# `BoxTree` [![GoDoc](https://godoc.org/github.com/tidwall/boxtree?status.svg)](https://godoc.org/github.com/tidwall/boxtree) **EXPERIMENTAL** This package provides an in-memory R-Tree implementation for Go. It's designed for [Tile38](https://github.com/tidwall/tile38). Cities ## Features - Support for 2 and 3 dimensions - Optimized for fast box inserts and replacements. ## Usage ### Installing To start using BoxTree, install Go and run `go get`: ```sh $ go get -u github.com/tidwall/boxtree ``` ### Basic operations ```go // create a 2D BoxTree tr := boxtree.New(2) // insert a point tr.Insert([]float64{-112.0078, 33.4373}, nil, "PHX") // insert a box tr.Insert([]float64{10, 10}, []float64{20, 20}, "rect") // search tr.Search([]float64{-112.1, 33.4}, []float64{-112.0, 33.5}, func(min, max []float64, value interface{}) bool { println(value.(string)) // prints "PHX" }, ) // delete tr.Delete([]float64{-112.0078, 33.4373}, []float64{-112.0078, 33.4373}, "PHX") ``` ## Algorithms This implementation is a variant of the original paper: [R-TREES. A DYNAMIC INDEX STRUCTURE FOR SPATIAL SEARCHING](http://www-db.deis.unibo.it/courses/SI-LS/papers/Gut84.pdf) ### Inserting Same as the original algorithm. From the root to the leaf, the boxes which will incur the least enlargment are chosen. Ties go to boxes with the smallest area. ### Deleting Same as the original algorithm. A target box is deleted directly. When the number of children in a box falls below it's minumum entries, it is removed from the tree and it's items are re-inserted. ### Splitting This is a custom algorithm. It attempts to minimize intensive operations such as pre-sorting the children and comparing overlaps & area sizes. The desire is to do simple single axis distance calculations each child only once, with a target 50/50 chance that the child might be moved in-memory. When a box has reached it's max number of entries it's largest axis is calculated and the box is split into two smaller boxes, named `left` and `right`. Each child boxes is then evaluated to determine which smaller box it should be placed into. Two values, `min-dist` and `max-dist`, are calcuated for each child. - `min-dist` is the distance from the parent's minumum value of it's largest axis to the child's minumum value of the parent largest axis. - `max-dist` is the distance from the parent's maximum value of it's largest axis to the child's maximum value of the parent largest axis. When the `min-dist` is less than `max-dist` then the child is placed into the `left` box. When the `max-dist` is less than `min-dist` then the child is placed into the `right` box. When the `min-dist` is equal to `max-dist` then the child is placed into an `equal` bucket until all of the children are evaluated. Each `equal` box is then one-by-one placed in either `left` or `right`, whichever has less children. ## Performance In my testing: - Insert show similar performance as the quadratic R-tree and ~1.2x - 1.5x faster than R*tree. - Search and Delete is ~1.5x - 2x faster than quadratic and about the same as R*tree. I hope to provide more details in the future. ## License `BoxTree` source code is available under the MIT License.