/* * Copyright (c) 2013 IBM Corp. * * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Seth Hoenig * Allan Stockdill-Mander * Mike Robertson */ // Portions copyright © 2018 TIBCO Software Inc. // Package mqtt provides an MQTT v3.1.1 client library. package mqtt import ( "bytes" "errors" "fmt" "net" "strings" "sync" "sync/atomic" "time" "github.com/eclipse/paho.mqtt.golang/packets" ) const ( disconnected uint32 = iota connecting reconnecting connected ) // Client is the interface definition for a Client as used by this // library, the interface is primarily to allow mocking tests. // // It is an MQTT v3.1.1 client for communicating // with an MQTT server using non-blocking methods that allow work // to be done in the background. // An application may connect to an MQTT server using: // A plain TCP socket // A secure SSL/TLS socket // A websocket // To enable ensured message delivery at Quality of Service (QoS) levels // described in the MQTT spec, a message persistence mechanism must be // used. This is done by providing a type which implements the Store // interface. For convenience, FileStore and MemoryStore are provided // implementations that should be sufficient for most use cases. More // information can be found in their respective documentation. // Numerous connection options may be specified by configuring a // and then supplying a ClientOptions type. type Client interface { // IsConnected returns a bool signifying whether // the client is connected or not. IsConnected() bool // IsConnectionOpen return a bool signifying whether the client has an active // connection to mqtt broker, i.e not in disconnected or reconnect mode IsConnectionOpen() bool // Connect will create a connection to the message broker, by default // it will attempt to connect at v3.1.1 and auto retry at v3.1 if that // fails Connect() Token // Disconnect will end the connection with the server, but not before waiting // the specified number of milliseconds to wait for existing work to be // completed. Disconnect(quiesce uint) // Publish will publish a message with the specified QoS and content // to the specified topic. // Returns a token to track delivery of the message to the broker Publish(topic string, qos byte, retained bool, payload interface{}) Token // Subscribe starts a new subscription. Provide a MessageHandler to be executed when // a message is published on the topic provided, or nil for the default handler Subscribe(topic string, qos byte, callback MessageHandler) Token // SubscribeMultiple starts a new subscription for multiple topics. Provide a MessageHandler to // be executed when a message is published on one of the topics provided, or nil for the // default handler SubscribeMultiple(filters map[string]byte, callback MessageHandler) Token // Unsubscribe will end the subscription from each of the topics provided. // Messages published to those topics from other clients will no longer be // received. Unsubscribe(topics ...string) Token // AddRoute allows you to add a handler for messages on a specific topic // without making a subscription. For example having a different handler // for parts of a wildcard subscription AddRoute(topic string, callback MessageHandler) // OptionsReader returns a ClientOptionsReader which is a copy of the clientoptions // in use by the client. OptionsReader() ClientOptionsReader } // client implements the Client interface type client struct { lastSent atomic.Value // time.Time - the last time a packet was successfully sent to network lastReceived atomic.Value // time.Time - the last time a packet was successfully received from network pingOutstanding int32 // set to 1 if a ping has been sent but response not ret received status uint32 // see const definitions at top of file for possible values sync.RWMutex // Protects the above two variables (note: atomic writes are also used somewhat inconsistently) messageIds // effectively a map from message id to token completor obound chan *PacketAndToken // outgoing publish packet oboundP chan *PacketAndToken // outgoing 'priority' packet (anything other than publish) msgRouter *router // routes topics to handlers persist Store options ClientOptions optionsMu sync.Mutex // Protects the options in a few limited cases where needed for testing conn net.Conn // the network connection, must only be set