mirror of https://github.com/tidwall/tile38.git
updated rtree logic to address #62
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@ -1,22 +1,5 @@
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// Package rtree - A 2d Implementation of RTree, a bounding rectangle tree.
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//
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// This file is derived from the work done by Toni Gutman. R-Trees: A Dynamic Index Structure for
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// Spatial Searching, Proc. 1984 ACM SIGMOD International Conference on Management of Data, pp.
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// 47-57. The implementation found in SQLite is a refinement of Guttman's original idea, commonly
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// called "R*Trees", that was described by Norbert Beckmann, Hans-Peter Kriegel, Ralf Schneider,
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// Bernhard Seeger: The R*-Tree: An Efficient and Robust Access Method for Points and Rectangles.
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// SIGMOD Conference 1990: 322-331
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//
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// The original C code can be found at "http://www.superliminal.com/sources/sources.htm".
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//
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// And the website carries this message: "Here are a few useful bits of free source code. You're
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// completely free to use them for any purpose whatsoever. All I ask is that if you find one to
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// be particularly valuable, then consider sending feedback. Please send bugs and suggestions too.
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// Enjoy"
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package rtree
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import "math"
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// Item is an rtree item
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type Item interface {
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Rect() (minX, minY, maxX, maxY float64)
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@ -32,626 +15,58 @@ func (item *Rect) Rect() (minX, minY, maxX, maxY float64) {
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return item.MinX, item.MinY, item.MaxX, item.MaxY
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}
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func min(a, b float64) float64 {
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if a < b {
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return a
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}
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return b
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}
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func max(a, b float64) float64 {
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if a > b {
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return a
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}
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return b
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}
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const (
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unitSphereVolume1 = 2.000000
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unitSphereVolume2 = 3.141593
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unitSphereVolume3 = 4.188790
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unitSphereVolume4 = 4.934802
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)
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const (
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maxNodes = 16
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minNodes = maxNodes / 2
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useSphericalVolume = true
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unitSphereVolume = unitSphereVolume2
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)
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/// Minimal bounding rectangle (n-dimensional)
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type rectT struct {
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min [2]float64 ///< Min dimensions of bounding box
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max [2]float64 ///< Max dimensions of bounding box
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}
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/// May be data or may be another subtree
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/// The parents level determines this.
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/// If the parents level is 0, then this is data
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type branchT struct {
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rect rectT ///< Bounds
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child *nodeT ///< Child node
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item Item ///< Data ID or Ptr
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}
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/// nodeT for each branch level
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type nodeT struct {
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count int ///< Count
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level int ///< Leaf is zero, others positive
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branch [maxNodes]branchT ///< branchT
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}
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func (node *nodeT) isInternalNode() bool { return node.level > 0 } // Not a leaf, but a internal node
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/// A link list of nodes for reinsertion after a delete operation
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type listNodeT struct {
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next *listNodeT ///< Next in list
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node *nodeT ///< nodeT
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}
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/// Variables for finding a split partition
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type partitionVarsT struct {
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partition [maxNodes + 1]int
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total int
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minFill int
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taken [maxNodes + 1]bool
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count [2]int
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cover [2]rectT
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area [2]float64
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branchBuf [maxNodes + 1]branchT
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branchCount int
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coverSplit rectT
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coverSplitArea float64
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}
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// RTree is an implementation of an rtree
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type RTree struct {
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root *nodeT
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}
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func itemRect(item Item) (rect rectT) {
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minX, minY, maxX, maxY := item.Rect()
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return rectT{
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min: [2]float64{minX, minY},
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max: [2]float64{maxX, maxY},
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}
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tr *d2RTree
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}
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// New creates a new RTree
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func New() *RTree {
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return &RTree{}
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return &RTree{
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tr: d2New(),
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}
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}
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// Insert inserts item into rtree
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func (tr *RTree) Insert(item Item) {
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if tr.root == nil {
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tr.root = &nodeT{}
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}
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insertRect(itemRect(item), item, &tr.root, 0)
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minX, minY, maxX, maxY := item.Rect()
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tr.tr.Insert([2]float64{minX, minY}, [2]float64{maxX, maxY}, item)
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}
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// Remove removes item from rtree
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func (tr *RTree) Remove(item Item) {
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if tr.root == nil {
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tr.root = &nodeT{}
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}
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removeRect(itemRect(item), item, &tr.root)
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minX, minY, maxX, maxY := item.Rect()
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tr.tr.Remove([2]float64{minX, minY}, [2]float64{maxX, maxY}, item)
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}
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// Search finds all items in bounding box.
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func (tr *RTree) Search(minX, minY, maxX, maxY float64, iterator func(item Item) bool) {
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if iterator == nil {
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return
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}
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rect := rectT{
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min: [2]float64{minX, minY},
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max: [2]float64{maxX, maxY},
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}
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// NOTE: May want to return search result another way, perhaps returning the number of found elements here.
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if tr.root == nil {
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tr.root = &nodeT{}
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}
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search(tr.root, rect, iterator)
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tr.tr.Search([2]float64{minX, minY}, [2]float64{maxX, maxY}, func(data interface{}) bool {
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return iterator(data.(Item))
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})
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}
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// Count return the number of items in rtree.
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func (tr *RTree) Count() int {
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return countRec(tr.root, 0)
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return tr.tr.Count()
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}
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// RemoveAll removes all items from rtree.
