// Copyright 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package btree implements in-memory B-Trees of arbitrary degree. // // btree implements an in-memory B-Tree for use as an ordered data structure. // It is not meant for persistent storage solutions. // // It has a flatter structure than an equivalent red-black or other binary tree, // which in some cases yields better memory usage and/or performance. // See some discussion on the matter here: // http://google-opensource.blogspot.com/2013/01/c-containers-that-save-memory-and-time.html // Note, though, that this project is in no way related to the C++ B-Tree // implmentation written about there. // // Within this tree, each node contains a slice of items and a (possibly nil) // slice of children. For basic numeric values or raw structs, this can cause // efficiency differences when compared to equivalent C++ template code that // stores values in arrays within the node: // * Due to the overhead of storing values as interfaces (each // value needs to be stored as the value itself, then 2 words for the // interface pointing to that value and its type), resulting in higher // memory use. // * Since interfaces can point to values anywhere in memory, values are // most likely not stored in contiguous blocks, resulting in a higher // number of cache misses. // These issues don't tend to matter, though, when working with strings or other // heap-allocated structures, since C++-equivalent structures also must store // pointers and also distribute their values across the heap. // // This implementation is designed to be a drop-in replacement to gollrb.LLRB // trees, (http://github.com/petar/gollrb), an excellent and probably the most // widely used ordered tree implementation in the Go ecosystem currently. // Its functions, therefore, exactly mirror those of // llrb.LLRB where possible. Unlike gollrb, though, we currently don't // support storing multiple equivalent values. package btree import ( "fmt" "io" "sort" "strings" ) // Item represents a single object in the tree. type Item interface { // Less tests whether the current item is less than the given argument. // // This must provide a strict weak ordering. // If !a.Less(b) && !b.Less(a), we treat this to mean a == b (i.e. we can only // hold one of either a or b in the tree). // // There is a user-defined ctx argument that is equal to the ctx value which // is set at time of the btree contruction. Less(than Item, ctx int) bool } const ( DefaultFreeListSize = 32 ) // FreeList represents a free list of btree nodes. By default each // BTree has its own FreeList, but multiple BTrees can share the same // FreeList. // Two Btrees using the same freelist are not safe for concurrent write access. type FreeList struct { freelist []*node } // NewFreeList creates a new free list. // size is the maximum size of the returned free list. func NewFreeList(size int) *FreeList { return &FreeList{freelist: make([]*node, 0, size)} } func (f *FreeList) newNode() (n *node) { index := len(f.freelist) - 1 if index < 0 { return new(node) } f.freelist, n = f.freelist[:index], f.freelist[index] return } func (f *FreeList) freeNode(n *node) { if len(f.freelist) < cap(f.freelist) { f.freelist = append(f.freelist, n) } } // ItemIterator allows callers of Ascend* to iterate in-order over portions of // the tree. When this function returns false, iteration will stop and the // associated Ascend* function will immediately return. type ItemIterator func(i Item) bool // New creates a new B-Tree with the given degree. // // New(2), for example, will create a 2-3-4 tree (each node contains 1-3 items // and 2-4 children). // The ctx param is user-defined. func New(degree, ctx int) *BTree { return NewWithFreeList(degree, NewFreeList(DefaultFreeListSize), ctx) } // NewWithFreeList creates a new B-Tree that uses the given node free list. func NewWithFreeList(degree int, f *FreeList, ctx int) *BTree { if degree <= 1 { panic("bad degree") } return &BTree{ degree: degree, freelist: f, ctx: ctx, } } // items stores items in a node. type items []Item // insertAt inserts a value into the given index, pushing all subsequent values // forward. func (s *items) insertAt(index int, item Item) { *s = append(*s, nil) if index < len(*s) { copy((*s)[index+1:], (*s)[index:]) } (*s)[index] = item } // removeAt removes a value at a given index, pulling all subsequent values // back. func (s *items) removeAt(index int) Item { item := (*s)[index] (*s)[index] = nil copy((*s)[index:], (*s)[index+1:]) *s = (*s)[:len(*s)-1] return item } // pop removes and returns the last element in the list. func (s *items) pop() (out Item) { index := len(*s) - 1 out = (*s)[index] (*s)[index] = nil *s = (*s)[:index] return } // find returns the index where the given item should be inserted into this // list. 