with connMu locked (only used when starting/stopping workers) connMu sync.Mutex // mutex for the connection (again only used in two functions) stop chan struct{} // Closed to request that workers stop workers sync.WaitGroup // used to wait for workers to complete (ping, keepalive, errwatch, resume) commsStopped chan struct{} // closed when the comms routines have stopped (kept running until after workers have closed to avoid deadlocks) } // NewClient will create an MQTT v3.1.1 client with all of the options specified // in the provided ClientOptions. The client must have the Connect method called // on it before it may be used. This is to make sure resources (such as a net // connection) are created before the application is actually ready. func NewClient(o *ClientOptions) Client { c := &client{} c.options = *o if c.options.Store == nil { c.options.Store = NewMemoryStore() } switch c.options.ProtocolVersion { case 3, 4: c.options.protocolVersionExplicit = true case 0x83, 0x84: c.options.protocolVersionExplicit = true default: c.options.ProtocolVersion = 4 c.options.protocolVersionExplicit = false } c.persist = c.options.Store c.status = disconnected c.messageIds = messageIds{index: make(map[uint16]tokenCompletor)} c.msgRouter = newRouter() c.msgRouter.setDefaultHandler(c.options.DefaultPublishHandler) c.obound = make(chan *PacketAndToken) c.oboundP = make(chan *PacketAndToken) return c } // AddRoute allows you to add a handler for messages on a specific topic // without making a subscription. For example having a different handler // for parts of a wildcard subscription func (c *client) AddRoute(topic string, callback MessageHandler) { if callback != nil { c.msgRouter.addRoute(topic, callback) } } // IsConnected returns a bool signifying whether // the client is connected or not. // connected means that the connection is up now OR it will // be established/reestablished automatically when possible func (c *client) IsConnected() bool { c.RLock() defer c.RUnlock() status := atomic.LoadUint32(&c.status) switch { case status == connected: return true case c.options.AutoReconnect && status > connecting: return true case c.options.ConnectRetry && status == connecting: return true default: return false } } // IsConnectionOpen return a bool signifying whether the client has an active // connection to mqtt broker, i.e not in disconnected or reconnect mode func (c *client) IsConnectionOpen() bool { c.RLock() defer c.RUnlock() status := atomic.LoadUint32(&c.status) switch { case status == connected: return true default: return false } } func (c *client) connectionStatus() uint32 { c.RLock() defer c.RUnlock() status := atomic.LoadUint32(&c.status) return status } func (c *client) setConnected(status uint32) { c.Lock() defer c.Unlock() atomic.StoreUint32(&c.status, status) } // ErrNotConnected is the error returned from function calls that are // made when the client is not connected to a broker var ErrNotConnected = errors.New("not Connected") // Connect will create a connection to the message broker, by default // it will attempt to connect at v3.1.1 and auto retry at v3.1 if that // fails // Note: If using QOS1+ and CleanSession=false it is advisable to add // routes (or a DefaultPublishHandler) prior to calling Connect() // because queued messages may be delivered immediately post connection func (c *client) Connect() Token { t := newToken(packets.Connect).(*ConnectToken) DEBUG.Println(CLI, "Connect()") if c.options.ConnectRetry && atomic.LoadUint32(&c.status) != disconnected { // if in any state other than disconnected and ConnectRetry is // enabled then the connection will come up automatically // client can assume connection is up WARN.Println(CLI, "Connect() called but not disconnected") t.returnCode = packets.Accepted t.flowComplete() return t } c.persist.Open() if c.options.ConnectRetry { c.reserveStoredPublishIDs() // Reserve IDs to allow publish before connect complete } c.setConnected(connecting) go func() { if len(c.options.Servers) == 0 { t.setError(fmt.Errorf("no servers defined to connect to")) return } RETRYCONN: var conn net.Conn var rc byte var err error conn, rc, t.sessionPresent, err = c.attemptConnection() if err != nil { if c.options.ConnectRetry { DEBUG.Println(CLI, "Connect failed, sleeping for", int(c.options.ConnectRetryInterval.Seconds()), "seconds