removed quadtree

This commit is contained in:
Josh Baker 2016-08-19 07:47:39 -07:00
parent 8dc5e96669
commit f69153efb0
4 changed files with 22 additions and 405 deletions

View File

@ -1,14 +1,11 @@
package index
import (
"github.com/tidwall/tile38/index/qtree"
"github.com/tidwall/tile38/index/rtree"
)
import "github.com/tidwall/tile38/index/rtree"
// Item represents an index item.
type Item interface {
qtree.Item
rtree.Item
Point() (x, y float64)
Rect() (minX, minY, maxX, maxY float64)
}
// FlexItem can represent a point or a rectangle
@ -28,25 +25,17 @@ func (item *FlexItem) Point() (x, y float64) {
// Index is a geospatial index
type Index struct {
q *qtree.QTree
r *rtree.RTree
np map[*qtree.Point]Item // normalized points
npr map[Item]*qtree.Point // normalized points
nr map[*rtree.Rect]Item // normalized points
nrr map[Item][]*rtree.Rect // normalized points
mulm map[Item]bool // store items that contain multiple rects
}
// New create a new index
func New() *Index {
return &Index{
q: qtree.New(-180, -90, 180, 90),
r: rtree.New(),
mulm: make(map[Item]bool),
np: make(map[*qtree.Point]Item),
npr: make(map[Item]*qtree.Point),
nr: make(map[*rtree.Rect]Item),
nrr: make(map[Item][]*rtree.Rect),
}
@ -58,12 +47,12 @@ func (ix *Index) Insert(item Item) {
if minX == maxX && minY == maxY {
x, y, normd := normPoint(minY, minX)
if normd {
nitem := &qtree.Point{X: x, Y: y}
ix.np[nitem] = item
ix.npr[item] = nitem
ix.q.Insert(nitem)
nitem := &rtree.Rect{MinX: x, MinY: y, MaxX: x, MaxY: y}
ix.nr[nitem] = item
ix.nrr[item] = []*rtree.Rect{nitem}
ix.r.Insert(nitem)
} else {
ix.q.Insert(item)
ix.r.Insert(item)
}
} else {
mins, maxs, normd := normRect(minY, minX, maxY, maxX)
@ -89,27 +78,16 @@ func (ix *Index) Insert(item Item) {
// Remove removed an item from the index
func (ix *Index) Remove(item Item) {
minX, minY, maxX, maxY := item.Rect()
if minX == maxX && minY == maxY {
if nitem, ok := ix.npr[item]; ok {
ix.q.Remove(nitem)
delete(ix.np, nitem)
delete(ix.npr, item)
} else {
ix.q.Remove(item)
}
} else {
if nitems, ok := ix.nrr[item]; ok {
for _, nitem := range nitems {
ix.r.Remove(nitem)
delete(ix.nr, nitem)
}
delete(ix.npr, item)
delete(ix.nrr, item)
} else {
ix.r.Remove(item)
}
}
}
// Count counts all items in the index.
func (ix *Index) Count() int {
@ -124,17 +102,6 @@ func (ix *Index) Count() int {
// RemoveAll removes all items from the index.
func (ix *Index) RemoveAll() {
ix.r.RemoveAll()
ix.q.RemoveAll()
}
func (ix *Index) getQTreeItem(item qtree.Item) Item {
switch item := item.(type) {
case Item:
return item
case *qtree.Point:
return ix.np[item]
}
return nil
}
func (ix *Index) getRTreeItem(item rtree.Item) Item {
@ -156,19 +123,6 @@ func (ix *Index) Search(cursor uint64, swLat, swLon, neLat, neLon float64, itera
// Points
if len(mins) == 1 {
// There is only one rectangle.
// Simply return all quad points in that search rect.
if active {
ix.q.Search(mins[0][0], mins[0][1], maxs[0][0], maxs[0][1], func(item qtree.Item) bool {
if idx >= cursor {
iitm := ix.getQTreeItem(item)
if iitm != nil {
active = iterator(iitm)
}
}
idx++
return active
})
}
// It's possible that a r rect may span multiple entries. Check mulm map for spanning rects.
if active {
ix.r.Search(mins[0][0], mins[0][1], maxs[0][0], maxs[0][1], func(item rtree.Item) bool {
@ -191,24 +145,6 @@ func (ix *Index) Search(cursor uint64, swLat, swLon, neLat, neLon float64, itera
}
} else {
// There are multiple rectangles. Duplicates might occur.
for i := range mins {
if active {
ix.q.Search(mins[i][0], mins[i][1], maxs[i][0], maxs[i][1], func(item qtree.Item) bool {
if idx >= cursor {
iitm := ix.getQTreeItem(item)
if iitm != nil {
if !idm[iitm] {
idm[iitm] = true
active = iterator(iitm)
}
}
}
idx++
return active
})
}
}
for i := range mins {
if active {
ix.r.Search(mins[i][0], mins[i][1], maxs[i][0], maxs[i][1], func(item rtree.Item) bool {

