package client import ( "encoding/json" "errors" ) // Standard represents a standard tile38 message. type Standard struct { OK bool `json:"ok"` Err string `json:"err"` Elapsed string `json:"elapsed"` } // Server represents tile38 server statistics. type ServerStats struct { Standard Stats struct { ServerID string `json:"id"` Following string `json:"following"` AOFSize int `json:"aof_size"` NumCollections int `json:"num_collections"` InMemorySize int `json:"in_memory_size"` NumPoints int `json:"num_points"` NumObjects int `json:"num_objects"` HeapSize int `json:"heap_size"` AvgItemSize int `json:"avg_item_size"` PointerSize int `json:"pointer_size"` } `json:"stats"` } // Stats returns tile38 server statistics. func (conn *Conn) Server() (ServerStats, error) { var stats ServerStats msg, err := conn.Do("server") if err != nil { return stats, err } if err := json.Unmarshal(msg, &stats); err != nil { return stats, err } if !stats.OK { if stats.Err != "" { return stats, errors.New(stats.Err) } return stats, errors.New("not ok") } return stats, nil }