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func (tr *RTree) RemoveAll() {
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tr.root = nil
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tr.tr.RemoveAll()
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}
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func (tr *RTree) Bounds() (minX, minY, maxX, maxY float64) {
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var rect rectT
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if tr.root != nil {
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if tr.root.count > 0 {
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rect = tr.root.branch[0].rect
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for i := 1; i < tr.root.count; i++ {
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rect = combineRect(rect, tr.root.branch[i].rect)
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var rect d2rectT
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if tr.tr.root != nil {
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if tr.tr.root.count > 0 {
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rect = tr.tr.root.branch[0].rect
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for i := 1; i < tr.tr.root.count; i++ {
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rect2 := tr.tr.root.branch[i].rect
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rect = d2combineRect(&rect, &rect2)
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}
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}
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}
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minX, minY, maxX, maxY = rect.min[0], rect.min[1], rect.max[0], rect.max[1]
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return
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}
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func countRec(node *nodeT, counter int) int {
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if node.isInternalNode() { // not a leaf node
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for index := 0; index < node.count; index++ {
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counter = countRec(node.branch[index].child, counter)
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}
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} else { // A leaf node
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if node.count > 256 {
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println(node.count)
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}
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counter += node.count
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}
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return counter
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}
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// Inserts a new data rectangle into the index structure.
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// Recursively descends tree, propagates splits back up.
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// Returns 0 if node was not split. Old node updated.
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// If node was split, returns 1 and sets the pointer pointed to by
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// new_node to point to the new node. Old node updated to become one of two.
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// The level argument specifies the number of steps up from the leaf
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// level to insert; e.g. a data rectangle goes in at level = 0.
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func insertRectRec(rect rectT, item Item, node *nodeT, newNode **nodeT, level int) bool {
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var index int
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var branch branchT
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var otherNode *nodeT
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// Still above level for insertion, go down tree recursively
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if node == nil {
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return false
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}
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if node.level > level {
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index = pickBranch(rect, node)
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if !insertRectRec(rect, item, node.branch[index].child, &otherNode, level) {
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// Child was not split
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node.branch[index].rect = combineRect(rect, node.branch[index].rect)
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return false
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} // Child was split
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node.branch[index].rect = nodeCover(node.branch[index].child)
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branch.child = otherNode
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if branch.child == nil {
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println(">> child assigned is nil")
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}
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branch.rect = nodeCover(otherNode)
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return addBranch(&branch, node, newNode)
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} else if node.level == level { // Have reached level for insertion. Add rect, split if necessary
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branch.rect = rect
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branch.item = item
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// Child field of leaves contains id of data record
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return addBranch(&branch, node, newNode)
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} else {
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// Should never occur
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return false
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}
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}
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// Insert a data rectangle into an index structure.
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// InsertRect provides for splitting the root;
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// returns 1 if root was split, 0 if it was not.
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// The level argument specifies the number of steps up from the leaf
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// level to insert; e.g. a data rectangle goes in at level = 0.
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// InsertRect2 does the recursion.
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func insertRect(rect rectT, item Item, root **nodeT, level int) bool {
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var newRoot *nodeT
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var newNode *nodeT
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var branch branchT
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if *root == nil {
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println(">> root is nil")
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}
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if insertRectRec(rect, item, *root, &newNode, level) { // Root split
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newRoot = &nodeT{} // Grow tree taller and new root
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newRoot.level = (*root).level + 1
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branch.rect = nodeCover(*root)
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branch.child = *root
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if branch.child == nil {
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println(">> child assigned is nil 2")
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}
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addBranch(&branch, newRoot, nil)
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branch.rect = nodeCover(newNode)
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branch.child = newNode
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if branch.child == nil {
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println(">> child assigned is nil 3")
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}
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addBranch(&branch, newRoot, nil)
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*root = newRoot
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return true
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}
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return false
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}
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// Find the smallest rectangle that includes all rectangles in branches of a node.
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func nodeCover(node *nodeT) rectT {
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var firstTime = true
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var rect rectT
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for index := 0; index < node.count; index++ {
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if firstTime {
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rect = node.branch[index].rect
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firstTime = false
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} else {
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rect = combineRect(rect, node.branch[index].rect)
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}
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}
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return rect
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}
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// Add a branch to a node. Split the node if necessary.
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// Returns 0 if node not split. Old node updated.
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// Returns 1 if node split, sets *new_node to address of new node.
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// Old node updated, becomes one of two.
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func addBranch(branch *branchT, node *nodeT, newNode **nodeT) bool {
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if node.count < maxNodes { // Split won't be necessary
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node.branch[node.count] = *branch
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node.count++
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return false
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}
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splitNode(node, branch, newNode)
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return true
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}
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// Disconnect a dependent node.
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// Caller must return (or stop using iteration index) after this as count has changed
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func disconnectBranch(node *nodeT, index int) {
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// Remove element by swapping with the last element to prevent gaps in array
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node.branch[index] = node.branch[node.count-1]
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node.count--
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}
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// Pick a branch. Pick the one that will need the smallest increase
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// in area to accommodate the new rectangle. This will result in the
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// least total area for the covering rectangles in the current node.
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// In case of a tie, pick the one which was smaller before, to get
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// the best resolution when searching.
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func pickBranch(rect rectT, node *nodeT) int {
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var firstTime = true
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var increase float64
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var bestIncr float64 = -1
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var area float64
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var bestArea float64
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var best int
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var tempRect rectT
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for index := 0; index < node.count; index++ {
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curRect := node.branch[index].rect
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area = calcRectVolume(curRect)
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tempRect = combineRect(rect, curRect)
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increase = calcRectVolume(tempRect) - area
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if (increase < bestIncr) || firstTime {
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best = index
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bestArea = area
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bestIncr = increase
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firstTime = false
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} else if (increase == bestIncr) && (area < bestArea) {
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best = index
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bestArea = area
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bestIncr = increase
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}
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}
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return best
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}
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// Combine two rectangles into larger one containing both
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func combineRect(rectA, rectB rectT) rectT {
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var newRect rectT
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for index := 0; index < 2; index++ {
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newRect.min[index] = min(rectA.min[index], rectB.min[index])
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newRect.max[index] = max(rectA.max[index], rectB.max[index])
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}
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return newRect
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}
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// Split a node.