View File

@ -126,9 +126,10 @@ func TestRandomInserts(t *testing.T) {
}
tr.RemoveAll()
if tr.getQTreeItem(nil) != nil {
/* if tr.getQTreeItem(nil) != nil {
t.Fatal("getQTreeItem(nil) should return nil")
}
*/
if tr.getRTreeItem(nil) != nil {
t.Fatal("getRTreeItem(nil) should return nil")
}

View File

@ -1,189 +0,0 @@
package qtree
// Item is a qtree item
type Item interface {
Point() (x, y float64)
}
// Point is point
type Point struct {
X, Y float64
}
// Point returns the point
func (item *Point) Point() (x, y float64) {
return item.X, item.Y
}
const maxPoints = 16
const appendGrowth = false // Set 'true' for faster inserts, Set 'false' for smaller memory size
type nodeT struct {
count int
points []Item
nodes [4]*nodeT
}
// QTree is an implementation of a quad tree
type QTree struct {
root *nodeT
minX, minY float64
maxX, maxY float64
}
// New creates a new QTree
func New(minX, minY, maxX, maxY float64) *QTree {
return &QTree{&nodeT{}, minX, minY, maxX, maxY}
}
func (tr *QTree) clip(item Item) (float64, float64) {
x, y := item.Point()
if x < tr.minX {
x = tr.minX
} else if x > tr.maxX {
x = tr.maxX
}
if y < tr.minY {
y = tr.minY
} else if y > tr.maxY {
y = tr.maxY
}
return x, y
}
func split(minX, minY, maxX, maxY, cx, cy float64) (quad int, nMinX, nMinY, nMaxX, nMaxY float64) {
if cx < (maxX-minX)/2+minX {
if cy < (maxY-minY)/2+minY {
return 2, minX, minY, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY
}
return 0, minX, (maxY-minY)/2 + minY, (maxX-minX)/2 + minX, maxY
}
if cy < (maxY-minY)/2+minY {
return 3, (maxX-minX)/2 + minX, minY, maxX, (maxY-minY)/2 + minY
}
return 1, (maxX-minX)/2 + minX, (maxY-minY)/2 + minY, maxX, maxY
}
// Insert inserts an item into the tree
func (tr *QTree) Insert(item Item) {
cx, cy := tr.clip(item)
insert(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item)
}
// Remove removes an item from the tree
func (tr *QTree) Remove(item Item) {
cx, cy := tr.clip(item)
remove(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, cx, cy, item)
}
// Search finds all items contained in a bounding box
func (tr *QTree) Search(minX, minY, maxX, maxY float64, iterator func(item Item) bool) {
search(tr.root, tr.minX, tr.minY, tr.maxX, tr.maxY, minX, minY, maxX, maxY, true, iterator)
}
// Count counts all of the items in the tree
func (tr *QTree) Count() int {
return count(tr.root, 0)
}
// RemoveAll removes all items from the tree
func (tr *QTree) RemoveAll() {
