package zstd import ( "errors" "fmt" "runtime" "strings" ) // EOption is an option for creating a encoder. type EOption func(*encoderOptions) error // options retains accumulated state of multiple options. type encoderOptions struct { concurrent int level EncoderLevel single *bool pad int blockSize int windowSize int crc bool fullZero bool noEntropy bool allLitEntropy bool customWindow bool customALEntropy bool dict *dict } func (o *encoderOptions) setDefault() { *o = encoderOptions{ // use less ram: true for now, but may change. concurrent: runtime.GOMAXPROCS(0), crc: true, single: nil, blockSize: 1 << 16, windowSize: 8 << 20, level: SpeedDefault, } } // encoder returns an encoder with the selected options. func (o encoderOptions) encoder() encoder { switch o.level { case SpeedDefault: return &doubleFastEncoder{fastEncoder: fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}}} case SpeedBetterCompression: return &betterFastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}} case SpeedFastest: return &fastEncoder{fastBase: fastBase{maxMatchOff: int32(o.windowSize)}} } panic("unknown compression level") } // WithEncoderCRC will add CRC value to output. // Output will be 4 bytes larger. func WithEncoderCRC(b bool) EOption { return func(o *encoderOptions) error { o.crc = b; return nil } } // WithEncoderConcurrency will set the concurrency, // meaning the maximum number of decoders to run concurrently. // The value supplied must be at least 1. // By default this will be set to GOMAXPROCS. func WithEncoderConcurrency(n int) EOption { return func(o *encoderOptions) error { if n <= 0 { return fmt.Errorf("concurrency must be at least 1") } o.concurrent = n return nil } } // WithWindowSize will set the maximum allowed back-reference distance. // The value must be a power of two between MinWindowSize and MaxWindowSize. // A larger value will enable better compression but allocate more memory and, // for above-default values, take considerably longer. // The default value is determined by the compression level. func WithWindowSize(n int) EOption { return func(o *encoderOptions) error { switch { case n < MinWindowSize: return fmt.Errorf("window size must be at least %d", MinWindowSize) case n > MaxWindowSize: return fmt.Errorf("window size must be at most %d", MaxWindowSize) case (n & (n - 1)) != 0: return errors.New("window size must be a power of 2") } o.windowSize = n o.customWindow = true if o.blockSize > o.windowSize { o.blockSize = o.windowSize } return nil } } // WithEncoderPadding will add padding to all output so the size will be a multiple of n. // This can be used to obfuscate the exact output size or make blocks of a certain size. // The contents will be a skippable frame, so it will be invisible by the decoder. // n must be > 0 and <= 1GB, 1<<30 bytes. // The padded area will be filled with data from crypto/rand.Reader. // If `EncodeAll` is used with data already in the destination, the total size will be multiple of this. func WithEncoderPadding(n int) EOption { return func(o *encoderOptions) error { if n <= 0 { return fmt.Errorf("padding must be at least 1") } // No need to waste our time. if n == 1 { o.pad = 0 } if n > 1<<30 { return fmt.Errorf("padding must less than 1GB (1<<30 bytes) ") } o.pad = n return nil } } // EncoderLevel predefines encoder compression levels. // Only use the constants made available, since the actual mapping // of these values are very likely to change and your compression could change // unpredictably when upgrading the library. type EncoderLevel int const ( speedNotSet EncoderLevel = iota // SpeedFastest will choose the fastest reasonable compression. // This is roughly equivalent to the fastest Zstandard mode. SpeedFastest // SpeedDefault is the default "pretty fast" compression option. // This is roughly equivalent to the default Zstandard mode (level 3). SpeedDefault // SpeedBetterCompression will yield better compression than the default. // Currently it is about zstd level 7-8 with ~ 2x-3x the default CPU usage. // By using this, notice that CPU usage may go up in the future. SpeedBetterCompression // speedLast should be kept as the last actual compression option. // The is not for external usage, but is used to keep track of the valid options. speedLast // SpeedBestCompression will choose the best available compression option. // For now this is not implemented. SpeedBestCompression = SpeedBetterCompression ) // EncoderLevelFromString will convert a string representation of an encoding level back // to a compression level. The compare is not case sensitive. // If the string wasn't recognized, (false, SpeedDefault) will be returned. func EncoderLevelFromString(s string) (bool, EncoderLevel) { for l := EncoderLevel(speedNotSet + 1); l < speedLast; l++ { if strings.EqualFold(s, l.String()) { return true, l } } return false, SpeedDefault } // EncoderLevelFromZstd will return an encoder level that closest matches the compression // ratio of a specific zstd compression level. // Many input values will provide the same compression level. func EncoderLevelFromZstd(level int) EncoderLevel { switch { case level < 3: return SpeedFastest case level >= 3 && level < 6: return SpeedDefault case level > 5: return SpeedBetterCompression } return SpeedDefault } // String provides a string representation of the compression level. func (e EncoderLevel) String() string { switch e { case SpeedFastest: return "fastest" case SpeedDefault: return "default" case SpeedBetterCompression: return "better" default: return "invalid" } } // WithEncoderLevel specifies a predefined compression level. func WithEncoderLevel(l EncoderLevel) EOption { return func(o *encoderOptions) error { switch { case l <= speedNotSet || l >= speedLast: return fmt.Errorf("unknown encoder level") } o.level = l if !o.customWindow { switch o.level { case SpeedFastest: o.windowSize = 4 << 20 case SpeedDefault: o.windowSize = 8 << 20 case SpeedBetterCompression: o.windowSize = 16 << 20 } } if !o.customALEntropy { o.allLitEntropy = l > SpeedFastest } return nil } } // WithZeroFrames will encode 0 length input as full frames. // This can be needed for compatibility with zstandard usage, // but is not needed for this package. func WithZeroFrames(b bool) EOption { return func(o *encoderOptions) error { o.fullZero = b return nil } } // WithAllLitEntropyCompression will apply entropy compression if no matches are found. // Disabling this will skip incompressible data faster, but in cases with no matches but // skewed character distribution compression is lost. // Default value depends on the compression level selected. func WithAllLitEntropyCompression(b bool) EOption { return func(o *encoderOptions) error { o.customALEntropy = true o.allLitEntropy = b return nil } } // WithNoEntropyCompression will always skip entropy compression of literals. // This can be useful if content has matches, but unlikely to benefit from entropy // compression. Usually the slight speed improvement is not worth enabling this. func WithNoEntropyCompression(b bool) EOption { return func(o *encoderOptions) error { o.noEntropy = b return nil } } // WithSingleSegment will set the "single segment" flag when EncodeAll is used. // If this flag is set, data must be regenerated within a single continuous memory segment. // In this case, Window_Descriptor byte is skipped, but Frame_Content_Size is necessarily present. // As a consequence, the decoder must allocate a memory segment of size equal or larger than size of your content. // In order to preserve the decoder from unreasonable memory requirements, // a decoder is allowed to reject a compressed frame which requests a memory size beyond decoder's authorized range. // For broader compatibility, decoders are recommended to support memory sizes of at least 8 MB. // This is only a recommendation, each decoder is free to support higher or lower limits, depending on local limitations. // If this is not specified, block encodes will automatically choose this based on the input size. // This setting has no effect on streamed encodes. func WithSingleSegment(b bool) EOption { return func(o *encoderOptions) error { o.single = &b return nil } } // WithEncoderDict allows to register a dictionary that will be used for the encode. // The encoder *may* choose to use no dictionary instead for certain payloads. func WithEncoderDict(dict []byte) EOption { return func(o *encoderOptions) error { d, err := loadDict(dict) if err != nil { return err } o.dict = d return nil } }