// Copyright 2020 Joshua J Baker. All rights reserved. // Use of this source code is governed by an MIT-style // license that can be found in the LICENSE file. package btree import "sync" const maxItems = 255 // max items per node. max children is +1 const minItems = maxItems * 40 / 100 type cow struct { _ int // it cannot be an empty struct } type node struct { cow *cow leaf bool numItems int16 count int items [maxItems]interface{} children *[maxItems + 1]*node } // BTree is an ordered set items type BTree struct { mu *sync.RWMutex cow *cow root *node count int less func(a, b interface{}) bool } func (tr *BTree) newNode(leaf bool) *node { n := &node{leaf: leaf} if !leaf { n.children = new([maxItems + 1]*node) } n.cow = tr.cow return n } // PathHint is a utility type used with the *Hint() functions. Hints provide // faster operations for clustered keys. type PathHint struct { used [8]bool path [8]uint8 } // New returns a new BTree func New(less func(a, b interface{}) bool) *BTree { if less == nil { panic("nil less") } tr := new(BTree) tr.mu = new(sync.RWMutex) tr.less = less return tr } // Less is a convenience function that performs a comparison of two items // using the same "less" function provided to New. func (tr *BTree) Less(a, b interface{}) bool { return tr.less(a, b) } func (n *node) find(key interface{}, less func(a, b interface{}) bool, hint *PathHint, depth int, ) (index int16, found bool) { low := int16(0) high := n.numItems - 1 if hint != nil && depth < 8 && hint.used[depth] { index = int16(hint.path[depth]) if index >= n.numItems { // tail item if less(n.items[n.numItems-1], key) { if less(key, n.items[n.numItems-1]) { index = n.numItems - 1 found = true goto path_match } else { index = n.numItems goto path_match } } index = n.numItems - 1 } if less(key, n.items[index]) { if index == 0 || less(n.items[index-1], key) { goto path_match } high = index - 1 } else if less(n.items[index], key) { low = index + 1 } else { found = true goto path_match } } for low <= high { mid := low + ((high+1)-low)/2 if !less(key, n.items[mid]) { low = mid + 1 } else { high = mid - 1 } } if low > 0 && !less(n.items[low-1], key) { index = low - 1 found = true } else { index = low found = false } if hint == nil || depth >= 8 { return index, found } path_match: hint.used[depth] = true if n.leaf && found { hint.path[depth] = byte(index + 1) } else { hint.path[depth] = byte(index) } return index, found } // SetHint sets or replace a value for a key using a path hint func (tr *BTree) SetHint(item interface{}, hint *PathHint) (prev interface{}) { if item == nil { panic("nil item") } tr.mu.Lock() prev = tr.setHint(item, hint) tr.mu.Unlock() return prev } func (tr *BTree) setHint(item interface{}, hint *PathHint) (prev interface{}) { if tr.root == nil { tr.root = tr.newNode(true) tr.root.items[0] = item tr.root.numItems = 1 tr.root.count = 1 tr.count = 1 return } prev = tr.nodeSet(&tr.root, item, tr.less, hint, 0) if prev != nil { return prev } if tr.root.numItems == maxItems { n := tr.cowLoad(&tr.root) right, median := tr.nodeSplit(n) tr.root = tr.newNode(false) tr.root.children[0] = n tr.root.items[0] = median tr.root.children[1] = right tr.root.numItems = 1 tr.root.count = n.count + 1 + right.count } tr.count++ return prev } // Set or replace a value for a key func (tr *BTree) Set(item interface{}) (prev interface{}) { return tr.SetHint(item, nil) } func (tr *BTree) nodeSplit(n *node) (right *node, median interface{}) { right = tr.newNode(n.leaf) median = n.items[maxItems/2] copy(right.items[:maxItems/2], n.items[maxItems/2+1:]) if !n.leaf { copy(right.children[:maxItems/2+1], n.children[maxItems/2+1:]) } right.numItems = maxItems / 2 if !n.leaf { for i := maxItems/2 + 1; i < maxItems+1; i++ { n.children[i] = nil } } for i := maxItems / 2; i < maxItems; i++ { n.items[i] = nil } n.numItems = maxItems / 2 // update counts n.updateCount() right.updateCount() return right, median } func (n *node) updateCount() { n.count = int(n.numItems) if !n.leaf { for i := 0; i <= int(n.numItems); i++ { n.count += n.children[i].count } } } // This operation should not be inlined because it's expensive and rarely // called outside of heavy copy-on-write situations. Marking it "noinline" // allows for the parent cowLoad to be inlined. // go:noinline func (tr *BTree) copy(n *node) *node { n2 := *n n2.cow = tr.cow copy(n2.items[:], n.items[:]) if n.children != nil { n2.children = new([maxItems + 1]*node) copy(n2.children[:], n.children[:]) } return &n2 } // cowLoad loads the provide node and, if needed, performs a copy-on-write. func (tr *BTree) cowLoad(cn **node) *node { if (*cn).cow != tr.cow { *cn = tr.copy(*cn) } return *cn } func (tr *BTree) nodeSet(cn **node, item interface{}, less func(a, b interface{}) bool, hint *PathHint, depth int, ) (prev interface{}) { n := tr.cowLoad(cn) i, found := n.find(item, less, hint, depth) if found { prev = n.items[i] n.items[i] = item return prev } if n.leaf { copy(n.items[i+1:n.numItems+1], n.items[i:n.numItems]) n.items[i] = item n.numItems++ n.count++ return nil } prev = tr.nodeSet(&n.children[i], item, less, hint, depth+1) if prev != nil { return prev } if n.children[i].numItems == maxItems { right, median := tr.nodeSplit(n.children[i]) copy(n.children[i+1:], n.children[i:]) copy(n.items[i+1:], n.items[i:]) n.items[i] = median n.children[i+1] = right n.numItems++ } n.count++ return nil } func (n *node) scan(iter func(item interface{}) bool) bool { if n.leaf { for i := int16(0); i < n.numItems; i++ { if !iter(n.items[i]) { return false } } return true } for i := int16(0); i < n.numItems; i++ { if !n.children[i].scan(iter) { return false } if !iter(n.items[i]) { return false } } return n.children[n.numItems].scan(iter) } // Get a value for key func (tr *BTree) Get(key interface{}) interface{} { return tr.GetHint(key, nil) } // GetHint gets a value for key using a path hint func (tr *BTree) GetHint(key interface{}, hint *PathHint) interface{} { tr.mu.RLock() defer tr.mu.RUnlock() if tr.root == nil || key == nil { return nil } depth := 0 n := tr.root for { i, found := n.find(key, tr.less, hint, depth) if found { return n.items[i] } if n.leaf { return nil } n = n.children[i] depth++ } } // Len returns the number of items in the tree func (tr *BTree) Len() int { return tr.count } // Delete a value for a key func (tr *BTree) Delete(key interface{}) interface{} { return tr.DeleteHint(key, nil) } // DeleteHint deletes a value for a key using a path hint func (tr *BTree) DeleteHint(key interface{}, hint *PathHint) interface{} { tr.mu.Lock() prev := tr.deleteHint(key, hint) tr.mu.Unlock() return prev } func (tr *BTree) deleteHint(key interface{}, hint *PathHint) interface{} { if tr.root == nil || key == nil { return nil } prev := tr.delete(&tr.root, false, key, tr.less, hint, 0) if prev == nil { return nil } if tr.root.numItems == 0 && !tr.root.leaf { tr.root = tr.root.children[0] } tr.count-- if tr.count == 0 { tr.root = nil } return prev } func (tr *BTree) delete(cn **node, max bool, key