// https://msdn.microsoft.com/en-us/library/bb259689.aspx package bing import "math" const ( // EarthRadius is the radius of the earth EarthRadius = 6378137.0 // MinLatitude is the min lat MinLatitude = -85.05112878 // MaxLatitude is the max lat MaxLatitude = 85.05112878 // MinLongitude is the min lon MinLongitude = -180.0 // MaxLongitude is the max lon MaxLongitude = 180.0 // TileSize is the size of a tile TileSize = 256 // MaxLevelOfDetail is the max level of detail MaxLevelOfDetail = 38 ) // Clips a number to the specified minimum and maximum values. // Param 'n' is the number to clip. // Param 'minValue' is the minimum allowable value. // Param 'maxValue' is the maximum allowable value. // Returns the clipped value. func clip(n, minValue, maxValue float64) float64 { if n < minValue { return minValue } if n > maxValue { return maxValue } return n } // MapSize determines the map width and height (in pixels) at a specified level of detail. // Param 'levelOfDetail' is the level of detail, from 1 (lowest detail) to N (highest detail). // Returns the map width and height in pixels. func MapSize(levelOfDetail uint64) uint64 { return TileSize << levelOfDetail } // // Determines the ground resolution (in meters per pixel) at a specified latitude and level of detail. // // Param 'latitude' is the Latitude (in degrees) at which to measure the ground resolution. // // Param 'levelOfDetail' is the Level of detail, from 1 (lowest detail) to N (highest detail). // // Returns the ground resolution, in meters per pixel. // func GroundResolution(latitude float64, levelOfDetail uint64) float64 { // latitude = clip(latitude, MinLatitude, MaxLatitude) // return math.Cos(latitude*math.Pi/180) * 2 * math.Pi * EarthRadius / float64(MapSize(levelOfDetail)) // } // // Determines the map scale at a specified latitude, level of detail, and screen resolution. // // Param 'latitude' is the latitude (in degrees) at which to measure the map scale. // // Param 'levelOfDetail' is the level of detail, from 1 (lowest detail) to N (highest detail). // // Param 'screenDpi' is the resolution of the screen, in dots per inch. // // Returns the map scale, expressed as the denominator N of the ratio 1 : N. // func MapScale(latitude float64, levelOfDetail, screenDpi uint64) float64 { // return GroundResolution(latitude, levelOfDetail) * float64(screenDpi) / 0.0254 // } // LatLongToPixelXY converts a point from latitude/longitude WGS-84 coordinates (in degrees) into pixel XY coordinates at a specified level of detail. // Param 'latitude' is the latitude of the point, in degrees. // Param 'longitude' is the longitude of the point, in degrees. // Param 'levelOfDetail' is the level of detail, from 1 (lowest detail) to N (highest detail). // Return value 'pixelX' is the output parameter receiving the X coordinate in pixels. // Return value 'pixelY' is the output parameter receiving the Y coordinate in pixels. func LatLongToPixelXY(latitude, longitude float64, levelOfDetail uint64) (pixelX, pixelY int64) { latitude = clip(latitude, MinLatitude, MaxLatitude) longitude = clip(longitude, MinLongitude, MaxLongitude) x := (longitude + 180) / 360 sinLatitude := math.Sin(latitude * math.Pi / 180) y := 0.5 - math.Log((1+sinLatitude)/(1-sinLatitude))/(4*math.Pi) mapSize := float64(MapSize(levelOfDetail)) pixelX = int64(clip(x*mapSize+0.5, 0, mapSize-1)) pixelY = int64(clip(y*mapSize+0.5, 0, mapSize-1)) return } // PixelXYToLatLong converts a pixel from pixel XY coordinates at a specified level of detail into latitude/longitude WGS-84 coordinates (in degrees). // Param 'pixelX' is the X coordinate of the point, in pixels. // Param 'pixelY' is the Y coordinates of the point, in pixels. // Param 'levelOfDetail' is the level of detail, from 1 (lowest detail) to N (highest detail). // Return value 'latitude' is the output parameter receiving the latitude in degrees. // Return value 'longitude' is the output parameter receiving the longitude in degrees. func PixelXYToLatLong(pixelX, pixelY int64, levelOfDetail uint64) (latitude, longitude float64) { mapSize := float64(MapSize(levelOfDetail)) x := (clip(float64(pixelX), 0, mapSize-1) / mapSize) - 0.5 y := 0.5 - (clip(float64(pixelY), 0, mapSize-1) / mapSize) latitude = 90 - 360*math.Atan(math.Exp(-y*2*math.Pi))/math.Pi longitude = 360 * x return } // PixelXYToTileXY converts pixel XY coordinates into tile XY coordinates of the tile containing the specified pixel. // Param 'pixelX' is the pixel X coordinate. // Param 'pixelY' is the pixel Y coordinate. // Return value 'tileX' is the output parameter receiving the tile X coordinate. // Return value 'tileY' is the output parameter receiving the tile Y coordinate. func PixelXYToTileXY(pixelX, pixelY int64) (tileX, tileY int64) { return pixelX >> 8, pixelY >> 8 } // TileXYToPixelXY converts tile XY coordinates into pixel XY coordinates of the upper-left pixel of the specified tile. // Param 'tileX' is the tile X coordinate. // Param 'tileY' is the tile Y coordinate. // Return value 'pixelX' is the output parameter receiving the pixel X coordinate. // Return value 'pixelY' is the output parameter receiving the pixel Y coordinate. func TileXYToPixelXY(tileX, tileY int64) (pixelX, pixelY int64) { return tileX << 8, tileY << 8 } // TileXYToQuadKey converts tile XY coordinates into a QuadKey at a specified level of detail. // Param 'tileX' is the tile X coordinate. // Param 'tileY' is the tile Y coordinate. // Param 'levelOfDetail' is the Level of detail, from 1 (lowest detail) to N (highest detail). // Returns a string containing the QuadKey. func TileXYToQuadKey(tileX, tileY int64, levelOfDetail uint64) string { quadKey := make([]byte, levelOfDetail) for i, j := levelOfDetail, 0; i > 0; i, j = i-1, j+1 { mask := int64(1 << (i - 1)) if (tileX & mask) != 0 { if (tileY & mask) != 0 { quadKey[j] = '3' } else { quadKey[j] = '1' } } else if (tileY & mask) != 0 { quadKey[j] = '2' } else { quadKey[j] = '0' } } return string(quadKey) } // QuadKeyToTileXY converts a QuadKey into tile XY coordinates. // Param 'quadKey' is the quadKey of the tile. // Return value 'tileX' is the output parameter receiving the tile X coordinate. // Return value 'tileY is the output parameter receiving the tile Y coordinate. // Return value 'levelOfDetail' is the output parameter receiving the level of detail. func QuadKeyToTileXY(quadKey string) (tileX, tileY int64, levelOfDetail uint64) { levelOfDetail = uint64(len(quadKey)) for i := levelOfDetail; i > 0; i-- { mask := int64(1 << (i - 1)) switch quadKey[levelOfDetail-i] { case '0': case '1': tileX |= mask case '2': tileY |= mask case '3': tileX |= mask tileY |= mask default: panic("Invalid QuadKey digit sequence.") } } return }