.Expires() != 0 { c.expires.Delete(prev) } c.points -= prev.Geo().NumPoints() c.weight -= prev.Weight() } if obj.IsSpatial() { c.indexInsert(obj) c.objects++ } else { c.values.Set(obj) c.nobjects++ } if obj.Expires() != 0 { c.expires.Set(obj) } c.points += obj.Geo().NumPoints() c.weight += obj.Weight() return prev } // Delete removes an object and returns it. // If the object does not exist then the 'ok' return value will be false. func (c *Collection) Delete(id string) (prev *object.Object) { key := object.New(id, nil, 0, field.List{}) prev, _ = c.items.Delete(key) if prev == nil { return nil } if prev.IsSpatial() { if !prev.Geo().Empty() { c.indexDelete(prev) } c.objects-- } else { c.values.Delete(prev) c.nobjects-- } if prev.Expires() != 0 { c.expires.Delete(prev) } c.points -= prev.Geo().NumPoints() c.weight -= prev.Weight() return prev } // Get returns an object. // If the object does not exist then the 'ok' return value will be false. func (c *Collection) Get(id string) *object.Object { key := object.New(id, nil, 0, field.List{}) obj, _ := c.items.Get(key) return obj } // Scan iterates though the collection ids. func (c *Collection) Scan( desc bool, cursor Cursor, deadline *deadline.Deadline, iterator func(obj *object.Object) bool, ) bool { var keepon = true var count uint64 var offset uint64 if cursor != nil { offset = cursor.Offset() cursor.Step(offset) } iter := func(obj *object.Object) bool { count++ if count <= offset { return true } nextStep(count, cursor, deadline) keepon = iterator(obj) return keepon } if desc { c.items.Reverse(iter) } else { c.items.Scan(iter) } return keepon } // ScanRange iterates though the collection starting with specified id. func (c *Collection) ScanRange( start, end string, desc bool, cursor Cursor, deadline *deadline.Deadline, iterator func(o *object.Object) bool, ) bool { var keepon = true var count uint64 var offset uint64 if cursor != nil { offset = cursor.Offset() cursor.Step(offset) } iter := func(o *object.Object) bool { count++ if count <= offset { return true } nextStep(count, cursor, deadline) if !desc { if o.ID() >= end { return false } } else { if o.ID() <= end { return false } } keepon = iterator(o) return keepon } pstart := object.New(start, nil, 0, field.List{}) if desc { c.items.Descend(pstart, iter) } else { c.items.Ascend(pstart, iter) } return keepon } // SearchValues iterates though the collection values. func (c *Collection) SearchValues( desc bool, cursor Cursor, deadline *deadline.Deadline, iterator func(o *object.Object) bool, ) bool { var keepon = true var count uint64 var offset uint64 if cursor != nil { offset = cursor.Offset() cursor.Step(offset) } iter := func(o *object.Object) bool { count++ if count <= offset { return true } nextStep(count, cursor, deadline) keepon = iterator(o) return keepon } if desc { c.values.Reverse(iter) } else { c.values.Scan(iter) } return keepon } // SearchValuesRange iterates though the collection values. func (c *Collection) SearchValuesRange(start, end string, desc bool, cursor Cursor, deadline *deadline.Deadline, iterator func(o *object.Object) bool, ) bool { var keepon = true var count uint64 var offset uint64 if cursor != nil { offset = cursor.Offset() cursor.Step(offset) } iter := func(o *object.Object) bool { count++ if count <= offset { return true } nextStep(count, cursor, deadline) keepon = iterator(o) return keepon } pstart := object.New("", String(start), 0, field.List{}) pend := object.New("", String(end), 0, field.List{}) if desc { // descend range c.values.Descend(pstart, func(item *object.Object) bool { return bGT(c.values, item, pend) && iter(item) }) } else { c.values.Ascend(pstart, func(item *object.Object) bool { return bLT(c.values, item, pend) && iter(item) }) } return keepon } func bLT(tr *btree.BTreeG[*object.Object], a, b *object.Object) bool { return tr.Less(a, b) } func bGT(tr *btree.BTreeG[*object.Object], a, b *object.Object) bool { return tr.Less(b, a) } // ScanGreaterOrEqual iterates though the collection starting with specified id. func (c *Collection) ScanGreaterOrEqual(id string, desc bool, cursor Cursor, deadline *deadline.Deadline, iterator func(o *object.Object) bool, ) bool { var keepon = true var count uint64 var offset uint64 if cursor != nil { offset = cursor.Offset() cursor.Step(offset) } iter := func(o *object.Object) bool { count++ if count <= offset { return true } nextStep(count, cursor, deadline) keepon = iterator(o) return keepon } pstart := object.New(id, nil, 0, field.List{}) if desc { c.items.Descend(pstart, iter) } else { c.items.Ascend(pstart, iter) } return keepon } func (c *Collection) geoSearch( rect geometry.Rect, iter func(o *object.Object) bool, ) bool { alive := true min, max := rtreeRect(rect) c.spatial.Search( min, max, func(_, _ [2]float32, o *object.Object) bool { alive = iter(o) return alive }, ) return alive } func (c *Collection) geoSparse( obj geojson.Object, sparse uint8, iter func(o *object.Object) (match, ok bool), ) bool { matches := make(map[string]bool) alive := true c.geoSparseInner(obj.Rect(), sparse, func(o *object.Object) (match, ok bool) { ok = true if !matches[o.ID()] { match, ok = iter(o) if match { matches[o.ID()] = true } } return match, ok }) return alive } func (c *Collection) geoSparseInner( rect geometry.Rect, sparse uint8, iter func(o *object.Object) (match, ok bool), ) bool { if sparse > 0 { w := rect.Max.X - rect.Min.X h := rect.Max.Y - rect.Min.Y quads := [4]geometry.Rect{ { Min: geometry.Point{X: rect.Min.X, Y: rect.Min.Y + h/2}, Max: geometry.Point{X: rect.Min.X + w/2, Y: rect.Max.Y}, }, { Min: geometry.Point{X: rect.Min.X + w/2, Y: rect.Min.Y + h/2}, Max: geometry.Point{X: rect.Max.X, Y: rect.Max.Y}, }, { Min: geometry.Point{X: rect.Min.X, Y: rect.Min.Y}, Max: geometry.Point{X: rect.Min.X + w/2, Y: rect.Min.Y + h/2}, }, { Min: geometry.Point{X: rect.Min.X + w/2, Y: rect.Min.Y}, Max: geometry.Point{X: rect.Max.X, Y: rect.Min.Y + h/2}, }, } for _, quad := range quads { if !c.geoSparseInner(quad, sparse-1, iter) { return false } } return true } alive := true c.geoSearch(rect, func(o *object.Object) bool { match, ok := iter(o) if !ok { alive = false return false } return !match }) return alive } // Within returns all object that are fully contained within an object or // bounding box. Set obj to nil in order to use the bounding box. func (c *Collection) Within( obj geojson.Object, sparse uint8, cursor Cursor, deadline *deadline.Deadline, iter func(o *object.Object) bool, ) bool { var count uint64 var offset uint64 if cursor != nil { offset = cursor.Offset() cursor.Step(offset) } if sparse > 0 { return c.geoSparse(obj, sparse, func(o *object.Object) (match, ok bool) { count++ if count <= offset { return false, true } nextStep(count, cursor, deadline) if match = o.Geo().Within(obj); match { ok = iter(o) } return match, ok }) } return c.geoSearch(obj.Rect(), func(o *object.Object) bool { count++ if count <= offset { return true } nextStep(count, cursor, deadline) if o.Geo().Within(obj) { return iter(o) } return true }) } // Intersects returns all object that are intersect an object or bounding box. // Set obj to nil in order to use the bounding box. func (c *Collection) Intersects( gobj geojson.Object, sparse uint8, cursor Cursor, deadline *deadline.Deadline, iter func(o *object.Object) bool, ) bool { var count uint64 var offset uint64 if cursor != nil { offset = cursor.Offset() cursor.Step(offset) } if sparse > 0 { return c.geoSparse(gobj, sparse, func(o *object.Object) (match, ok bool) { count++ if count <= offset { return false, true } nextStep(count, cursor, deadline) if match = o.Geo().Intersects(gobj); match { ok = iter(o) } return match, ok }) } return c.geoSearch(gobj.Rect(), func(o *object.Object) bool { count++ if count <= offset { return true } nextStep(count, cursor, deadline) if o.Geo().Intersects(gobj) { return iter(o) } return true }, ) } // Nearby returns the nearest neighbors func (c *Collection) Nearby( target geojson.Object, cursor Cursor, deadline *deadline.Deadline, iter func(o *object.Object, dist float64) bool, ) bool { alive := true center := target.Center() var count uint64 var offset uint64 if cursor != nil { offset = cursor.Offset() cursor.Step(offset) } distFn := geodeticDistAlgo([2]float64{center.X, center.Y}) c.spatial.Nearby( func(min, max [2]float32, data *object.Object, item bool) float64 { return distFn( [2]float64{float64(min[0]), float64(min[1])}, [2]float64{float64(max[0]), float64(max[1])}, data, item, ) }, func(_, _ [2]float32, o *object.Object, dist float64) bool { count++ if count <= offset { return true } nextStep(count, cursor, deadline) alive = iter(o, dist) return alive }, ) return alive } func nextStep(step uint64, cursor Cursor, deadline *deadline.Deadline) { if step&(yieldStep-1) == (yieldStep - 1) { runtime.Gosched() deadline.Check() } if cursor != nil { cursor.Step(1) } } // ScanExpires returns a list of all objects that have expired. func (c *Collection) ScanExpires(iter func(o *object.Object) bool) { c.expires.Scan(iter) }