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// Divides the nodes branches and the extra one between two nodes.
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// Old node is one of the new ones, and one really new one is created.
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// Tries more than one method for choosing a partition, uses best result.
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func splitNode(node *nodeT, branch *branchT, newNode **nodeT) {
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// Could just use local here, but member or external is faster since it is reused
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var localVars partitionVarsT
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var parVars = &localVars
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var level int
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// Load all the branches into a buffer, initialize old node
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level = node.level
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getBranches(node, branch, parVars)
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// Find partition
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choosePartition(parVars, minNodes)
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// Put branches from buffer into 2 nodes according to chosen partition
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*newNode = &nodeT{}
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node.level = level
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(*newNode).level = node.level
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loadNodes(node, *newNode, parVars)
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}
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// Calculate the n-dimensional volume of a rectangle
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func rectVolume(rect rectT) float64 {
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var volume float64 = 1
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for index := 0; index < 2; index++ {
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volume *= rect.max[index] - rect.min[index]
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}
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return volume
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}
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// The exact volume of the bounding sphere for the given rectT
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func rectSphericalVolume(rect rectT) float64 {
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var sumOfSquares float64
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var radius float64
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for index := 0; index < 2; index++ {
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var halfExtent = (rect.max[index] - rect.min[index]) * 0.5
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sumOfSquares += halfExtent * halfExtent
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}
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radius = math.Sqrt(sumOfSquares)
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// Pow maybe slow, so test for common dims like 2,3 and just use x*x, x*x*x.
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if 2 == 3 {
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return radius * radius * radius * unitSphereVolume
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} else if 2 == 2 {
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return radius * radius * unitSphereVolume
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} else {
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return math.Pow(radius, 2) * unitSphereVolume
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}
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}
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// Use one of the methods to calculate retangle volume
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func calcRectVolume(rect rectT) float64 {
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if useSphericalVolume {
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return rectSphericalVolume(rect) // Slower but helps certain merge cases
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}
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return rectVolume(rect) // Faster but can cause poor merges
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}
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// Load branch buffer with branches from full node plus the extra branch.
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func getBranches(node *nodeT, branch *branchT, parVars *partitionVarsT) {
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// Load the branch buffer
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for index := 0; index < maxNodes; index++ {
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parVars.branchBuf[index] = node.branch[index]
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}
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parVars.branchBuf[maxNodes] = *branch
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parVars.branchCount = maxNodes + 1
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// Calculate rect containing all in the set
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parVars.coverSplit = parVars.branchBuf[0].rect
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for index := 1; index < maxNodes+1; index++ {
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parVars.coverSplit = combineRect(parVars.coverSplit, parVars.branchBuf[index].rect)
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}
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parVars.coverSplitArea = calcRectVolume(parVars.coverSplit)
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node.count = 0
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node.level = -1
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}
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// Method #0 for choosing a partition:
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// As the seeds for the two groups, pick the two rects that would waste the
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// most area if covered by a single rectangle, i.e. evidently the worst pair
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// to have in the same group.
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// Of the remaining, one at a time is chosen to be put in one of the two groups.
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// The one chosen is the one with the greatest difference in area expansion
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// depending on which group - the rect most strongly attracted to one group
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// and repelled from the other.
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// If one group gets too full (more would force other group to violate min
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// fill requirement) then other group gets the rest.
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// These last are the ones that can go in either group most easily.
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func choosePartition(parVars *partitionVarsT, minFill int) {
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var biggestDiff float64
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var group, chosen, betterGroup int
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initParVars(parVars, parVars.branchCount, minFill)
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pickSeeds(parVars)
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for ((parVars.count[0] + parVars.count[1]) < parVars.total) &&
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(parVars.count[0] < (parVars.total - parVars.minFill)) &&
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(parVars.count[1] < (parVars.total - parVars.minFill)) {
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biggestDiff = -1
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for index := 0; index < parVars.total; index++ {
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if !parVars.taken[index] {
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var curRect = parVars.branchBuf[index].rect
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rect0 := combineRect(curRect, parVars.cover[0])
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rect1 := combineRect(curRect, parVars.cover[1])
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growth0 := calcRectVolume(rect0) - parVars.area[0]
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growth1 := calcRectVolume(rect1) - parVars.area[1]
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diff := growth1 - growth0
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if diff >= 0 {
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group = 0
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} else {
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||||
group = 1
|
||||
diff = -diff
|
||||
}
|
||||
if diff > biggestDiff {
|
||||
biggestDiff = diff
|
||||
chosen = index
|
||||
betterGroup = group
|
||||
} else if (diff == biggestDiff) && (parVars.count[group] < parVars.count[betterGroup]) {
|
||||
chosen = index
|
||||
betterGroup = group
|
||||
}
|
||||
}
|
||||
}
|
||||
classify(chosen, betterGroup, parVars)
|
||||
}
|
||||
// If one group too full, put remaining rects in the other
|
||||
if (parVars.count[0] + parVars.count[1]) < parVars.total {
|
||||
if parVars.count[0] >= parVars.total-parVars.minFill {
|
||||
group = 1
|
||||
} else {
|
||||
group = 0
|
||||
}
|
||||
for index := 0; index < parVars.total; index++ {
|
||||
if !parVars.taken[index] {
|
||||
classify(index, group, parVars)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy branches from the buffer into two nodes according to the partition.