tr.root = &nodeT{}
}
func insert(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) {
if node.count < maxPoints {
if len(node.points) == node.count {
if appendGrowth {
node.points = append(node.points, item)
} else {
npoints := make([]Item, node.count+1)
copy(npoints, node.points)
node.points = npoints
node.points[node.count] = item
}
} else {
node.points[node.count] = item
}
node.count++
} else {
var quad int
quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy)
if node.nodes[quad] == nil {
node.nodes[quad] = &nodeT{}
}
insert(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item)
}
}
func remove(node *nodeT, nMinX, nMinY, nMaxX, nMaxY, cx, cy float64, item Item) {
for i := 0; i < node.count; i++ {
if node.points[i] == item {
node.points[i] = node.points[node.count-1]
node.count--
return
}
}
var quad int
quad, nMinX, nMinY, nMaxX, nMaxY = split(nMinX, nMinY, nMaxX, nMaxY, cx, cy)
if node.nodes[quad] != nil {
remove(node.nodes[quad], nMinX, nMinY, nMaxX, nMaxY, cx, cy, item)
}
}
func count(node *nodeT, counter int) int {
counter += node.count
for i := 0; i < 4; i++ {
if node.nodes[i] != nil {
counter = count(node.nodes[i], counter)
}
}
return counter
}
func doesOverlap(nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64) bool {
if nMinX > maxX || minX > nMaxX {
return false
}
if nMinY > maxY || minY > nMaxY {
return false
}
return true
}
func search(node *nodeT, nMinX, nMinY, nMaxX, nMaxY float64, minX, minY, maxX, maxY float64, overlap bool, iterator func(item Item) bool) bool {
if overlap {
overlap = doesOverlap(nMinX, nMinY, nMaxX, nMaxY, minX, minY, maxX, maxY)
}
if !overlap {
return true
}
for i := 0; i < node.count; i++ {
item := node.points[i]
x, y := item.Point()
if x >= minX && x <= maxX && y >= minY && y <= maxY {
if !iterator(item) {
return false
}
}
}
var qMinX, qMaxX, qMinY, qMaxY float64
for i := 0; i < 4; i++ {
if node.nodes[i] != nil {
switch i {
case 0:
qMinX, qMinY, qMaxX, qMaxY = nMinX, (nMaxY-nMinY)/2+nMinY, (nMaxX-nMinX)/2+nMinX, nMaxY
case 1:
qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY, nMaxX, nMaxY
case 2:
qMinX, qMinY, qMaxX, qMaxY = nMinX, nMinY, (nMaxX-nMinX)/2+nMinX, (nMaxY-nMinY)/2+nMinY
case 3:
qMinX, qMinY, qMaxX, qMaxY = (nMaxX-nMinX)/2+nMinX, nMinY, nMaxX, (nMaxY-nMinY)/2+nMinY
}
if !search(node.nodes[i], qMinX, qMinY, qMaxX, qMaxY, minX, minY, maxX, maxY, overlap, iterator) {
return false
}
}
}
return true
}

