* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
This commit includes the ability to search for k nearest neighbors using
a NEARBY command. When the LIMIT keyword is included and the 'meters'
param is excluded, the knn algorithm will be used instead of the
standard overlap+haversine algorithm.
NEARBY fleet LIMIT 10 POINT 33.5 -115.8
This will find the 10 closest points to 33.5,-115.8.
closes#136, #130, and #138.
ping @tomquas, @joernroeder, and @m1ome
Can now get back more details about an object:
NEARBY people FENCE ROAM people * 5000 SCAN :*
For more information see #96
Thanks @amorskoy for suggesting feature in #93Closes#96