|
||||
func loadNodes(nodeA *nodeT, nodeB *nodeT, parVars *partitionVarsT) {
|
||||
for index := 0; index < parVars.total; index++ {
|
||||
if parVars.partition[index] == 0 {
|
||||
addBranch(&parVars.branchBuf[index], nodeA, nil)
|
||||
} else if parVars.partition[index] == 1 {
|
||||
addBranch(&parVars.branchBuf[index], nodeB, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize a partitionVarsT structure.
|
||||
func initParVars(parVars *partitionVarsT, maxRects int, minFill int) {
|
||||
parVars.count[1] = 0
|
||||
parVars.count[0] = parVars.count[1]
|
||||
parVars.area[1] = 0
|
||||
parVars.area[0] = parVars.area[1]
|
||||
parVars.total = maxRects
|
||||
parVars.minFill = minFill
|
||||
for index := 0; index < maxRects; index++ {
|
||||
parVars.taken[index] = false
|
||||
parVars.partition[index] = -1
|
||||
}
|
||||
}
|
||||
|
||||
func pickSeeds(parVars *partitionVarsT) {
|
||||
var seed0, seed1 int
|
||||
var worst, waste float64
|
||||
var area [maxNodes + 1]float64
|
||||
for index := 0; index < parVars.total; index++ {
|
||||
area[index] = calcRectVolume(parVars.branchBuf[index].rect)
|
||||
}
|
||||
worst = -parVars.coverSplitArea - 1
|
||||
for indexA := 0; indexA < parVars.total-1; indexA++ {
|
||||
for indexB := indexA + 1; indexB < parVars.total; indexB++ {
|
||||
var oneRect = combineRect(parVars.branchBuf[indexA].rect, parVars.branchBuf[indexB].rect)
|
||||
waste = calcRectVolume(oneRect) - area[indexA] - area[indexB]
|
||||
if waste > worst {
|
||||
worst = waste
|
||||
seed0 = indexA
|
||||
seed1 = indexB
|
||||
}
|
||||
}
|
||||
}
|
||||
classify(seed0, 0, parVars)
|
||||
classify(seed1, 1, parVars)
|
||||
}
|
||||
|
||||
// Put a branch in one of the groups.
|
||||
func classify(index int, group int, parVars *partitionVarsT) {
|
||||
parVars.partition[index] = group
|
||||
parVars.taken[index] = true
|
||||
|
||||
if parVars.count[group] == 0 {
|
||||
parVars.cover[group] = parVars.branchBuf[index].rect
|
||||
} else {
|
||||
parVars.cover[group] = combineRect(parVars.branchBuf[index].rect, parVars.cover[group])
|
||||
}
|
||||
parVars.area[group] = calcRectVolume(parVars.cover[group])
|
||||
parVars.count[group]++
|
||||
}
|
||||
|
||||
// Delete a data rectangle from an index structure.
|
||||
// Pass in a pointer to a rectT, the tid of the record, ptr to ptr to root node.
|
||||
// Returns 1 if record not found, 0 if success.
|
||||
// RemoveRect provides for eliminating the root.
|
||||
func removeRect(rect rectT, item Item, root **nodeT) bool {
|
||||
var tempNode *nodeT
|
||||
var reInsertList *listNodeT
|
||||
if !removeRectRec(rect, item, *root, &reInsertList) {
|
||||
// Found and deleted a data item
|
||||
// Reinsert any branches from eliminated nodes
|
||||
for reInsertList != nil {
|
||||
tempNode = reInsertList.node
|
||||
for index := 0; index < tempNode.count; index++ {
|
||||
insertRect(tempNode.branch[index].rect,
|
||||
tempNode.branch[index].item,
|
||||
root,
|
||||
tempNode.level)
|
||||
}
|
||||
reInsertList = reInsertList.next
|
||||
}
|
||||
// Check for redundant root (not leaf, 1 child) and eliminate
|
||||
if (*root).count == 1 && (*root).isInternalNode() {
|
||||
tempNode = (*root).branch[0].child
|
||||
*root = tempNode
|
||||
}
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// Delete a rectangle from non-root part of an index structure.
|
||||
// Called by RemoveRect. Descends tree recursively,
|
||||
// merges branches on the way back up.
|
||||
// Returns 1 if record not found, 0 if success.
|
||||
func removeRectRec(rect rectT, item Item, node *nodeT, listNode **listNodeT) bool {
|
||||
if node == nil {
|
||||
return true
|
||||
}
|
||||
if node.isInternalNode() { // not a leaf node
|
||||
for index := 0; index < node.count; index++ {
|
||||
if overlap(rect, node.branch[index].rect) {
|
||||
if !removeRectRec(rect, item, node.branch[index].child, listNode) {
|
||||
if node.branch[index].child.count >= minNodes {
|
||||
// child removed, just resize parent rect
|
||||
node.branch[index].rect = nodeCover(node.branch[index].child)
|
||||
} else {
|
||||
// child removed, not enough entries in node, eliminate node
|
||||
reInsert(node.branch[index].child, listNode)
|
||||
disconnectBranch(node, index) // Must return after this call as count has changed
|
||||
}
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
// A leaf node
|
||||
for index := 0; index < node.count; index++ {
|
||||
if node.branch[index].item == item {
|
||||
disconnectBranch(node, index) // Must return after this call as count has changed
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// Decide whether two rectangles overlap.
|
||||
func overlap(rectA rectT, rectB rectT) bool {
|
||||
for index := 0; index < 2; index++ {
|
||||
if rectA.min[index] > rectB.max[index] ||
|
||||
rectB.min[index] > rectA.max[index] {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// Add a node to the reinsertion list. All its branches will later
|
||||
// be reinserted into the index structure.
