package geojson import ( "github.com/tidwall/tile38/geojson/geo" "github.com/tidwall/tile38/geojson/geohash" "github.com/tidwall/tile38/geojson/poly" ) // SimplePoint is a geojson object with the type "Point" and where there coordinate is 2D and there is no bbox. type SimplePoint struct { X, Y float64 } // New2DPoint creates a SimplePoint func New2DPoint(x, y float64) SimplePoint { return SimplePoint{x, y} } func fillSimplePoint(coordinates Position, bbox *BBox, b []byte, err error) (SimplePoint, []byte, error) { return SimplePoint{X: coordinates.X, Y: coordinates.Y}, b, err } // CalculatedBBox is exterior bbox containing the object. func (g SimplePoint) CalculatedBBox() BBox { return BBox{ Min: Position{X: g.X, Y: g.Y, Z: 0}, Max: Position{X: g.X, Y: g.Y, Z: 0}, } } // CalculatedPoint is a point representation of the object. func (g SimplePoint) CalculatedPoint() Position { return Position{X: g.X, Y: g.Y, Z: 0} } // Geohash converts the object to a geohash value. func (g SimplePoint) Geohash(precision int) (string, error) { p := g.CalculatedPoint() return geohash.Encode(p.Y, p.X, precision) } // PositionCount return the number of coordinates. func (g SimplePoint) PositionCount() int { return 1 } // Weight returns the in-memory size of the object. func (g SimplePoint) Weight() int { return 2 * 8 } // MarshalJSON allows the object to be encoded in json.Marshal calls. func (g SimplePoint) MarshalJSON() ([]byte, error) { return []byte(g.JSON()), nil } // JSON is the json representation of the object. This might not be exactly the same as the original. func (g SimplePoint) JSON() string { return level1JSON("Point", Position{X: g.X, Y: g.Y, Z: 0}, nil) } // Bytes is the bytes representation of the object. func (g SimplePoint) Bytes() []byte { return level1Bytes(point, Position{X: g.X, Y: g.Y, Z: 0}, nil) } func (g SimplePoint) bboxPtr() *BBox { return nil } func (g SimplePoint) hasPositions() bool { return true } // WithinBBox detects if the object is fully contained inside a bbox. func (g SimplePoint) WithinBBox(bbox BBox) bool { return poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).InsideRect(rectBBox(bbox)) } // IntersectsBBox detects if the object intersects a bbox. func (g SimplePoint) IntersectsBBox(bbox BBox) bool { return poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).InsideRect(rectBBox(bbox)) } // Within detects if the object is fully contained inside another object. func (g SimplePoint) Within(o Object) bool { return withinObjectShared(g, o, func(v Polygon) bool { return poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).Inside(polyExteriorHoles(v.Coordinates)) }, func(v MultiPolygon) bool { for _, c := range v.Coordinates { if !poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).Inside(polyExteriorHoles(c)) { return false } } return true }, ) } // Intersects detects if the object intersects another object. func (g SimplePoint) Intersects(o Object) bool { return intersectsObjectShared(g, o, func(v Polygon) bool { return poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).Intersects(polyExteriorHoles(v.Coordinates)) }, func(v MultiPolygon) bool { for _, c := range v.Coordinates { if poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).Intersects(polyExteriorHoles(c)) { return true } } return false }, ) } // Nearby detects if the object is nearby a position. func (g SimplePoint) Nearby(center Position, meters float64) bool { return geo.DistanceTo(center.Y, center.X, g.Y, g.X) <= meters } // IsBBoxDefined returns true if the object has a defined bbox. func (g SimplePoint) IsBBoxDefined() bool { return false }