and will then retry") time.Sleep(c.options.ConnectRetryInterval) if atomic.LoadUint32(&c.status) == connecting { goto RETRYCONN } } ERROR.Println(CLI, "Failed to connect to a broker") c.setConnected(disconnected) c.persist.Close() t.returnCode = rc t.setError(err) return } inboundFromStore := make(chan packets.ControlPacket) // there may be some inbound comms packets in the store that are awaiting processing if c.startCommsWorkers(conn, inboundFromStore) { // Take care of any messages in the store if !c.options.CleanSession { c.resume(c.options.ResumeSubs, inboundFromStore) } else { c.persist.Reset() } } else { WARN.Println(CLI, "Connect() called but connection established in another goroutine") } close(inboundFromStore) t.flowComplete() DEBUG.Println(CLI, "exit startClient") }() return t } // internal function used to reconnect the client when it loses its connection func (c *client) reconnect() { DEBUG.Println(CLI, "enter reconnect") var ( sleep = 1 * time.Second conn net.Conn ) for { if nil != c.options.OnReconnecting { c.options.OnReconnecting(c, &c.options) } var err error conn, _, _, err = c.attemptConnection() if err == nil { break } DEBUG.Println(CLI, "Reconnect failed, sleeping for", int(sleep.Seconds()), "seconds:", err) time.Sleep(sleep) if sleep < c.options.MaxReconnectInterval { sleep *= 2 } if sleep > c.options.MaxReconnectInterval { sleep = c.options.MaxReconnectInterval } // Disconnect may have been called if atomic.LoadUint32(&c.status) == disconnected { break } } // Disconnect() must have been called while we were trying to reconnect. if c.connectionStatus() == disconnected { if conn != nil { conn.Close() } DEBUG.Println(CLI, "Client moved to disconnected state while reconnecting, abandoning reconnect") return } inboundFromStore := make(chan packets.ControlPacket) // there may be some inbound comms packets in the store that are awaiting processing if c.startCommsWorkers(conn, inboundFromStore) { c.resume(c.options.ResumeSubs, inboundFromStore) } close(inboundFromStore) } // attemptConnection makes a single attempt to connect to each of the brokers // the protocol version to use is passed in (as c.options.ProtocolVersion) // Note: Does not set c.conn in order to minimise race conditions // Returns: // net.Conn - Connected network connection // byte - Return code (packets.Accepted indicates a successful connection). // bool - SessionPresent flag from the connect ack (only valid if packets.Accepted) // err - Error (err != nil guarantees that conn has been set to active connection). func (c *client) attemptConnection() (net.Conn, byte, bool, error) { protocolVersion := c.options.ProtocolVersion var ( sessionPresent bool conn net.Conn err error rc byte ) c.optionsMu.Lock() // Protect c.options.Servers so that servers can be added in test cases brokers := c.options.Servers c.optionsMu.Unlock() for _, broker := range brokers { cm := newConnectMsgFromOptions(&c.options, broker) DEBUG.Println(CLI, "about to write new connect msg") CONN: // Start by opening the network connection (tcp, tls, ws) etc conn, err = openConnection(broker, c.options.TLSConfig, c.options.ConnectTimeout, c.options.HTTPHeaders, c.options.WebsocketOptions) if err != nil { ERROR.Println(CLI, err.Error()) WARN.Println(CLI, "failed to connect to broker, trying next") rc = packets.ErrNetworkError continue } DEBUG.Println(CLI, "socket connected to broker") // Now we send the perform the MQTT connection handshake rc, sessionPresent, err = connectMQTT(conn, cm, protocolVersion) if rc == packets.Accepted { break // successfully connected } // We may be have to attempt the connection with MQTT 3.1 if conn != nil { conn.Close() } if !c.options.protocolVersionExplicit && protocolVersion == 4 { // try falling back to 3.1? DEBUG.Println(CLI, "Trying reconnect using MQTT 3.1 protocol") protocolVersion = 3 goto CONN } if c.options.protocolVersionExplicit { // to maintain logging from previous version ERROR.Println(CLI, "Connecting to", broker, "CONNACK was not CONN_ACCEPTED, but rather", packets.ConnackReturnCodes[rc]) } } // If the connection was successful we set member variable and lock in the protocol version for future connection attempts (and users) if rc == packets.Accepted { c.options.ProtocolVersion = protocolVersion c.options.protocolVersionExplicit = true } else { // Maintain same error