* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
Performance gains for pipelining commands over the network.
Using tile38-benchmark and the -P flag it's possible to see 2x-10x boost
in requests per second.
CLIENT LIST
CLIENT SETNAME name
CLIENT GETNAME
CLIENT KILL [ip:port] [ID client-id] [ADDR ip:port]
The CLIENT LIST command returns
One client connection per line (separated by LF)
Each line is composed of a succession of property=value
fields separated by a space character.
id: an unique 64-bit client ID
addr: address/port of the clien
age: total duration of the connection in seconds
idle: idle time of the connection in seconds
name: the name of the client
Suggested by @UriHendler, closes#139
Added the `META name value` keyword to the SETHOOK command.
Allows for adding metadata to a webhook. For example:
SETHOOK myhook http://endpoint/ META m1 12 META m2 13 NEARBY ...
Would result in notification that contain the "meta" element, which is
represented like:
"meta":{"m1":"12","m2":"13"}
Thanks for the suggestion @amorskoy
closed#105
Can now get back more details about an object:
NEARBY people FENCE ROAM people * 5000 SCAN :*
For more information see #96
Thanks @amorskoy for suggesting feature in #93Closes#96
This addresses an issue #73 that @huangpeizhi discovered while using
Tile38 in production where AOFSHRINK sometimes corrupts the database
causing the server to not start the next time.