'found' is true if the item already exists in the list at the given // index. func (s items) find(item Item, ctx int) (index int, found bool) { i := sort.Search(len(s), func(i int) bool { return item.Less(s[i], ctx) }) if i > 0 && !s[i-1].Less(item, ctx) { return i - 1, true } return i, false } // children stores child nodes in a node. type children []*node // insertAt inserts a value into the given index, pushing all subsequent values // forward. func (s *children) insertAt(index int, n *node) { *s = append(*s, nil) if index < len(*s) { copy((*s)[index+1:], (*s)[index:]) } (*s)[index] = n } // removeAt removes a value at a given index, pulling all subsequent values // back. func (s *children) removeAt(index int) *node { n := (*s)[index] (*s)[index] = nil copy((*s)[index:], (*s)[index+1:]) *s = (*s)[:len(*s)-1] return n } // pop removes and returns the last element in the list. func (s *children) pop() (out *node) { index := len(*s) - 1 out = (*s)[index] (*s)[index] = nil *s = (*s)[:index] return } // node is an internal node in a tree. // // It must at all times maintain the invariant that either // * len(children) == 0, len(items) unconstrained // * len(children) == len(items) + 1 type node struct { items items children children t *BTree } // split splits the given node at the given index. The current node shrinks, // and this function returns the item that existed at that index and a new node // containing all items/children after it. func (n *node) split(i int) (Item, *node) { item := n.items[i] next := n.t.newNode() next.items = append(next.items, n.items[i+1:]...) n.items = n.items[:i] if len(n.children) > 0 { next.children = append(next.children, n.children[i+1:]...) n.children = n.children[:i+1] } return item, next } // maybeSplitChild checks if a child should be split, and if so splits it. // Returns whether or not a split occurred. func (n *node) maybeSplitChild(i, maxItems int) bool { if len(n.children[i].items) < maxItems { return false } first := n.children[i] item, second := first.split(maxItems / 2) n.items.insertAt(i, item) n.children.insertAt(i+1, second) return true } // insert inserts an item into the subtree rooted at this node, making sure // no nodes in the subtree exceed maxItems items. Should an equivalent item be // be found/replaced by insert, it will be returned. func (n *node) insert(item Item, maxItems int, ctx int) Item { i, found := n.items.find(item, ctx) if found { out := n.items[i] n.items[i] = item return out } if len(n.children) == 0 { n.items.insertAt(i, item) return nil } if n.maybeSplitChild(i, maxItems) { inTree := n.items[i] switch { case item.Less(inTree, ctx): // no change, we want first split node case inTree.Less(item, ctx): i++ // we want second split node default: out := n.items[i] n.items[i] = item return out } } return n.children[i].insert(item, maxItems, ctx) } // get finds the given key in the subtree and returns it. func (n *node) get(key Item, ctx int) Item { i, found := n.items.find(key, ctx) if found { return n.items[i] } else if len(n.children) > 0 { return n.children[i].get(key, ctx) } return nil } // min returns the first item in the subtree. func min(n *node) Item { if n == nil { return nil } for len(n.children) > 0 { n = n.children[0] } if len(n.items) == 0 { return nil } return n.items[0] } // max returns the last item in the subtree. func max(n *node) Item { if n == nil { return nil } for len(n.children) > 0 { n = n.children[len(n.children)-1] } if len(n.items) == 0 { return nil } return n.items[len(n.items)-1] } // toRemove details what item to remove in a node.remove call. type toRemove int const ( removeItem toRemove = iota // removes the given item removeMin // removes smallest item in the subtree removeMax // removes largest item in the subtree ) // remove removes an item from the subtree rooted at this node. func (n *node) remove(item Item, minItems int, typ toRemove, ctx int) Item { var i int var found bool switch typ { case removeMax: if len(n.children) == 0 { return n.items.pop() } i = len(n.items) case removeMin: if len(n.children) == 0 { return n.items.removeAt(0) } i = 0 case removeItem: i, found = n.items.find(item, ctx) if len(n.children) == 0 { if found { return n.items.removeAt(i) } return nil } default: panic("invalid type") } // If we get to here, we have children. child := n.children[i] if len(child.items) <= minItems { return n.growChildAndRemove(i, item, minItems, typ, ctx) } // Either we had enough items to begin with, or we've done some // merging/stealing, because we've got enough now and we're ready to return // stuff. if found { // The item exists at index 'i', and the child we've selected can give us a // predecessor, since if we've gotten here it's got > minItems items in it. out := n.items[i] // We use our special-case 'remove' call with typ=maxItem to pull the // predecessor of item i (the rightmost leaf of our immediate left child) // and set it into where we pulled the item from. n.items[i] = child.remove(nil, minItems, removeMax, ctx) return out } // Final recursive call. Once we're here, we know that the item isn't in this // node and that the child is big enough to remove from. return child.remove(item, minItems, typ, ctx) } // growChildAndRemove