format as used previously if rc != packets.ErrNetworkError { // mqtt error err = packets.ConnErrors[rc] } else { // network error (if this occurred in ConnectMQTT then err will be nil) err = fmt.Errorf("%s : %s", packets.ConnErrors[rc], err) } } return conn, rc, sessionPresent, err } // Disconnect will end the connection with the server, but not before waiting // the specified number of milliseconds to wait for existing work to be // completed. func (c *client) Disconnect(quiesce uint) { status := atomic.LoadUint32(&c.status) if status == connected { DEBUG.Println(CLI, "disconnecting") c.setConnected(disconnected) dm := packets.NewControlPacket(packets.Disconnect).(*packets.DisconnectPacket) dt := newToken(packets.Disconnect) c.oboundP <- &PacketAndToken{p: dm, t: dt} // wait for work to finish, or quiesce time consumed DEBUG.Println(CLI, "calling WaitTimeout") dt.WaitTimeout(time.Duration(quiesce) * time.Millisecond) DEBUG.Println(CLI, "WaitTimeout done") } else { WARN.Println(CLI, "Disconnect() called but not connected (disconnected/reconnecting)") c.setConnected(disconnected) } c.disconnect() } // forceDisconnect will end the connection with the mqtt broker immediately (used for tests only) func (c *client) forceDisconnect() { if !c.IsConnected() { WARN.Println(CLI, "already disconnected") return } c.setConnected(disconnected) DEBUG.Println(CLI, "forcefully disconnecting") c.disconnect() } // disconnect cleans up after a final disconnection (user requested so no auto reconnection) func (c *client) disconnect() { done := c.stopCommsWorkers() if done != nil { <-done // Wait until the disconnect is complete (to limit chance that another connection will be started) DEBUG.Println(CLI, "forcefully disconnecting") c.messageIds.cleanUp() DEBUG.Println(CLI, "disconnected") c.persist.Close() } } // internalConnLost cleanup when connection is lost or an error occurs // Note: This function will not block func (c *client) internalConnLost(err error) { // It is possible that internalConnLost will be called multiple times simultaneously // (including after sending a DisconnectPacket) as such we only do cleanup etc if the // routines were actually running and are not being disconnected at users request DEBUG.Println(CLI, "internalConnLost called") stopDone := c.stopCommsWorkers() if stopDone != nil { // stopDone will be nil if workers already in the process of stopping or stopped go func() { DEBUG.Println(CLI, "internalConnLost waiting on workers") <-stopDone DEBUG.Println(CLI, "internalConnLost workers stopped") if c.options.CleanSession && !c.options.AutoReconnect { c.messageIds.cleanUp() } if c.options.AutoReconnect { c.setConnected(reconnecting) go c.reconnect() } else { c.setConnected(disconnected) } if c.options.OnConnectionLost != nil { go c.options.OnConnectionLost(c, err) } DEBUG.Println(CLI, "internalConnLost complete") }() } } // startCommsWorkers is called when the connection is up. It starts off all of the routines needed to process incoming and // outgoing messages. // Returns true if the comms workers were started (i.e. they were not already running) func (c *client) startCommsWorkers(conn net.Conn, inboundFromStore <-chan packets.ControlPacket) bool { DEBUG.Println(CLI, "startCommsWorkers called") c.connMu.Lock() defer c.connMu.Unlock() if c.conn != nil { WARN.Println(CLI, "startCommsWorkers called when commsworkers already running") conn.Close() // No use for the new network connection return false } c.conn = conn // Store the connection c.stop = make(chan struct{}) if c.options.KeepAlive != 0 { atomic.StoreInt32(&c.pingOutstanding, 0) c.lastReceived.Store(time.Now()) c.lastSent.Store(time.Now()) c.workers.Add(1) go keepalive(c, conn) } // matchAndDispatch will process messages received from the network. It may generate acknowledgements // It will complete when incomingPubChan is closed and will close ackOut prior to exiting incomingPubChan := make(chan *packets.PublishPacket) c.workers.Add(1) // Done will be called when ackOut is closed ackOut := c.msgRouter.matchAndDispatch(incomingPubChan, c.options.Order, c) c.setConnected(connected) DEBUG.Println(CLI, "client is connected/reconnected") if c.options.OnConnect != nil { go c.options.OnConnect(c) } // c.oboundP and c.obound need to stay active for the life of the client because, depending upon the