|
||||
func reInsert(node *nodeT, listNode **listNodeT) {
|
||||
*listNode = &listNodeT{
|
||||
node: node,
|
||||
next: *listNode,
|
||||
}
|
||||
}
|
||||
|
||||
// Search in an index tree or subtree for all data retangles that overlap the argument rectangle.
|
||||
func search(node *nodeT, rect rectT, iterator func(item Item) bool) bool {
|
||||
if node == nil {
|
||||
return true
|
||||
}
|
||||
if node.isInternalNode() { // This is an internal node in the tree
|
||||
for index := 0; index < node.count; index++ {
|
||||
nrect := node.branch[index].rect
|
||||
if overlap(rect, nrect) {
|
||||
if !search(node.branch[index].child, rect, iterator) {
|
||||
return false // Don't continue searching
|
||||
}
|
||||
}
|
||||
}
|
||||
} else { // This is a leaf node
|
||||
for index := 0; index < node.count; index++ {
|
||||
if overlap(rect, node.branch[index].rect) {
|
||||
// NOTE: There are different ways to return results. Here's where to modify
|
||||
if !iterator(node.branch[index].item) {
|
||||
return false // Don't continue searching
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true // Continue searching
|
||||
}
|
||||
|
|
|
@ -0,0 +1,658 @@
|
|||
package rtree
|
||||
|
||||
import "math"
|
||||
|
||||
func d2fmin(a, b float64) float64 {
|
||||
if a < b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
func d2fmax(a, b float64) float64 {
|
||||
if a > b {
|
||||
return a
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
const (
|
||||
d2numDims = 2
|
||||
d2maxNodes = 8
|
||||
d2minNodes = d2maxNodes / 2
|
||||
d2useSphericalVolume = true // Better split classification, may be slower on some systems
|
||||
)
|
||||
|
||||
var d2unitSphereVolume = []float64{
|
||||
0.000000, 2.000000, 3.141593, // Dimension 0,1,2
|
||||
4.188790, 4.934802, 5.263789, // Dimension 3,4,5
|
||||
5.167713, 4.724766, 4.058712, // Dimension 6,7,8
|
||||
3.298509, 2.550164, 1.884104, // Dimension 9,10,11
|
||||
1.335263, 0.910629, 0.599265, // Dimension 12,13,14
|
||||
0.381443, 0.235331, 0.140981, // Dimension 15,16,17
|
||||
0.082146, 0.046622, 0.025807, // Dimension 18,19,20
|
||||
}[d2numDims]
|
||||
|
||||
type d2RTree struct {
|
||||
root *d2nodeT ///< Root of tree
|
||||
}
|
||||
|
||||
/// Minimal bounding rectangle (n-dimensional)
|
||||
type d2rectT struct {
|
||||
min [d2numDims]float64 ///< Min dimensions of bounding box
|
||||
max [d2numDims]float64 ///< Max dimensions of bounding box
|
||||
}
|
||||
|
||||
/// May be data or may be another subtree
|
||||
/// The parents level determines this.
|
||||
/// If the parents level is 0, then this is data
|
||||
type d2branchT struct {
|
||||
rect d2rectT ///< Bounds
|
||||
child *d2nodeT ///< Child node
|
||||
data interface{} ///< Data Id or Ptr
|
||||
}
|
||||
|
||||
/// d2nodeT for each branch level
|
||||
type d2nodeT struct {
|
||||
count int ///< Count
|
||||
level int ///< Leaf is zero, others positive
|
||||
branch [d2maxNodes]d2branchT ///< Branch
|
||||
}
|
||||
|
||||
func (node *d2nodeT) isInternalNode() bool {
|
||||
return (node.level > 0) // Not a leaf, but a internal node
|
||||
}
|
||||
func (node *d2nodeT) isLeaf() bool {
|
||||
return (node.level == 0) // A leaf, contains data
|
||||
}
|
||||
|
||||
/// A link list of nodes for reinsertion after a delete operation
|
||||
type d2listNodeT struct {
|
||||
next *d2listNodeT ///< Next in list
|
||||
node *d2nodeT ///< Node
|
||||
}
|
||||
|
||||
const d2notTaken = -1 // indicates that position
|
||||
|
||||
/// Variables for finding a split partition
|
||||
type d2partitionVarsT struct {
|
||||
partition [d2maxNodes + 1]int
|
||||
total int
|
||||
minFill int
|
||||
count [2]int
|
||||
cover [2]d2rectT
|
||||
area [2]float64
|
||||
|
||||
branchBuf [d2maxNodes + 1]d2branchT
|
||||
branchCount int
|
||||
coverSplit d2rectT
|
||||
coverSplitArea float64
|
||||
}
|
||||
|
||||
func d2New() *d2RTree {
|
||||
// We only support machine word size simple data type eg. integer index or object pointer.
|
||||
// Since we are storing as union with non data branch
|
||||
return &d2RTree{
|
||||
root: &d2nodeT{},
|
||||
}
|
||||
}
|
||||
|
||||
/// Insert entry
|
||||
/// \param a_min Min of bounding rect
|
||||
/// \param a_max Max of bounding rect
|
||||
/// \param a_dataId Positive Id of data. Maybe zero, but negative numbers not allowed.
|
||||
func (tr *d2RTree) Insert(min, max [d2numDims]float64, dataId interface{}) {
|
||||
var branch d2branchT
|
||||
branch.data = dataId
|
||||
for axis := 0; axis < d2numDims; axis++ {
|
||||
branch.rect.min[axis] = min[axis]
|
||||
branch.rect.max[axis] = max[axis]
|
||||
}
|
||||
d2insertRect(&branch, &tr.root, 0)
|
||||
}
|
||||
|
||||
/// Remove entry
|
||||
/// \param a_min Min of bounding rect
|
||||
/// \param a_max Max of bounding rect
|
||||
/// \param a_dataId Positive Id of data. Maybe zero, but negative numbers not allowed.
