Commit Graph

10 Commits

Author SHA1 Message Date
tidwall 74a47309ec Fix lua scripts 2018-11-10 12:35:25 -07:00
tidwall f0209c8aad Updated benchmark tool 2018-11-10 11:04:14 -07:00
tidwall 6257ddba78 Faster point in polygon / GeoJSON updates
The big change is that the GeoJSON package has been completely
rewritten to fix a few of geometry calculation bugs, increase
performance, and to better follow the GeoJSON spec RFC 7946.

GeoJSON updates

- A LineString now requires at least two points.
- All json members, even foreign, now persist with the object.
- The bbox member persists too but is no longer used for geometry
  calculations. This is change in behavior. Previously Tile38 would
  treat the bbox as the object's physical rectangle.
- Corrections to geometry intersects and within calculations.

Faster spatial queries

- The performance of Point-in-polygon and object intersect operations
  are greatly improved for complex polygons and line strings. It went
  from O(n) to roughly O(log n).
- The same for all collection types with many children, including
  FeatureCollection, GeometryCollection, MultiPoint, MultiLineString,
  and MultiPolygon.

Codebase changes

- The pkg directory has been renamed to internal
- The GeoJSON internal package has been moved to a seperate repo at
  https://github.com/tidwall/geojson. It's now vendored.

Please look out for higher memory usage for datasets using complex
shapes. A complex shape is one that has 64 or more points. For these
shapes it's expected that there will be increase of least 54 bytes per
point.
2018-10-13 04:30:48 -07:00
Josh Baker 7e9871bb69 Refactor project layout
Move internal and support packages to pkg directory
2018-04-19 08:43:32 -07:00
Alex Roitman bfa4bbe237 Lua (#225)
* Add periodic pruning of the lua state pool
2017-10-05 14:13:02 -07:00
Alex Roitman b55300b729 Lua scripting feature. (#224)
* Start on lua scripting

* Implement evalsha, script load, script exists, and script flush

* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.

* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.

* First stab at tile38 call from lua

* Change tile38 into tile38.call in Lua

* Property return errors from scripts

* Minor refactoring.  No locking on script run

* Cleanup/refactoring

* Create a pool of 5 lua states, allow for more as needed. Refactor.

* Use safe map for scripts.  Add a limit for max number of lua states.  Refactor.

* Refactor

* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts

* More tests for scripts

* Properly escape newlines in lua-produced errors

* Better test for readonly failure

* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.

* Add pcall test. Change writeErr to work with string argument

* Make sure eval/evalsha never attempt to write AOF

* Add eval-set and eval-get to benchmarks

* Fix eval benchmark tests, add more

* Improve benchmarks

* Optimizations and refactoring.

* Add lua memtest

* Typo

* Add dependency

* golint fixes

* gofmt fixes

* Add scripting commands to the core/commands.json

* Use ARGV for args inside lua
2017-10-05 08:20:40 -07:00
Josh Baker d0f4f2ef73 added geoadd test for compare 2017-08-09 15:25:40 -07:00
Josh Baker 91c44a5eef distinct benchmark types
the -t flag now supports set-point, set-rect, and set-string
2017-08-06 17:39:35 -07:00
Josh Baker 6008a78281 vendored redbench 2017-03-31 08:31:33 -07:00
Josh Baker 13235093c5 New tile38-benchmark tool
The tile38-benchmark tool is a new addition to the Tile38 suite alongside
tile38-server and tile38-cli. It's modeled after redis-benchmark with
matching input flags and output formatting.

It tests the common commands PING, GET, SET, and NEARBY. More commands
may be added later.

(mention #54)
2017-03-30 14:14:44 -07:00