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@ -1,131 +0,0 @@
package qtree
import (
"math/rand"
"runtime"
"testing"
)
func randf(min, max float64) float64 {
return rand.Float64()*(max-min) + min
}
func randXY() (x float64, y float64) {
return randf(0, 100), randf(0, 100)
}
func randPoint() (lat float64, lon float64) {
return randf(-90, 90), randf(-180, 180)
}
func wp(x, y float64) *Point {
return &Point{x, y}
}
func TestClip(t *testing.T) {
tr := New(-180, -90, 180, 90)
if x, y := tr.clip(wp(-900, 100)); x != -180 || y != 90 {
t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, -180.0, 90.0)
}
if x, y := tr.clip(wp(900, -100)); x != 180 || y != -90 {
t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, 180.0, -90.0)
}
if x, y := tr.clip(wp(100, 100)); x != 100 || y != 90 {
t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, 100.0, 90.0)
}
if x, y := tr.clip(wp(50, 50)); x != 50 || y != 50 {
t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, 50.0, 50.0)
}
if x, y := tr.clip(wp(-50, -50)); x != -50 || y != -50 {
t.Fatalf("x,y == %f,%f, expect %f,%f", x, y, -50.0, -50.0)
}
}
func TestSimpleSplit(t *testing.T) {
quad, nMinX, nMinY, nMaxX, nMaxY := split(0, 0, 100, 100, 0, 100)
if quad != 0 || nMinX != 0 || nMinY != 50 || nMaxX != 50 || nMaxY != 100 {
t.Fatalf("failed 0: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
}
quad, nMinX, nMinY, nMaxX, nMaxY = split(0, 0, 100, 100, 100, 100)
if quad != 1 || nMinX != 50 || nMinY != 50 || nMaxX != 100 || nMaxY != 100 {
t.Fatalf("failed 1: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
}
quad, nMinX, nMinY, nMaxX, nMaxY = split(0, 0, 100, 100, 0, 0)
if quad != 2 || nMinX != 0 || nMinY != 0 || nMaxX != 50 || nMaxY != 50 {
t.Fatalf("failed 2: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
}
quad, nMinX, nMinY, nMaxX, nMaxY = split(0, 0, 100, 100, 100, 0)
if quad != 3 || nMinX != 50 || nMinY != 0 || nMaxX != 100 || nMaxY != 50 {
t.Fatalf("failed 3: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
}
}
func TestGeoSplit(t *testing.T) {
quad, nMinX, nMinY, nMaxX, nMaxY := split(-180, -90, 180, 90, -180, 90)
if quad != 0 || nMinX != -180 || nMinY != 0 || nMaxX != 0 || nMaxY != 90 {
t.Fatalf("failed 0: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
}
quad, nMinX, nMinY, nMaxX, nMaxY = split(-180, -90, 180, 90, 180, 90)
if quad != 1 || nMinX != 0 || nMinY != 0 || nMaxX != 180 || nMaxY != 90 {
t.Fatalf("failed 1: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
}
quad, nMinX, nMinY, nMaxX, nMaxY = split(-180, -90, 180, 90, -180, -90)
if quad != 2 || nMinX != -180 || nMinY != -90 || nMaxX != 0 || nMaxY != 0 {
t.Fatalf("failed 2: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
}
quad, nMinX, nMinY, nMaxX, nMaxY = split(-180, -90, 180, 90, 180, -90)
if quad != 3 || nMinX != 0 || nMinY != -90 || nMaxX != 180 || nMaxY != 0 {
t.Fatalf("failed 3: %d, %f, %f, %f, %f\n", quad, nMinX, nMinY, nMaxX, nMaxY)
}
}
func TestGeoInsert(t *testing.T) {
tr := New(-180, -90, 180, 90)
l := 50000
for i := 0; i < l; i++ {
swLat, swLon := randPoint()
tr.Insert(wp(swLon, swLat))
}
count := 0
tr.Search(-180, -90, 180, 90, func(item Item) bool {
count++
return true
})
if count != l {
t.Fatalf("count == %d, expect %d", count, l)
}
}
func TestMemory(t *testing.T) {
rand.Seed(0)
tr := New(0, 0, 100, 100)
for i := 0; i < 500000; i++ {
x, y := randXY()
tr.Insert(wp(x, y))
}
runtime.GC()
var m runtime.MemStats
runtime.ReadMemStats(&m)
println(int(m.HeapAlloc)/tr.Count(), "bytes/point")
}
func BenchmarkInsert(b *testing.B) {
rand.Seed(0)
tr := New(0, 0, 100, 100)
for i := 0; i < b.N; i++ {
x, y := randXY()
tr.Insert(wp(x, y))
}
count := 0
tr.Search(0, 0, 100, 100, func(item Item) bool {
count++
return true
})
if count != b.N {
b.Fatalf("count == %d, expect %d", count, b.N)
}
// tr.Search(0, 0, 100, 100, func(id int) bool {
// count++
// return true
// })
//println(tr.Count())
}