|
||||
func (tr *d2RTree) Remove(min, max [d2numDims]float64, dataId interface{}) {
|
||||
var rect d2rectT
|
||||
for axis := 0; axis < d2numDims; axis++ {
|
||||
rect.min[axis] = min[axis]
|
||||
rect.max[axis] = max[axis]
|
||||
}
|
||||
d2removeRect(&rect, dataId, &tr.root)
|
||||
}
|
||||
|
||||
/// Find all within d2search rectangle
|
||||
/// \param a_min Min of d2search bounding rect
|
||||
/// \param a_max Max of d2search bounding rect
|
||||
/// \param a_searchResult d2search result array. Caller should set grow size. Function will reset, not append to array.
|
||||
/// \param a_resultCallback Callback function to return result. Callback should return 'true' to continue searching
|
||||
/// \param a_context User context to pass as parameter to a_resultCallback
|
||||
/// \return Returns the number of entries found
|
||||
func (tr *d2RTree) Search(min, max [d2numDims]float64, resultCallback func(data interface{}) bool) int {
|
||||
var rect d2rectT
|
||||
for axis := 0; axis < d2numDims; axis++ {
|
||||
rect.min[axis] = min[axis]
|
||||
rect.max[axis] = max[axis]
|
||||
}
|
||||
foundCount, _ := d2search(tr.root, rect, 0, resultCallback)
|
||||
return foundCount
|
||||
}
|
||||
|
||||
/// Count the data elements in this container. This is slow as no internal counter is maintained.
|
||||
func (tr *d2RTree) Count() int {
|
||||
var count int
|
||||
d2countRec(tr.root, &count)
|
||||
return count
|
||||
}
|
||||
|
||||
/// Remove all entries from tree
|
||||
func (tr *d2RTree) RemoveAll() {
|
||||
// Delete all existing nodes
|
||||
tr.root = &d2nodeT{}
|
||||
}
|
||||
|
||||
func d2countRec(node *d2nodeT, count *int) {
|
||||
if node.isInternalNode() { // not a leaf node
|
||||
for index := 0; index < node.count; index++ {
|
||||
d2countRec(node.branch[index].child, count)
|
||||
}
|
||||
} else { // A leaf node
|
||||
*count += node.count
|
||||
}
|
||||
}
|
||||
|
||||
// Inserts a new data rectangle into the index structure.
|
||||
// Recursively descends tree, propagates splits back up.
|
||||
// Returns 0 if node was not split. Old node updated.
|
||||
// If node was split, returns 1 and sets the pointer pointed to by
|
||||
// new_node to point to the new node. Old node updated to become one of two.
|
||||
// The level argument specifies the number of steps up from the leaf
|
||||
// level to insert; e.g. a data rectangle goes in at level = 0.
|
||||
func d2insertRectRec(branch *d2branchT, node *d2nodeT, newNode **d2nodeT, level int) bool {
|
||||
// recurse until we reach the correct level for the new record. data records
|
||||
// will always be called with a_level == 0 (leaf)
|
||||
if node.level > level {
|
||||
// Still above level for insertion, go down tree recursively
|
||||
var otherNode *d2nodeT
|
||||
//var newBranch d2branchT
|
||||
|
||||
// find the optimal branch for this record
|
||||
index := d2pickBranch(&branch.rect, node)
|
||||
|
||||
// recursively insert this record into the picked branch
|
||||
childWasSplit := d2insertRectRec(branch, node.branch[index].child, &otherNode, level)
|
||||
|
||||
if !childWasSplit {
|
||||
// Child was not split. Merge the bounding box of the new record with the
|
||||
// existing bounding box
|
||||
node.branch[index].rect = d2combineRect(&branch.rect, &(node.branch[index].rect))
|
||||
return false
|
||||
} else {
|
||||
// Child was split. The old branches are now re-partitioned to two nodes
|
||||
// so we have to re-calculate the bounding boxes of each node
|
||||
node.branch[index].rect = d2nodeCover(node.branch[index].child)
|
||||
var newBranch d2branchT
|
||||
newBranch.child = otherNode
|
||||
newBranch.rect = d2nodeCover(otherNode)
|
||||
|
||||
// The old node is already a child of a_node. Now add the newly-created
|
||||
// node to a_node as well. a_node might be split because of that.
|
||||
return d2addBranch(&newBranch, node, newNode)
|
||||
}
|
||||
} else if node.level == level {
|
||||
// We have reached level for insertion. Add rect, split if necessary
|
||||
return d2addBranch(branch, node, newNode)
|
||||
} else {
|
||||
// Should never occur
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// Insert a data rectangle into an index structure.
|
||||
// d2insertRect provides for splitting the root;
|
||||
// returns 1 if root was split, 0 if it was not.
|
||||
// The level argument specifies the number of steps up from the leaf
|
||||
// level to insert; e.g. a data rectangle goes in at level = 0.
|
||||
// InsertRect2 does the recursion.
|
||||
//
|
||||
func d2insertRect(branch *d2branchT, root **d2nodeT, level int) bool {
|
||||
var newNode *d2nodeT
|
||||
|
||||
if d2insertRectRec(branch, *root, &newNode, level) { // Root split
|
||||
|
||||
// Grow tree taller and new root
|
||||
newRoot := &d2nodeT{}
|
||||
newRoot.level = (*root).level + 1
|
||||
|
||||
var newBranch d2branchT
|
||||
|
||||
// add old root node as a child of the new root
|
||||
newBranch.rect = d2nodeCover(*root)
|
||||
newBranch.child = *root
|
||||
d2addBranch(&newBranch, newRoot, nil)
|
||||
|
||||
// add the split node as a child of the new root
|
||||
newBranch.rect = d2nodeCover(newNode)
|
||||
newBranch.child = newNode
|
||||
d2addBranch(&newBranch, newRoot, nil)
|
||||
|
||||
// set the new root as the root node
|
||||
*root = newRoot
|
||||
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Find the smallest rectangle that includes all rectangles in branches of a node.