options, // messages may be published while the client is disconnected (they will block unless in a goroutine). However // to keep the comms routines clean we want to shutdown the input messages it uses so create out own channels // and copy data across. commsobound := make(chan *PacketAndToken) // outgoing publish packets commsoboundP := make(chan *PacketAndToken) // outgoing 'priority' packet c.workers.Add(1) go func() { defer c.workers.Done() for { select { case msg := <-c.oboundP: commsoboundP <- msg case msg := <-c.obound: commsobound <- msg case msg, ok := <-ackOut: if !ok { ackOut = nil // ignore channel going forward c.workers.Done() // matchAndDispatch has completed continue // await next message } commsoboundP <- msg case <-c.stop: // Attempt to transmit any outstanding acknowledgements (this may well fail but should work if this is a clean disconnect) if ackOut != nil { for msg := range ackOut { commsoboundP <- msg } c.workers.Done() // matchAndDispatch has completed } close(commsoboundP) // Nothing sending to these channels anymore so close them and allow comms routines to exit close(commsobound) DEBUG.Println(CLI, "startCommsWorkers output redirector finished") return } } }() commsIncomingPub, commsErrors := startComms(c.conn, c, inboundFromStore, commsoboundP, commsobound) c.commsStopped = make(chan struct{}) go func() { for { if commsIncomingPub == nil && commsErrors == nil { break } select { case pub, ok := <-commsIncomingPub: if !ok { // Incoming comms has shutdown close(incomingPubChan) // stop the router commsIncomingPub = nil continue } incomingPubChan <- pub case err, ok := <-commsErrors: if !ok { commsErrors = nil continue } ERROR.Println(CLI, "Connect comms goroutine - error triggered", err) c.internalConnLost(err) // no harm in calling this if the connection is already down (or shutdown is in progress) continue } } DEBUG.Println(CLI, "incoming comms goroutine done") close(c.commsStopped) }() DEBUG.Println(CLI, "startCommsWorkers done") return true } // stopWorkersAndComms - Cleanly shuts down worker go routines (including the comms routines) and waits until everything has stopped // Returns nil it workers did not need to be stopped; otherwise returns a channel which will be closed when the stop is complete // Note: This may block so run as a go routine if calling from any of the comms routines func (c *client) stopCommsWorkers() chan struct{} { DEBUG.Println(CLI, "stopCommsWorkers called") // It is possible that this function will be called multiple times simultaneously due to the way things get shutdown c.connMu.Lock() if c.conn == nil { DEBUG.Println(CLI, "stopCommsWorkers done (not running)") c.connMu.Unlock() return nil } // It is important that everything is stopped in the correct order to avoid deadlocks. The main issue here is // the router because it both receives incoming publish messages and also sends outgoing acknowledgements. To // avoid issues we signal the workers to stop and close the connection (it is probably already closed but // there is no harm in being sure). We can then wait for the workers to finnish before closing outbound comms // channels which will allow the comms routines to exit. // We stop all non-comms related workers first (ping, keepalive, errwatch, resume etc) so they don't get blocked waiting on comms close(c.stop) // Signal for workers to stop c.conn.Close() // Possible that this is already closed but no harm in closing again c.conn = nil // Important that this is the only place that this is set to nil c.connMu.Unlock() // As the connection is now nil we can unlock the mu (allowing subsequent calls to exit immediately) doneChan := make(chan struct{}) go func() { DEBUG.Println(CLI, "stopCommsWorkers waiting for workers") c.workers.Wait() // Stopping the workers will allow the comms routines to exit; we wait for these to complete DEBUG.Println(CLI, "stopCommsWorkers waiting for comms") <-c.commsStopped // wait for comms routine to stop DEBUG.Println(CLI, "stopCommsWorkers done") close(doneChan) }() return doneChan } // Publish will publish a message with the specified QoS and content // to the specified topic. // Returns a token to track delivery of the message to the broker func (c *client) Publish(topic string, qos byte, retained bool, payload interface{}) Token { token := newToken(packets.Publish).