package geoindex import ( "fmt" "io/ioutil" "math/rand" "os" "sort" "testing" "github.com/tidwall/cities" "github.com/tidwall/geoindex/algo" "github.com/tidwall/lotsa" ) // Tests is a set of tests for running against an object that conforms to // geoindex.Interface. // These functions are intended to be included in a `_test.go` file. A complete // test file might look something like: // // package myrtree // // import ( // "math/rand" // "testing" // "time" // // "github.com/tidwall/geoindex" // ) // // func init() { // seed := time.Now().UnixNano() // println("seed:", seed) // rand.Seed(seed) // } // // func TestGeoIndex(t *testing.T) { // t.Run("BenchInsert", func(t *testing.T) { // geoindex.Tests.TestBenchInsert(t, &RTree{}, 100000) // }) // t.Run("RandomRects", func(t *testing.T) { // geoindex.Tests.TestRandomRects(t, &RTree{}, 10000) // }) // t.Run("RandomPoints", func(t *testing.T) { // geoindex.Tests.TestRandomPoints(t, &RTree{}, 10000) // }) // t.Run("ZeroPoints", func(t *testing.T) { // geoindex.Tests.TestZeroPoints(t, &RTree{}) // }) // t.Run("CitiesSVG", func(t *testing.T) { // geoindex.Tests.TestCitiesSVG(t, &RTree{}) // }) // } // // func BenchmarkRandomInsert(b *testing.B) { // geoindex.Tests.BenchmarkRandomInsert(b, &RTree{}) // } // var Tests = struct { TestBenchVarious func(t *testing.T, tr Interface, numPointOrRects int) TestRandomPoints func(t *testing.T, tr Interface, numPoints int) TestRandomRects func(t *testing.T, tr Interface, numRects int) TestCitiesSVG func(t *testing.T, tr Interface) TestZeroPoints func(t *testing.T, tr Interface) BenchmarkRandomInsert func(b *testing.B, tr Interface) }{ benchVarious, func(t *testing.T, tr Interface, numRects int) { testBoxesVarious(t, tr, randBoxes(numRects), "boxes") }, func(t *testing.T, tr Interface, numPoints int) { testBoxesVarious(t, tr, randPoints(numPoints), "points") }, testCitiesSVG, testZeroPoints, benchmarkRandomInsert, } type rect struct { min, max [2]float64 } // kind = 'r','p','m' for rect,point,mixed func randRect(kind byte) (r rect) { r.min[0] = rand.Float64()*360 - 180 r.min[1] = rand.Float64()*180 - 90 r.max = r.min return randRectOffset(r, kind) } func randRectOffset(r rect, kind byte) rect { rsize := 0.01 // size of rectangle in degrees pr := r for { r.min[0] = (pr.max[0]+pr.min[0])/2 + rand.Float64()*rsize - rsize/2 r.min[1] = (pr.max[1]+pr.min[1])/2 + rand.Float64()*rsize - rsize/2 r.max = r.min if kind == 'r' || (kind == 'm' && rand.Int()%2 == 0) { // rect r.max[0] = r.min[0] + rand.Float64()*rsize r.max[1] = r.min[1] + rand.Float64()*rsize } else { // point r.max = r.min } if r.min[0] < -180 || r.min[1] < -90 || r.max[0] > 180 || r.max[1] > 90 { continue } return r } } type mixedTree interface { IsMixedTree() bool } func benchVarious(t *testing.T, tr Interface, numPointOrRects int) { if v, ok := tr.(mixedTree); ok && v.IsMixedTree() { println("== points ==") benchVariousKind(t, tr, numPointOrRects, 'p') println("== rects ==") benchVariousKind(t, tr, numPointOrRects, 'r') println("== mixed (50/50) ==") benchVariousKind(t, tr, numPointOrRects, 'm') } else { benchVariousKind(t, tr, numPointOrRects, 'm') } } func benchVariousKind(t *testing.T, tr Interface, numPointOrRects int, kind byte, ) { N := numPointOrRects rects := make([]rect, N) for i := 0; i < N; i++ { rects[i] = randRect(kind) } rectsReplace := make([]rect, N) for i := 0; i < N; i++ { rectsReplace[i] = randRectOffset(rects[i], kind) } lotsa.Output = os.Stdout fmt.Printf("insert: ") lotsa.Ops(N, 1, func(i, _ int) { tr.Insert(rects[i].min, rects[i].max, i) }) fmt.Printf("search: ") var count int lotsa.Ops(N, 1, func(i, _ int) { tr.Search(rects[i].min, rects[i].max, func(min, max [2]float64, value interface{}) bool { if value.