wip: cricle

This commit is contained in:
tidwall 2018-11-10 20:30:35 -07:00
parent 7cc9154eb8
commit a160fa0860
1 changed files with 88 additions and 4 deletions

View File

@ -1,7 +1,9 @@
package geojson
import (
"math"
"strconv"
"sync"
"github.com/tidwall/geojson/geo"
"github.com/tidwall/geojson/geometry"
@ -210,12 +212,46 @@ func (g *Circle) getObject() Object {
return makeCircleObject(g.center, g.meters, g.steps)
}
func makeCircleObject(center geometry.Point, meters float64, steps int) Object {
var llmu sync.RWMutex
var llobj Object
func makeCircleObjectA(center geometry.Point, meters float64, steps int) Object {
if meters <= 0 {
return NewPoint(center)
}
meters = geo.NormalizeDistance(meters)
var points []geometry.Point
points := make([]geometry.Point, 0, steps+1)
// calc the four corners
maxY, _ := geo.DestinationPoint(center.Y, center.X, meters, 0)
_, maxX := geo.DestinationPoint(center.Y, center.X, meters, 90)
minY, _ := geo.DestinationPoint(center.Y, center.X, meters, 180)
_, minX := geo.DestinationPoint(center.Y, center.X, meters, 270)
lons := (maxX - minX) / 2
lats := (maxY - minY) / 2
for th := 0.0; th <= 360.0; th += 360.0 / float64(steps) {
radians := (math.Pi / 180) * th
x := center.X + lats*math.Cos(radians)
y := center.Y + lons*math.Sin(radians)
points = append(points, geometry.Point{X: x, Y: y})
}
// add last connecting point, make a total of steps+1
points = append(points, points[0])
return NewPolygon(
geometry.NewPoly(points, nil, &geometry.IndexOptions{
Kind: geometry.None,
}),
)
}
func makeCircleObjectB(center geometry.Point, meters float64, steps int) Object {
if meters <= 0 {
return NewPoint(center)
}
meters = geo.NormalizeDistance(meters)
points := make([]geometry.Point, 0, steps+1)
step := 360.0 / float64(steps)
i := 0
for deg := 360.0; deg > 0; deg -= step {
@ -223,11 +259,59 @@ func makeCircleObject(center geometry.Point, meters float64, steps int) Object {
points = append(points, geometry.Point{X: lon, Y: lat})
i++
}
// add last connecting point, make a total of steps+1
points = append(points, points[0])
return NewPolygon(
geometry.NewPoly(points, nil, &geometry.IndexOptions{
Kind: geometry.None,
}),
)
}
func makeCircleObject(center geometry.Point, meters float64, steps int) Object {
if meters <= 0 {
return NewPoint(center)
}
meters = geo.NormalizeDistance(meters)
points := make([]geometry.Point, 0, steps+1)
return makeCircleObjectA(center, meters, steps)
llmu.RLock()
if llobj != nil {
llmu.RUnlock()
return llobj
}
llmu.RUnlock()
llmu.Lock()
if llobj != nil {
llmu.Unlock()
return llobj
}
defer llmu.Unlock()
step := 360.0 / float64(steps)
i := 0
for deg := 360.0; deg > 0; deg -= step {
lat, lon := geo.DestinationPoint(center.Y, center.X, meters, deg)
points = append(points, geometry.Point{X: lon, Y: lat})
i++
}
// add last connecting point, make a total of steps+1
points = append(points, points[0])
// for i := 0; i < steps; i++ {
// fmt.Printf("%d: %v\n", i, points[i].X)
// }
// TODO: account for the pole and antimerdian. In most cases only a
// polygon is needed, but when the circle bounds passes the 90/180
// lines, we need to create a multipolygon
points = append(points, points[0])
return NewPolygon(
llobj = NewPolygon(
geometry.NewPoly(points, nil, geometry.DefaultIndexOptions),
)
// println(llobj.String())
return llobj
}