grows child 'i' to make sure it's possible to remove an // item from it while keeping it at minItems, then calls remove to actually // remove it. // // Most documentation says we have to do two sets of special casing: // 1) item is in this node // 2) item is in child // In both cases, we need to handle the two subcases: // A) node has enough values that it can spare one // B) node doesn't have enough values // For the latter, we have to check: // a) left sibling has node to spare // b) right sibling has node to spare // c) we must merge // To simplify our code here, we handle cases #1 and #2 the same: // If a node doesn't have enough items, we make sure it does (using a,b,c). // We then simply redo our remove call, and the second time (regardless of // whether we're in case 1 or 2), we'll have enough items and can guarantee // that we hit case A. func (n *node) growChildAndRemove(i int, item Item, minItems int, typ toRemove, ctx int) Item { child := n.children[i] if i > 0 && len(n.children[i-1].items) > minItems { // Steal from left child stealFrom := n.children[i-1] stolenItem := stealFrom.items.pop() child.items.insertAt(0, n.items[i-1]) n.items[i-1] = stolenItem if len(stealFrom.children) > 0 { child.children.insertAt(0, stealFrom.children.pop()) } } else if i < len(n.items) && len(n.children[i+1].items) > minItems { // steal from right child stealFrom := n.children[i+1] stolenItem := stealFrom.items.removeAt(0) child.items = append(child.items, n.items[i]) n.items[i] = stolenItem if len(stealFrom.children) > 0 { child.children = append(child.children, stealFrom.children.removeAt(0)) } } else { if i >= len(n.items) { i-- child = n.children[i] } // merge with right child mergeItem := n.items.removeAt(i) mergeChild := n.children.removeAt(i + 1) child.items = append(child.items, mergeItem) child.items = append(child.items, mergeChild.items...) child.children = append(child.children, mergeChild.children...) n.t.freeNode(mergeChild) } return n.remove(item, minItems, typ, ctx) } type direction int const ( descend = direction(-1) ascend = direction(+1) ) // iterate provides a simple method for iterating over elements in the tree. // // When ascending, the 'start' should be less than 'stop' and when descending, // the 'start' should be greater than 'stop'. Setting 'includeStart' to true // will force the iterator to include the first item when it equals 'start', // thus creating a "greaterOrEqual" or "lessThanEqual" rather than just a // "greaterThan" or "lessThan" queries. func (n *node) iterate(dir direction, start, stop Item, includeStart bool, hit bool, iter ItemIterator, ctx int) (bool, bool) { var ok bool switch dir { case ascend: for i := 0; i < len(n.items); i++ { if start != nil && n.items[i].Less(start, ctx) { continue } if len(n.children) > 0 { if hit, ok = n.children[i].iterate(dir, start, stop, includeStart, hit, iter, ctx); !ok { return hit, false } } if !includeStart && !hit && start != nil && !start.Less(n.items[i], ctx) { hit = true continue } hit = true if stop != nil && !n.items[i].Less(stop, ctx) { return hit, false } if !iter(n.items[i]) { return hit, false } } if len(n.children) > 0 { if hit, ok = n.children[len(n.children)-1].iterate(dir, start, stop, includeStart, hit, iter, ctx); !ok { return hit, false } } case descend: for i := len(n.items) - 1; i >= 0; i-- { if start != nil && !n.items[i].Less(start, ctx) { if !includeStart || hit || start.Less(n.items[i], ctx) { continue } } if len(n.children) > 0 { if hit, ok = n.children[i+1].iterate(dir, start, stop, includeStart, hit, iter, ctx); !ok { return hit, false } } if stop != nil && !stop.Less(n.items[i], ctx) { return hit, false // continue } hit = true if !iter(n.items[i]) { return hit, false } } if len(n.children) > 0 { if hit, ok = n.children[0].iterate(dir, start, stop, includeStart, hit, iter, ctx); !ok { return hit, false } } } return hit, true } // Used for testing/debugging purposes. func (n *node) print(w io.Writer, level int) { fmt.Fprintf(w, "%sNODE:%v\n", strings.Repeat(" ", level), n.items) for _, c := range n.children { c.print(w, level+1) } } // BTree is an implementation of a B-Tree. // // BTree stores Item instances in an ordered structure, allowing easy insertion, // removal, and iteration. // // Write operations are not safe for concurrent mutation by multiple // goroutines, but Read operations are. type BTree struct { degree int length int root *node freelist *FreeList ctx int } // maxItems returns the max number of items to allow per node. func (t *BTree) maxItems() int { return t.degree*2 - 1 } // minItems returns the min number of items to allow per node (ignored for the // root node). func (t *BTree) minItems() int { return t.degree - 1 } func (t *BTree) newNode() (n *node) { n = t.freelist.newNode() n.t = t return } func (t *BTree) freeNode(n *node) { for i := range n.items { n.items[i] = nil // clear to allow GC } n.items = n.items[:0] for i := range n.children { n.children[i] = nil // clear to allow GC } n.children = n.children[:0] n.t = nil // clear to allow GC t.freelist.freeNode(n) } // ReplaceOrInsert adds the given item to the tree. If an item in the tree // already equals the given one, it is removed from the tree and returned. // Otherwise, nil is returned. // // nil cannot be added to the tree (will panic). func (t *BTree) ReplaceOrInsert(item Item) Item { if item == nil { panic("nil item being added to BTree") } if t.root == nil { t.root = t.newNode() t.root.items = append(t.root.items, item) t.length++ return nil } else if len(t.root.items) >= t.maxItems() { item2, second := t.root.split(t.maxItems() / 2) oldroot := t.root t.root = t.newNode() t.root.items = append(t.root.items, item2) t.root.children = append(t.root.children, oldroot, second) } out := t.root.insert(item, t.maxItems(), t.ctx) if out == nil { t.length++ } return out } // Delete removes an item equal to the passed in item from the tree, returning // it. If no such item exists, returns nil. func (t *BTree) Delete(item Item) Item { return t.deleteItem(item, removeItem, t.ctx) } // DeleteMin removes the smallest item in the tree and returns it. // If no such item exists, returns nil. func (t *BTree) DeleteMin() Item { return t.deleteItem(nil, removeMin, t.ctx) } // DeleteMax removes the largest item in the tree and returns it. // If no such item exists, returns nil. func (t *BTree) DeleteMax() Item { return t.deleteItem(nil, removeMax, t.ctx) } func (t *BTree) deleteItem(item Item, typ toRemove, ctx int) Item { if t.root == nil || len(t.root.items) == 0 { return nil } out := t.root.remove(item, t.minItems(), typ, ctx) if len(t.root.items) == 0 && len(t.root.children) > 0 { oldroot := t.root t.root = t.root.children[0] t.freeNode(oldroot) } if out != nil { t.length-- } return out } // AscendRange calls the iterator for every value in the tree within the range // [greaterOrEqual, lessThan), until iterator returns false. func (t *BTree) AscendRange(greaterOrEqual, lessThan Item, iterator ItemIterator) { if t.root == nil { return } t.root.iterate(ascend, greaterOrEqual, lessThan, true, false, iterator, t.ctx) } // AscendLessThan calls the iterator for every value in the tree within the range // [first, pivot), until iterator returns false. func (t *BTree) AscendLessThan(pivot Item, iterator ItemIterator) { if t.root == nil { return } t.root.iterate(ascend, nil, pivot, false, false, iterator, t.ctx) } // AscendGreaterOrEqual calls the iterator for every value in the tree within // the range [pivot, last], until iterator returns false. func (t *BTree) AscendGreaterOrEqual(pivot Item, iterator ItemIterator) { if t.root == nil { return } t.root.iterate(ascend, pivot, nil, true, false, iterator, t.ctx) } // Ascend calls the iterator for every value in the tree within the range // [first, last], until iterator returns false. func (t *BTree) Ascend(iterator ItemIterator) { if t.root == nil { return } t.root.iterate(ascend, nil, nil, false, false, iterator, t.ctx) } // DescendRange calls the iterator for every value in the tree within the range // [lessOrEqual, greaterThan), until iterator returns false. func (t *BTree) DescendRange(lessOrEqual, greaterThan Item, iterator ItemIterator) { if t.root == nil { return } t.root.iterate(descend, lessOrEqual, greaterThan, true, false, iterator, t.ctx) } // DescendLessOrEqual calls the iterator for every value in the tree within the range // [pivot, first], until iterator returns false. func (t *BTree) DescendLessOrEqual(pivot Item, iterator ItemIterator) { if t.root == nil { return } t.root.iterate(descend, pivot, nil, true, false, iterator, t.ctx) } // DescendGreaterThan calls the iterator for every value in the tree within // the range [last, pivot), until iterator returns false. func (t *BTree) DescendGreaterThan(pivot Item, iterator ItemIterator) { if t.root == nil { return } t.root.iterate(descend, nil, pivot, false, false, iterator, t.ctx) } // Descend calls the iterator for every value in the tree within the range // [last, first], until iterator returns false. func (t *BTree) Descend(iterator ItemIterator) { if t.root == nil { return } t.root.iterate(descend, nil, nil, false, false, iterator, t.ctx) } // Get looks for the key item in the tree, returning it. It returns nil if // unable to find that item. func (t *BTree) Get(key Item) Item { if t.root == nil { return nil } return t.root.get(key, t.ctx) } // Min returns the smallest item in the tree, or nil if the tree is empty. func (t *BTree) Min() Item { return min(t.root) } // Max returns the largest item in the tree, or nil if the tree is empty. func (t *BTree) Max() Item { return max(t.root) } // Has returns true if the given key is in the tree. func (t *BTree) Has(key Item) bool { return t.Get(key) != nil } // Len returns the number of items currently in the tree. func (t *BTree) Len() int { return t.length } // Int implements the Item interface for integers. type Int int // Less returns true if int(a) < int(b). func (a Int) Less(b Item, ctx int) bool { return a < b.(Int) }