interface{}, less func(a, b interface{}) bool, hint *PathHint, depth int, ) interface{} { n := tr.cowLoad(cn) var i int16 var found bool if max { i, found = n.numItems-1, true } else { i, found = n.find(key, less, hint, depth) } if n.leaf { if found { prev := n.items[i] // found the items at the leaf, remove it and return. copy(n.items[i:], n.items[i+1:n.numItems]) n.items[n.numItems-1] = nil n.numItems-- n.count-- return prev } return nil } var prev interface{} if found { if max { i++ prev = tr.delete(&n.children[i], true, "", less, nil, 0) } else { prev = n.items[i] maxItem := tr.delete(&n.children[i], true, "", less, nil, 0) n.items[i] = maxItem } } else { prev = tr.delete(&n.children[i], max, key, less, hint, depth+1) } if prev == nil { return nil } n.count-- if n.children[i].numItems >= minItems { return prev } // merge / rebalance nodes if i == n.numItems { i-- } n.children[i] = tr.cowLoad(&n.children[i]) n.children[i+1] = tr.cowLoad(&n.children[i+1]) if n.children[i].numItems+n.children[i+1].numItems+1 < maxItems { // merge left + item + right n.children[i].items[n.children[i].numItems] = n.items[i] copy(n.children[i].items[n.children[i].numItems+1:], n.children[i+1].items[:n.children[i+1].numItems]) if !n.children[0].leaf { copy(n.children[i].children[n.children[i].numItems+1:], n.children[i+1].children[:n.children[i+1].numItems+1]) } n.children[i].numItems += n.children[i+1].numItems + 1 n.children[i].count += n.children[i+1].count + 1 copy(n.items[i:], n.items[i+1:n.numItems]) copy(n.children[i+1:], n.children[i+2:n.numItems+1]) n.items[n.numItems-1] = nil n.children[n.numItems] = nil n.numItems-- } else if n.children[i].numItems > n.children[i+1].numItems { // move left -> right copy(n.children[i+1].items[1:], n.children[i+1].items[:n.children[i+1].numItems]) if !n.children[0].leaf { copy(n.children[i+1].children[1:], n.children[i+1].children[:n.children[i+1].numItems+1]) } n.children[i+1].items[0] = n.items[i] if !n.children[0].leaf { n.children[i+1].children[0] = n.children[i].children[n.children[i].numItems] n.children[i+1].count += n.children[i+1].children[0].count } n.children[i+1].numItems++ n.children[i+1].count++ n.items[i] = n.children[i].items[n.children[i].numItems-1] n.children[i].items[n.children[i].numItems-1] = nil if !n.children[0].leaf { n.children[i].children[n.children[i].numItems] = nil n.children[i].count -= n.children[i+1].children[0].count } n.children[i].numItems-- n.children[i].count-- } else { // move left <- right n.children[i].items[n.children[i].numItems] = n.items[i] if !n.children[0].leaf { n.children[i].children[n.children[i].numItems+1] = n.children[i+1].children[0] n.children[i].count += n.children[i].children[n.children[i].numItems+1].count } n.children[i].numItems++ n.children[i].count++ n.items[i] = n.children[i+1].items[0] copy(n.children[i+1].items[:], n.children[i+1].items[1:n.children[i+1].numItems]) n.children[i+1].items[n.children[i+1].numItems-1] = nil if !n.children[0].leaf { copy(n.children[i+1].children[:], n.children[i+1].children[1:n.children[i+1].numItems+1]) n.children[i+1].children[n.children[i+1].numItems] = nil n.children[i+1].count -= n.children[i].children[n.children[i].numItems].count } n.children[i+1].numItems-- n.children[i+1].count-- } return prev } // Ascend the tree within the range [pivot, last] // Pass nil for pivot to scan all item in ascending order // Return false to stop iterating func (tr *BTree) Ascend(pivot interface{}, iter func(item interface{}) bool) { tr.mu.RLock() defer