// Copyright 2018 Joshua J Baker. All rights reserved. // Use of this source code is governed by an MIT-style // license that can be found in the LICENSE file. package geometry // Line is a open series of points type Line struct { baseSeries } // Valid ... func (line *Line) Valid() bool { if !WorldPolygon.ContainsLine(line) { return false } return true } // NewLine creates a new Line func NewLine(points []Point, opts *IndexOptions) *Line { line := new(Line) line.baseSeries = makeSeries(points, true, false, opts) return line } // Move ... func (line *Line) Move(deltaX, deltaY float64) *Line { if line == nil { return nil } nline := new(Line) nline.baseSeries = *line.baseSeries.Move(deltaX, deltaY).(*baseSeries) return nline } // ContainsPoint ... func (line *Line) ContainsPoint(point Point) bool { if line == nil { return false } contains := false line.Search(Rect{point, point}, func(seg Segment, index int) bool { if seg.Raycast(point).On { contains = true return false } return true }) return contains } // IntersectsPoint ... func (line *Line) IntersectsPoint(point Point) bool { if line == nil { return false } return line.ContainsPoint(point) } // ContainsRect ... func (line *Line) ContainsRect(rect Rect) bool { if line == nil { return false } // Convert rect into a poly return line.ContainsPoly(&Poly{Exterior: rect}) } // IntersectsRect ... func (line *Line) IntersectsRect(rect Rect) bool { if line == nil { return false } return rect.IntersectsLine(line) } // ContainsLine ... func (line *Line) ContainsLine(other *Line) bool { if line == nil || other == nil || line.Empty() || other.Empty() { return false } // locate the first "other" segment that contains the first "line" segment. lineNumSegments := line.NumSegments() segIdx := -1 for j := 0; j < lineNumSegments; j++ { if line.SegmentAt(j).ContainsSegment(other.SegmentAt(0)) { segIdx = j break } } if segIdx == -1 { return false } otherNumSegments := other.NumSegments() for i := 1; i < otherNumSegments; i++ { lineSeg := line.SegmentAt(segIdx) otherSeg := other.SegmentAt(i) if lineSeg.ContainsSegment(otherSeg) { continue } if otherSeg.A == lineSeg.A { // reverse it if segIdx == 0 { return false } segIdx-- i-- } else if otherSeg.A == lineSeg.B { // forward it if segIdx == lineNumSegments-1 { return false } segIdx++ i-- } } return true } // IntersectsLine ... func (line *Line) IntersectsLine(other *Line) bool { if line == nil || other == nil || line.Empty() || other.Empty() { return false } if !line.Rect().IntersectsRect(other.Rect()) { return false } if line.NumPoints() > other.NumPoints() { line, other = other, line } lineNumSegments := line.NumSegments() for i := 0; i < lineNumSegments; i++ { segA := line.SegmentAt(i) var intersects bool other.Search(segA.Rect(), func(segB Segment, _ int) bool { if segA.IntersectsSegment(segB) { intersects = true return false } return true }) if intersects { return true } } return false } // ContainsPoly ... func (line *Line) ContainsPoly(poly *Poly) bool { if line == nil || poly == nil || line.Empty() || poly.Empty() { return false } rect := poly.Rect() if rect.Min.X != rect.Max.X && rect.Min.Y != rect.Max.Y { return false } // polygon can fit in a straight (vertial or horizontal) line points := [2]Point{rect.Min, rect.Max} var other Line other.baseSeries.points = points[:] other.baseSeries.rect = rect return line.ContainsLine(&other) } // IntersectsPoly ... func (line *Line) IntersectsPoly(poly *Poly) bool { return poly.IntersectsLine(line) }