(*PublishToken) DEBUG.Println(CLI, "enter Publish") switch { case !c.IsConnected(): token.setError(ErrNotConnected) return token case c.connectionStatus() == reconnecting && qos == 0: token.flowComplete() return token } pub := packets.NewControlPacket(packets.Publish).(*packets.PublishPacket) pub.Qos = qos pub.TopicName = topic pub.Retain = retained switch p := payload.(type) { case string: pub.Payload = []byte(p) case []byte: pub.Payload = p case bytes.Buffer: pub.Payload = p.Bytes() default: token.setError(fmt.Errorf("unknown payload type")) return token } if pub.Qos != 0 && pub.MessageID == 0 { mID := c.getID(token) if mID == 0 { token.setError(fmt.Errorf("no message IDs available")) return token } pub.MessageID = mID token.messageID = mID } persistOutbound(c.persist, pub) switch c.connectionStatus() { case connecting: DEBUG.Println(CLI, "storing publish message (connecting), topic:", topic) case reconnecting: DEBUG.Println(CLI, "storing publish message (reconnecting), topic:", topic) default: DEBUG.Println(CLI, "sending publish message, topic:", topic) publishWaitTimeout := c.options.WriteTimeout if publishWaitTimeout == 0 { publishWaitTimeout = time.Second * 30 } select { case c.obound <- &PacketAndToken{p: pub, t: token}: case <-time.After(publishWaitTimeout): token.setError(errors.New("publish was broken by timeout")) } } return token } // Subscribe starts a new subscription. Provide a MessageHandler to be executed when // a message is published on the topic provided. // // Please note: you should try to keep the execution time of the callback to be // as low as possible, especially when SetOrderMatters(true) (the default) is in // place. Blocking calls in message handlers might otherwise delay delivery to // other message handlers. func (c *client) Subscribe(topic string, qos byte, callback MessageHandler) Token { token := newToken(packets.Subscribe).(*SubscribeToken) DEBUG.Println(CLI, "enter Subscribe") if !c.IsConnected() { token.setError(ErrNotConnected) return token } if !c.IsConnectionOpen() { switch { case !c.options.ResumeSubs: // if not connected and resumesubs not set this sub will be thrown away token.setError(fmt.Errorf("not currently connected and ResumeSubs not set")) return token case c.options.CleanSession && c.connectionStatus() == reconnecting: // if reconnecting and cleansession is true this sub will be thrown away token.setError(fmt.Errorf("reconnecting state and cleansession is true")) return token } } sub := packets.NewControlPacket(packets.Subscribe).(*packets.SubscribePacket) if err := validateTopicAndQos(topic, qos); err != nil { token.setError(err) return token } sub.Topics = append(sub.Topics, topic) sub.Qoss = append(sub.Qoss, qos) if strings.HasPrefix(topic, "$share/") { topic = strings.Join(strings.Split(topic, "/")[2:], "/") } if strings.HasPrefix(topic, "$queue/") { topic = strings.TrimPrefix(topic, "$queue/") } if callback != nil { c.msgRouter.addRoute(topic, callback) } token.subs = append(token.subs, topic) if sub.MessageID == 0 { mID := c.getID(token) if mID == 0 { token.setError(fmt.Errorf("no message IDs available")) return token } sub.MessageID = mID token.messageID = mID } DEBUG.Println(CLI, sub.String()) persistOutbound(c.persist, sub) switch c.connectionStatus() { case connecting: DEBUG.Println(CLI, "storing subscribe message (connecting), topic:", topic) case reconnecting: DEBUG.Println(CLI, "storing subscribe message (reconnecting), topic:", topic) default: DEBUG.Println(CLI, "sending subscribe message, topic:", topic) subscribeWaitTimeout := c.options.WriteTimeout if subscribeWaitTimeout == 0 { subscribeWaitTimeout = time.Second * 30 } select { case c.oboundP <- &PacketAndToken{p: sub, t: token}: case <-time.After(subscribeWaitTimeout): token.setError(errors.New("subscribe was broken by timeout")) } } DEBUG.Println(CLI, "exit Subscribe") return token } // SubscribeMultiple starts a new subscription for multiple topics. Provide a MessageHandler to // be executed when a message is published on one of the topics provided. func (c *client) SubscribeMultiple(filters map[string]byte, callback MessageHandler) Token { var err error token := newToken(packets.Subscribe).