tr.mu.RUnlock() if tr.root == nil { return } if pivot == nil { tr.root.scan(iter) } else if tr.root != nil { tr.root.ascend(pivot, tr.less, nil, 0, iter) } } func (n *node) ascend(pivot interface{}, less func(a, b interface{}) bool, hint *PathHint, depth int, iter func(item interface{}) bool, ) bool { i, found := n.find(pivot, less, hint, depth) if !found { if !n.leaf { if !n.children[i].ascend(pivot, less, hint, depth+1, iter) { return false } } } for ; i < n.numItems; i++ { if !iter(n.items[i]) { return false } if !n.leaf { if !n.children[i+1].scan(iter) { return false } } } return true } func (n *node) reverse(iter func(item interface{}) bool) bool { if n.leaf { for i := n.numItems - 1; i >= 0; i-- { if !iter(n.items[i]) { return false } } return true } if !n.children[n.numItems].reverse(iter) { return false } for i := n.numItems - 1; i >= 0; i-- { if !iter(n.items[i]) { return false } if !n.children[i].reverse(iter) { return false } } return true } // Descend the tree within the range [pivot, first] // Pass nil for pivot to scan all item in descending order // Return false to stop iterating func (tr *BTree) Descend(pivot interface{}, iter func(item interface{}) bool) { tr.mu.RLock() defer tr.mu.RUnlock() if tr.root == nil { return } if pivot == nil { tr.root.reverse(iter) } else if tr.root != nil { tr.root.descend(pivot, tr.less, nil, 0, iter) } } func (n *node) descend(pivot interface{}, less func(a, b interface{}) bool, hint *PathHint, depth int, iter func(item interface{}) bool, ) bool { i, found := n.find(pivot, less, hint, depth) if !found { if !n.leaf { if !n.children[i].descend(pivot, less, hint, depth+1, iter) { return false } } i-- } for ; i >= 0; i-- { if !iter(n.items[i]) { return false } if !n.leaf { if !n.children[i].reverse(iter) { return false } } } return true } // Load is for bulk loading pre-sorted items func (tr *BTree) Load(item interface{}) interface{} { if item == nil { panic("nil item") } tr.mu.Lock() defer tr.mu.Unlock() if tr.root == nil { return tr.setHint(item, nil) } n := tr.cowLoad(&tr.root) for { n.count++ // optimistically update counts if n.leaf { if n.numItems < maxItems-2 { if tr.less(n.items[n.numItems-1], item) { n.items[n.numItems] = item n.numItems++ tr.count++ return nil } } break } n = tr.cowLoad(&n.children[n.numItems]) } // revert the counts n = tr.root for { n.count-- if n.leaf { break } n = n.children[n.numItems] } return tr.setHint(item, nil) } // Min returns the minimum item in tree. // Returns nil if the tree has no items. func (tr *BTree) Min() interface{} { tr.mu.RLock() defer tr.mu.RUnlock() if tr.root == nil { return nil } n := tr.root for { if n.leaf { return n.items[0] } n = n.children[0] } } // Max returns the maximum item in tree. // Returns nil if the tree has no items. func (tr *BTree) Max() interface{} { tr.mu.RLock() defer tr.mu.RUnlock() if tr.root == nil { return nil } n := tr.root for { if n.leaf { return n.items[n.numItems-1] } n = n.children[n.numItems] } } // PopMin removes the minimum item in tree and returns it. // Returns nil if the tree has no items. func (tr *BTree) PopMin() interface{} { tr.mu.Lock() defer tr.mu.Unlock() if tr.root == nil { return nil } n := tr.cowLoad(&tr.root) var item interface{} for { n.count-- // optimistically update counts if n.leaf { item = n.items[0] if n.numItems == minItems { break } copy(n.items[:], n.items[1:]) n.items[n.numItems-1] = nil n.numItems-- tr.count-- if tr.count == 0 { tr.root = nil } return item } n = tr.cowLoad(&n.children[0]) } // revert