|
||||
func d2nodeCover(node *d2nodeT) d2rectT {
|
||||
rect := node.branch[0].rect
|
||||
for index := 1; index < node.count; index++ {
|
||||
rect = d2combineRect(&rect, &(node.branch[index].rect))
|
||||
}
|
||||
return rect
|
||||
}
|
||||
|
||||
// Add a branch to a node. Split the node if necessary.
|
||||
// Returns 0 if node not split. Old node updated.
|
||||
// Returns 1 if node split, sets *new_node to address of new node.
|
||||
// Old node updated, becomes one of two.
|
||||
func d2addBranch(branch *d2branchT, node *d2nodeT, newNode **d2nodeT) bool {
|
||||
if node.count < d2maxNodes { // Split won't be necessary
|
||||
node.branch[node.count] = *branch
|
||||
node.count++
|
||||
return false
|
||||
} else {
|
||||
d2splitNode(node, branch, newNode)
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// Disconnect a dependent node.
|
||||
// Caller must return (or stop using iteration index) after this as count has changed
|
||||
func d2disconnectBranch(node *d2nodeT, index int) {
|
||||
// Remove element by swapping with the last element to prevent gaps in array
|
||||
node.branch[index] = node.branch[node.count-1]
|
||||
node.branch[node.count-1].data = nil
|
||||
node.branch[node.count-1].child = nil
|
||||
node.count--
|
||||
}
|
||||
|
||||
// Pick a branch. Pick the one that will need the smallest increase
|
||||
// in area to accomodate the new rectangle. This will result in the
|
||||
// least total area for the covering rectangles in the current node.
|
||||
// In case of a tie, pick the one which was smaller before, to get
|
||||
// the best resolution when searching.
|
||||
func d2pickBranch(rect *d2rectT, node *d2nodeT) int {
|
||||
var firstTime bool = true
|
||||
var increase float64
|
||||
var bestIncr float64 = -1
|
||||
var area float64
|
||||
var bestArea float64
|
||||
var best int
|
||||
var tempRect d2rectT
|
||||
|
||||
for index := 0; index < node.count; index++ {
|
||||
curRect := &node.branch[index].rect
|
||||
area = d2calcRectVolume(curRect)
|
||||
tempRect = d2combineRect(rect, curRect)
|
||||
increase = d2calcRectVolume(&tempRect) - area
|
||||
if (increase < bestIncr) || firstTime {
|
||||
best = index
|
||||
bestArea = area
|
||||
bestIncr = increase
|
||||
firstTime = false
|
||||
} else if (increase == bestIncr) && (area < bestArea) {
|
||||
best = index
|
||||
bestArea = area
|
||||
bestIncr = increase
|
||||
}
|
||||
}
|
||||
return best
|
||||
}
|
||||
|
||||
// Combine two rectangles into larger one containing both
|
||||
func d2combineRect(rectA, rectB *d2rectT) d2rectT {
|
||||
var newRect d2rectT
|
||||
|
||||
for index := 0; index < d2numDims; index++ {
|
||||
newRect.min[index] = d2fmin(rectA.min[index], rectB.min[index])
|
||||
newRect.max[index] = d2fmax(rectA.max[index], rectB.max[index])
|
||||
}
|
||||
|
||||
return newRect
|
||||
}
|
||||
|
||||
// Split a node.
|
||||
// Divides the nodes branches and the extra one between two nodes.
|
||||
// Old node is one of the new ones, and one really new one is created.
|
||||
// Tries more than one method for choosing a partition, uses best result.
|
||||
func d2splitNode(node *d2nodeT, branch *d2branchT, newNode **d2nodeT) {
|
||||
// Could just use local here, but member or external is faster since it is reused
|
||||
var localVars d2partitionVarsT
|
||||
parVars := &localVars
|
||||
|
||||
// Load all the branches into a buffer, initialize old node
|
||||
d2getBranches(node, branch, parVars)
|
||||
|
||||
// Find partition
|
||||
d2choosePartition(parVars, d2minNodes)
|
||||
|
||||
// Create a new node to hold (about) half of the branches
|
||||
*newNode = &d2nodeT{}
|
||||
(*newNode).level = node.level
|
||||
|
||||
// Put branches from buffer into 2 nodes according to the chosen partition
|
||||
node.count = 0
|
||||
d2loadNodes(node, *newNode, parVars)
|
||||
}
|
||||
|
||||
// Calculate the n-dimensional volume of a rectangle
|
||||
func d2rectVolume(rect *d2rectT) float64 {
|
||||
var volume float64 = 1
|
||||
for index := 0; index < d2numDims; index++ {
|
||||
volume *= rect.max[index] - rect.min[index]
|
||||
}
|
||||
return volume
|
||||
}
|
||||
|
||||
// The exact volume of the bounding sphere for the given d2rectT
|
||||
func d2rectSphericalVolume(rect *d2rectT) float64 {
|
||||
var sumOfSquares float64 = 0
|
||||
var radius float64
|
||||
|
||||
for index := 0; index < d2numDims; index++ {
|
||||
halfExtent := (rect.max[index] - rect.min[index]) * 0.5
|
||||
sumOfSquares += halfExtent * halfExtent
|
||||
}
|
||||
|
||||
radius = math.Sqrt(sumOfSquares)
|
||||
|
||||
// Pow maybe slow, so test for common dims just use x*x, x*x*x.