(*SubscribeToken) DEBUG.Println(CLI, "enter SubscribeMultiple") if !c.IsConnected() { token.setError(ErrNotConnected) return token } if !c.IsConnectionOpen() { switch { case !c.options.ResumeSubs: // if not connected and resumesubs not set this sub will be thrown away token.setError(fmt.Errorf("not currently connected and ResumeSubs not set")) return token case c.options.CleanSession && c.connectionStatus() == reconnecting: // if reconnecting and cleansession is true this sub will be thrown away token.setError(fmt.Errorf("reconnecting state and cleansession is true")) return token } } sub := packets.NewControlPacket(packets.Subscribe).(*packets.SubscribePacket) if sub.Topics, sub.Qoss, err = validateSubscribeMap(filters); err != nil { token.setError(err) return token } if callback != nil { for topic := range filters { c.msgRouter.addRoute(topic, callback) } } token.subs = make([]string, len(sub.Topics)) copy(token.subs, sub.Topics) if sub.MessageID == 0 { mID := c.getID(token) if mID == 0 { token.setError(fmt.Errorf("no message IDs available")) return token } sub.MessageID = mID token.messageID = mID } persistOutbound(c.persist, sub) switch c.connectionStatus() { case connecting: DEBUG.Println(CLI, "storing subscribe message (connecting), topics:", sub.Topics) case reconnecting: DEBUG.Println(CLI, "storing subscribe message (reconnecting), topics:", sub.Topics) default: DEBUG.Println(CLI, "sending subscribe message, topics:", sub.Topics) subscribeWaitTimeout := c.options.WriteTimeout if subscribeWaitTimeout == 0 { subscribeWaitTimeout = time.Second * 30 } select { case c.oboundP <- &PacketAndToken{p: sub, t: token}: case <-time.After(subscribeWaitTimeout): token.setError(errors.New("subscribe was broken by timeout")) } } DEBUG.Println(CLI, "exit SubscribeMultiple") return token } // reserveStoredPublishIDs reserves the ids for publish packets in the persistent store to ensure these are not duplicated func (c *client) reserveStoredPublishIDs() { // The resume function sets the stored id for publish packets only (some other packets // will get new ids in net code). This means that the only keys we need to ensure are // unique are the publish ones (and these will completed/replaced in resume() ) if !c.options.CleanSession { storedKeys := c.persist.All() for _, key := range storedKeys { packet := c.persist.Get(key) if packet == nil { continue } switch packet.(type) { case *packets.PublishPacket: details := packet.Details() token := &PlaceHolderToken{id: details.MessageID} c.claimID(token, details.MessageID) } } } } // Load all stored messages and resend them // Call this to ensure QOS > 1,2 even after an application crash // Note: This function will exit if c.stop is closed (this allows the shutdown to proceed avoiding a potential deadlock) // func (c *client) resume(subscription bool, ibound chan packets.ControlPacket) { DEBUG.Println(STR, "enter Resume") storedKeys := c.persist.All() for _, key := range storedKeys { packet := c.persist.Get(key) if packet == nil { DEBUG.Println(STR, fmt.Sprintf("resume found NIL packet (%s)", key)) continue } details := packet.Details() if isKeyOutbound(key) { switch packet.(type) { case *packets.SubscribePacket: if subscription { DEBUG.Println(STR, fmt.Sprintf("loaded pending subscribe (%d)", details.MessageID)) subPacket := packet.(*packets.SubscribePacket) token := newToken(packets.Subscribe).(*SubscribeToken) token.messageID = details.MessageID token.subs = append(token.subs, subPacket.Topics...) c.claimID(token, details.MessageID) select { case c.oboundP <- &PacketAndToken{p: packet, t: token}: case <-c.stop: DEBUG.Println(STR, "resume exiting due to stop") return } } else { c.persist.Del(key) // Unsubscribe packets should not be retained following a reconnect } case *packets.UnsubscribePacket: if subscription { DEBUG.Println(STR, fmt.Sprintf("loaded pending unsubscribe (%d)", details.MessageID)) token := newToken(packets.Unsubscribe).(*UnsubscribeToken) select { case c.oboundP <- &PacketAndToken{p: packet, t: token}: case <-c.stop: DEBUG.Println(STR, "resume exiting due to stop") return } } else { c.persist.Del(key) // Unsubscribe packets should not be retained following a reconnect } case *packets.PubrelPacket: DEBUG.Println(STR, fmt.Sprintf("loaded pending pubrel (%d)", details.MessageID)) select { case c.oboundP <- &PacketAndToken{p: packet, t: nil}: case <-c.stop: DEBUG.Println(STR, "resume exiting due to stop") return } case *packets.PublishPacket: token := newToken(packets.Publish).