the counts n = tr.root for { n.count++ if n.leaf { break } n = n.children[0] } return tr.deleteHint(item, nil) } // PopMax removes the minimum item in tree and returns it. // Returns nil if the tree has no items. func (tr *BTree) PopMax() interface{} { tr.mu.Lock() defer tr.mu.Unlock() if tr.root == nil { return nil } n := tr.cowLoad(&tr.root) var item interface{} for { n.count-- // optimistically update counts if n.leaf { item = n.items[n.numItems-1] if n.numItems == minItems { break } n.items[n.numItems-1] = nil n.numItems-- tr.count-- if tr.count == 0 { tr.root = nil } return item } n = tr.cowLoad(&n.children[n.numItems]) } // revert the counts n = tr.root for { n.count++ if n.leaf { break } n = n.children[n.numItems] } return tr.deleteHint(item, nil) } // GetAt returns the value at index. // Return nil if the tree is empty or the index is out of bounds. func (tr *BTree) GetAt(index int) interface{} { tr.mu.RLock() defer tr.mu.RUnlock() if tr.root == nil || index < 0 || index >= tr.count { return nil } n := tr.root for { if n.leaf { return n.items[index] } i := 0 for ; i < int(n.numItems); i++ { if index < n.children[i].count { break } else if index == n.children[i].count { return n.items[i] } index -= n.children[i].count + 1 } n = n.children[i] } } // DeleteAt deletes the item at index. // Return nil if the tree is empty or the index is out of bounds. func (tr *BTree) DeleteAt(index int) interface{} { tr.mu.Lock() defer tr.mu.Unlock() if tr.root == nil || index < 0 || index >= tr.count { return nil } var pathbuf [8]uint8 // track the path path := pathbuf[:0] var item interface{} n := tr.cowLoad(&tr.root) outer: for { n.count-- // optimistically update counts if n.leaf { // the index is the item position item = n.items[index] if n.numItems == minItems { path = append(path, uint8(index)) break outer } copy(n.items[index:], n.items[index+1:n.numItems]) n.items[n.numItems-1] = nil n.numItems-- tr.count-- if tr.count == 0 { tr.root = nil } return item } i := 0 for ; i < int(n.numItems); i++ { if index < n.children[i].count { break } else if index == n.children[i].count { item = n.items[i] path = append(path, uint8(i)) break outer } index -= n.children[i].count + 1 } path = append(path, uint8(i)) n = tr.cowLoad(&n.children[i]) } // revert the counts var hint PathHint n = tr.root for i := 0; i < len(path); i++ { if i < len(hint.path) { hint.path[i] = path[i] hint.used[i] = true } n.count++ if !n.leaf { n = n.children[uint8(path[i])] } } return tr.deleteHint(item, &hint) } // Height returns the height of the tree. // Returns zero if tree has no items. func (tr *BTree) Height() int { tr.mu.RLock() defer tr.mu.RUnlock() var height int if tr.root != nil { n := tr.root for { height++ if n.leaf { break } n = n.children[n.numItems] } } return height } // Walk iterates over all items in tree, in order. // The items param will contain one or more items. func (tr *BTree) Walk(iter func(item []interface{})) { tr.mu.RLock() defer tr.mu.RUnlock() if tr.root != nil { tr.root.walk(iter) } } func (n *node) walk(iter func(item []interface{})) { if n.leaf { iter(n.items[:n.numItems]) } else { for i := int16(0); i < n.numItems; i++ { n.children[i].walk(iter) iter(n.items[i : i+1]) } n.children[n.numItems].walk(iter) } } // Copy the tree. This operation is very fast because it only performs a // shadowed copy. func (tr *BTree) Copy() *BTree { tr.mu.Lock() tr.cow = new(cow) tr2 := *tr tr2.mu = new(sync.RWMutex) tr2.cow = new(cow) tr.mu.Unlock() return &tr2 }