// Copyright 2018 Joshua J Baker. All rights reserved. // Use of this source code is governed by an MIT-style // license that can be found in the LICENSE file. package geo import ( "math" ) const ( earthRadius = 6371e3 radians = math.Pi / 180 degrees = 180 / math.Pi piR = math.Pi * earthRadius twoPiR = 2 * piR ) // Haversine ... func Haversine(latA, lonA, latB, lonB float64) float64 { φ1 := latA * radians λ1 := lonA * radians φ2 := latB * radians λ2 := lonB * radians Δφ := φ2 - φ1 Δλ := λ2 - λ1 sΔφ2 := math.Sin(Δφ / 2) sΔλ2 := math.Sin(Δλ / 2) return sΔφ2*sΔφ2 + math.Cos(φ1)*math.Cos(φ2)*sΔλ2*sΔλ2 } // NormalizeDistance ... func NormalizeDistance(meters float64) float64 { m1 := math.Mod(meters, twoPiR) if m1 <= piR { return m1 } return twoPiR - m1 } // DistanceToHaversine ... func DistanceToHaversine(meters float64) float64 { // convert the given distance to its haversine sin := math.Sin(0.5 * meters / earthRadius) return sin * sin } // DistanceFromHaversine ... func DistanceFromHaversine(haversine float64) float64 { return earthRadius * 2 * math.Asin(math.Sqrt(haversine)) } // DistanceTo return the distance in meters between two point. func DistanceTo(latA, lonA, latB, lonB float64) (meters float64) { a := Haversine(latA, lonA, latB, lonB) return DistanceFromHaversine(a) } // DestinationPoint return the destination from a point based on a // distance and bearing. func DestinationPoint(lat, lon, meters, bearingDegrees float64) ( destLat, destLon float64, ) { // see http://williams.best.vwh.net/avform.htm#LL δ := meters / earthRadius // angular distance in radians θ := bearingDegrees * radians φ1 := lat * radians λ1 := lon * radians φ2 := math.Asin(math.Sin(φ1)*math.Cos(δ) + math.Cos(φ1)*math.Sin(δ)*math.Cos(θ)) λ2 := λ1 + math.Atan2(math.Sin(θ)*math.Sin(δ)*math.Cos(φ1), math.Cos(δ)-math.Sin(φ1)*math.Sin(φ2)) λ2 = math.Mod(λ2+3*math.Pi, 2*math.Pi) - math.Pi // normalise to -180..+180° return φ2 * degrees, λ2 * degrees } // BearingTo returns the (initial) bearing from point 'A' to point 'B'. func BearingTo(latA, lonA, latB, lonB float64) float64 { // tanθ = sinΔλ⋅cosφ2 / cosφ1⋅sinφ2 − sinφ1⋅cosφ2⋅cosΔλ // see mathforum.org/library/drmath/view/55417.html for derivation φ1 := latA * radians φ2 := latB * radians Δλ := (lonB - lonA) * radians y := math.Sin(Δλ) * math.Cos(φ2) x := math.Cos(φ1)*math.Sin(φ2) - math.Sin(φ1)*math.Cos(φ2)*math.Cos(Δλ) θ := math.Atan2(y, x) return math.Mod(θ*degrees+360, 360) } // RectFromCenter calculates the bounding box surrounding a circle. func RectFromCenter(lat, lon, meters float64) ( minLat, minLon, maxLat, maxLon float64, ) { // convert degrees to radians lat *= radians lon *= radians // Calculate ANGULAR RADIUS // see http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#UsingIndex r := meters / earthRadius // Calculate LATITUDE min and max // see http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#Latitude minLat = lat - r maxLat = lat + r // Calculate LONGITUDE min and max // see http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#Longitude latT := math.Asin(math.Sin(lat) / math.Cos(r)) lonΔ := math.Acos((math.Cos(r) - math.Sin(latT)*math.Sin(lat)) / (math.Cos(latT) * math.Cos(lat))) minLon = lon - lonΔ maxLon = lon + lonΔ // ADJUST mins and maxes for edge-of-map cases // see http://janmatuschek.de/LatitudeLongitudeBoundingCoordinates#PolesAnd180thMeridian // adjust for NORTH POLE if maxLat > math.Pi/2 { minLon = -math.Pi maxLat = math.Pi / 2 maxLon = math.Pi } // adjust for SOUTH POLE if minLat < -math.Pi/2 { minLat = -math.Pi / 2 minLon = -math.Pi maxLon = math.Pi } /* adjust for WRAPAROUND Creates a bounding box that wraps around the Earth like a belt, which results in returning false positive candidates (candidates that are farther away from the center than the distance of the search radius). An alternative method, possibly to be implemented in the future, would be to split the bounding box into two boxes. This would return fewer (or no) false positives, but will require significant changes to the API's of geoJSON and any of its dependents. */ if minLon < -math.Pi || maxLon > math.Pi { minLon = -math.Pi maxLon = math.Pi } // convert radians to degrees minLat *= degrees minLon *= degrees maxLat *= degrees maxLon *= degrees return }