(*PublishToken) token.messageID = details.MessageID c.claimID(token, details.MessageID) DEBUG.Println(STR, fmt.Sprintf("loaded pending publish (%d)", details.MessageID)) DEBUG.Println(STR, details) select { case c.obound <- &PacketAndToken{p: packet, t: token}: case <-c.stop: DEBUG.Println(STR, "resume exiting due to stop") return } default: ERROR.Println(STR, "invalid message type in store (discarded)") c.persist.Del(key) } } else { switch packet.(type) { case *packets.PubrelPacket: DEBUG.Println(STR, fmt.Sprintf("loaded pending incomming (%d)", details.MessageID)) select { case ibound <- packet: case <-c.stop: DEBUG.Println(STR, "resume exiting due to stop (ibound <- packet)") return } default: ERROR.Println(STR, "invalid message type in store (discarded)") c.persist.Del(key) } } } DEBUG.Println(STR, "exit resume") } // Unsubscribe will end the subscription from each of the topics provided. // Messages published to those topics from other clients will no longer be // received. func (c *client) Unsubscribe(topics ...string) Token { token := newToken(packets.Unsubscribe).(*UnsubscribeToken) DEBUG.Println(CLI, "enter Unsubscribe") if !c.IsConnected() { token.setError(ErrNotConnected) return token } if !c.IsConnectionOpen() { switch { case !c.options.ResumeSubs: // if not connected and resumesubs not set this unsub will be thrown away token.setError(fmt.Errorf("not currently connected and ResumeSubs not set")) return token case c.options.CleanSession && c.connectionStatus() == reconnecting: // if reconnecting and cleansession is true this unsub will be thrown away token.setError(fmt.Errorf("reconnecting state and cleansession is true")) return token } } unsub := packets.NewControlPacket(packets.Unsubscribe).(*packets.UnsubscribePacket) unsub.Topics = make([]string, len(topics)) copy(unsub.Topics, topics) if unsub.MessageID == 0 { mID := c.getID(token) if mID == 0 { token.setError(fmt.Errorf("no message IDs available")) return token } unsub.MessageID = mID token.messageID = mID } persistOutbound(c.persist, unsub) switch c.connectionStatus() { case connecting: DEBUG.Println(CLI, "storing unsubscribe message (connecting), topics:", topics) case reconnecting: DEBUG.Println(CLI, "storing unsubscribe message (reconnecting), topics:", topics) default: DEBUG.Println(CLI, "sending unsubscribe message, topics:", topics) subscribeWaitTimeout := c.options.WriteTimeout if subscribeWaitTimeout == 0 { subscribeWaitTimeout = time.Second * 30 } select { case c.oboundP <- &PacketAndToken{p: unsub, t: token}: for _, topic := range topics { c.msgRouter.deleteRoute(topic) } case <-time.After(subscribeWaitTimeout): token.setError(errors.New("unsubscribe was broken by timeout")) } } DEBUG.Println(CLI, "exit Unsubscribe") return token } // OptionsReader returns a ClientOptionsReader which is a copy of the clientoptions // in use by the client. func (c *client) OptionsReader() ClientOptionsReader { r := ClientOptionsReader{options: &c.options} return r } // DefaultConnectionLostHandler is a definition of a function that simply // reports to the DEBUG log the reason for the client losing a connection. func DefaultConnectionLostHandler(client Client, reason error) { DEBUG.Println("Connection lost:", reason.Error()) } // UpdateLastReceived - Will be called whenever a packet is received off the network // This is used by the keepalive routine to func (c *client) UpdateLastReceived() { if c.options.KeepAlive != 0 { c.lastReceived.Store(time.Now()) } } // UpdateLastReceived - Will be called whenever a packet is successfully transmitted to the network func (c *client) UpdateLastSent() { if c.options.KeepAlive != 0 { c.lastSent.Store(time.Now()) } } // getWriteTimeOut returns the writetimeout (duration to wait when writing to the connection) or 0 if none func (c *client) getWriteTimeOut() time.Duration { return c.options.WriteTimeout } // persistOutbound adds the packet to the outbound store func (c *client) persistOutbound(m packets.ControlPacket) { persistOutbound(c.persist, m) } // persistInbound adds the packet to the inbound store func (c *client) persistInbound(m packets.ControlPacket) { persistInbound(c.persist, m) } // pingRespReceived will be called by the network routines when a ping response is received func (c *client) pingRespReceived() { atomic.StoreInt32(&c.pingOutstanding, 0) }