(int) == i { count++ return false } return true }, ) }) if count != N { t.Fatalf("expected %d, got %d", N, count) } fmt.Printf("replace: ") lotsa.Ops(N, 1, func(i, _ int) { tr.Replace( rects[i].min, rects[i].max, i, rectsReplace[i].min, rectsReplace[i].max, i, ) }) if tr.Len() != N { t.Fatalf("expected %d, got %d", N, tr.Len()) } fmt.Printf("delete: ") lotsa.Ops(N, 1, func(i, _ int) { tr.Delete(rectsReplace[i].min, rectsReplace[i].max, i) }) if tr.Len() != 0 { t.Fatalf("expected %d, got %d", 0, tr.Len()) } } func testBoxesVarious(t *testing.T, tr Interface, boxes []tBox, label string) { N := len(boxes) ///////////////////////////////////////// // insert ///////////////////////////////////////// for i := 0; i < N; i++ { tr.Insert(boxes[i].min, boxes[i].max, boxes[i]) } if tr.Len() != N { t.Fatalf("expected %d, got %d", N, tr.Len()) } ///////////////////////////////////////// // scan all items and count one-by-one ///////////////////////////////////////// var count int tr.Scan(func(min, max [2]float64, value interface{}) bool { count++ return true }) if count != N { t.Fatalf("expected %d, got %d", N, count) } ///////////////////////////////////////// // check every point for correctness ///////////////////////////////////////// var tboxes1 []tBox tr.Scan(func(min, max [2]float64, value interface{}) bool { tboxes1 = append(tboxes1, value.(tBox)) return true }) tboxes2 := make([]tBox, len(boxes)) copy(tboxes2, boxes) sortBoxes(tboxes1) sortBoxes(tboxes2) for i := 0; i < len(tboxes1); i++ { if tboxes1[i] != tboxes2[i] { t.Fatalf("expected '%v', got '%v'", tboxes2[i], tboxes1[i]) } } ///////////////////////////////////////// // search for each item one-by-one ///////////////////////////////////////// for i := 0; i < N; i++ { var found bool tr.Search(boxes[i].min, boxes[i].max, func(min, max [2]float64, value interface{}) bool { if value == boxes[i] { found = true return false } return true }) if !found { t.Fatalf("did not find item %d", i) } } centerMin, centerMax := [2]float64{-18, -9}, [2]float64{18, 9} ///////////////////////////////////////// // search for 10% of the items ///////////////////////////////////////// for i := 0; i < N/5; i++ { var count int tr.Search(centerMin, centerMax, func(min, max [2]float64, value interface{}) bool { count++ return true }, ) } ///////////////////////////////////////// // delete every other item ///////////////////////////////////////// for i := 0; i < N/2; i++ { j := i * 2 tr.Delete(boxes[j].min, boxes[j].max, boxes[j]) } ///////////////////////////////////////// // count all items. should be half of N ///////////////////////////////////////// count = 0 tr.Scan(func(min, max [2]float64, value interface{}) bool { count++ return true }) if count != N/2 { t.Fatalf("expected %d, got %d", N/2, count) } /////////////////////////////////////////////////// // reinsert every other item, but in random order /////////////////////////////////////////////////// var ij []int for i := 0; i < N/2; i++ { j := i * 2 ij = append(ij, j) } rand.Shuffle(len(ij), func(i, j int) { ij[i], ij[j] = ij[j], ij[i] }) for i := 0; i < N/2; i++ { j := ij[i] tr.Insert(boxes[j].min, boxes[j].max, boxes[j]) } ////////////////////////////////////////////////////// // replace each item with an item that is very close ////////////////////////////////////////////////////// var nboxes = make([]tBox, N) for i := 0; i < N; i++ { for j := 0; j < len(boxes[i].min); j++ { nboxes[i].min[j] = boxes[i].min[j] + (rand.Float64() - 0.5) if boxes[i].min == boxes[i].max { nboxes[i].max[j] = nboxes[i].min[j] } else { nboxes[i].max[j] = boxes[i].max[j] + (rand.Float64() - 0.5) } } } for i := 0; i < N; i++ { tr.Insert(nboxes[i].min, nboxes[i].max, nboxes[i]) tr.Delete(boxes[i].min, boxes[i].max, boxes[i]) } if tr.Len() != N { t.Fatalf("expected %d, got %d", N, tr.Len()) } ///////////////////////////////////////// // check every point for correctness ///////////////////////////////////////// tboxes1 = nil tr.Scan(func(min, max [2]float64, value interface{}) bool { tboxes1 = append(tboxes1, value.(tBox)) return true }) tboxes2 = make([]tBox, len(nboxes)) copy(tboxes2, nboxes) sortBoxes(tboxes1) sortBoxes(tboxes2) for i := 0; i < len(tboxes1); i++ { if tboxes1[i] != tboxes2[i] { t.Fatalf("expected '%v', got '%v'", tboxes2[i], tboxes1[i]) } } ///////////////////////////////////////// // search for 10% of the items ///////////////////////////////////////// for i := 0; i < N/5; i++ { var count int tr.Search(centerMin, centerMax, func(min, max [2]float64, value interface{}) bool { count++ return true }, ) } var boxes3 []tBox Wrap(tr).Nearby( algo.Box(centerMin, centerMax, false, nil), func(min, max [2]float64, value interface{}, dist float64) bool { boxes3 = append(boxes3, value.(tBox)) return true }, ) if len(boxes3) != len(nboxes) { t.Fatalf("expected %d, got %d", len(nboxes), len(boxes3)) } if len(boxes3) != tr.Len() { t.Fatalf("expected %d, got %d", tr.Len(), len(boxes3)) } var ldist float64 for i, box := range boxes3 { dist := testBoxDist(box.min, box.max, centerMin, centerMax) if i > 0 && dist < ldist { t.Fatalf("out of order") } ldist = dist } } func sortBoxes(boxes []tBox) { sort.Slice(boxes, func(i, j int) bool { for k := 0; k < len(boxes[i].min); k++ { if boxes[i].min[k] < boxes[j].min[k] { return true } if boxes[i].min[k] > boxes[j].min[k] { return false } if boxes[i].max[k] < boxes[j].max[k] { return true } if boxes[i].max[k] > boxes[j].max[k] { return false } } return i < j }) } func testBoxDist(amin, amax, bmin, bmax [2]float64) float64 { var dist float64 for i := 0; i < len(amin); i++ { var min, max float64 if amin[i] > bmin[i] { min = amin[i] } else { min = bmin[i] } if amax[i] < bmax[i] { max = amax[i] } else { max = bmax[i] } squared := min - max if squared > 0 { dist += squared * squared } } return dist } func randPoints(N int) []tBox { boxes := make([]tBox, N) for i := 0; i < N; i++ { boxes[i].min[0] = rand.Float64()*360 - 180 boxes[i].min[1] = rand.Float64()*180 - 90 boxes[i].max = boxes[i].min } return boxes } func testZeroPoints(t *testing.T, tr Interface) { N := 10000 var pt [2]float64 for i := 0; i < N; i++ { tr.Insert(pt, pt, i) } } func benchmarkRandomInsert(b *testing.B, tr Interface) { boxes := randBoxes(b.N) b.ResetTimer() for i := 0; i < b.N; i++ { tr.Insert(boxes[i].min, boxes[i].max, i) } } func testCitiesSVG(t *testing.T, tr Interface) { index := Wrap(tr) for _, i := range rand.Perm(len(cities.Cities)) { city := cities.Cities[i] p := [2]float64{city.Longitude, city.Latitude} index.Insert(p, p, &city) } svg := index.SVG() if err := ioutil.WriteFile("cities.svg", []byte(svg), 0600); err != nil { t.Fatal(err) } } type tBox struct { min [2]float64 max [2]float64 } func randBoxes(N int) []tBox { boxes := make([]tBox, N) for i := 0; i < N; i++ { boxes[i].min[0] = rand.Float64()*360 - 180 boxes[i].min[1] = rand.Float64()*180 - 90 boxes[i].max[0] = boxes[i].min[0] + rand.Float64() boxes[i].max[1] = boxes[i].min[1] + rand.Float64() if boxes[i].max[0] > 180 || boxes[i].max[1] > 90 { i-- } } return boxes }