|
||||
if d2numDims == 5 {
|
||||
return (radius * radius * radius * radius * radius * d2unitSphereVolume)
|
||||
} else if d2numDims == 4 {
|
||||
return (radius * radius * radius * radius * d2unitSphereVolume)
|
||||
} else if d2numDims == 3 {
|
||||
return (radius * radius * radius * d2unitSphereVolume)
|
||||
} else if d2numDims == 2 {
|
||||
return (radius * radius * d2unitSphereVolume)
|
||||
} else {
|
||||
return (math.Pow(radius, d2numDims) * d2unitSphereVolume)
|
||||
}
|
||||
}
|
||||
|
||||
// Use one of the methods to calculate retangle volume
|
||||
func d2calcRectVolume(rect *d2rectT) float64 {
|
||||
if d2useSphericalVolume {
|
||||
return d2rectSphericalVolume(rect) // Slower but helps certain merge cases
|
||||
} else { // RTREE_USE_SPHERICAL_VOLUME
|
||||
return d2rectVolume(rect) // Faster but can cause poor merges
|
||||
} // RTREE_USE_SPHERICAL_VOLUME
|
||||
}
|
||||
|
||||
// Load branch buffer with branches from full node plus the extra branch.
|
||||
func d2getBranches(node *d2nodeT, branch *d2branchT, parVars *d2partitionVarsT) {
|
||||
// Load the branch buffer
|
||||
for index := 0; index < d2maxNodes; index++ {
|
||||
parVars.branchBuf[index] = node.branch[index]
|
||||
}
|
||||
parVars.branchBuf[d2maxNodes] = *branch
|
||||
parVars.branchCount = d2maxNodes + 1
|
||||
|
||||
// Calculate rect containing all in the set
|
||||
parVars.coverSplit = parVars.branchBuf[0].rect
|
||||
for index := 1; index < d2maxNodes+1; index++ {
|
||||
parVars.coverSplit = d2combineRect(&parVars.coverSplit, &parVars.branchBuf[index].rect)
|
||||
}
|
||||
parVars.coverSplitArea = d2calcRectVolume(&parVars.coverSplit)
|
||||
}
|
||||
|
||||
// Method #0 for choosing a partition:
|
||||
// As the seeds for the two groups, pick the two rects that would waste the
|
||||
// most area if covered by a single rectangle, i.e. evidently the worst pair
|
||||
// to have in the same group.
|
||||
// Of the remaining, one at a time is chosen to be put in one of the two groups.
|
||||
// The one chosen is the one with the greatest difference in area expansion
|
||||
// depending on which group - the rect most strongly attracted to one group
|
||||
// and repelled from the other.
|
||||
// If one group gets too full (more would force other group to violate min
|
||||
// fill requirement) then other group gets the rest.
|
||||
// These last are the ones that can go in either group most easily.
|
||||
func d2choosePartition(parVars *d2partitionVarsT, minFill int) {
|
||||
var biggestDiff float64
|
||||
var group, chosen, betterGroup int
|
||||
|
||||
d2initParVars(parVars, parVars.branchCount, minFill)
|
||||
d2pickSeeds(parVars)
|
||||
|
||||
for ((parVars.count[0] + parVars.count[1]) < parVars.total) &&
|
||||
(parVars.count[0] < (parVars.total - parVars.minFill)) &&
|
||||
(parVars.count[1] < (parVars.total - parVars.minFill)) {
|
||||
biggestDiff = -1
|
||||
for index := 0; index < parVars.total; index++ {
|
||||
if d2notTaken == parVars.partition[index] {
|
||||
curRect := &parVars.branchBuf[index].rect
|
||||
rect0 := d2combineRect(curRect, &parVars.cover[0])
|
||||
rect1 := d2combineRect(curRect, &parVars.cover[1])
|
||||
growth0 := d2calcRectVolume(&rect0) - parVars.area[0]
|
||||
growth1 := d2calcRectVolume(&rect1) - parVars.area[1]
|
||||
diff := growth1 - growth0
|
||||
if diff >= 0 {
|
||||
group = 0
|
||||
} else {
|
||||
group = 1
|
||||
diff = -diff
|
||||
}
|
||||
|
||||
if diff > biggestDiff {
|
||||
biggestDiff = diff
|
||||
chosen = index
|
||||
betterGroup = group
|
||||
} else if (diff == biggestDiff) && (parVars.count[group] < parVars.count[betterGroup]) {
|
||||
chosen = index
|
||||
betterGroup = group
|
||||
}
|
||||
}
|
||||
}
|
||||
d2classify(chosen, betterGroup, parVars)
|
||||
}
|
||||
|
||||
// If one group too full, put remaining rects in the other
|
||||
if (parVars.count[0] + parVars.count[1]) < parVars.total {
|
||||
if parVars.count[0] >= parVars.total-parVars.minFill {
|
||||
group = 1
|
||||
} else {
|
||||
group = 0
|
||||
}
|
||||
for index := 0; index < parVars.total; index++ {
|
||||
if d2notTaken == parVars.partition[index] {
|
||||
d2classify(index, group, parVars)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy branches from the buffer into two nodes according to the partition.
|
||||
func d2loadNodes(nodeA, nodeB *d2nodeT, parVars *d2partitionVarsT) {
|
||||
for index := 0; index < parVars.total; index++ {
|
||||
targetNodeIndex := parVars.partition[index]
|
||||
targetNodes := []*d2nodeT{nodeA, nodeB}
|
||||
|
||||
// It is assured that d2addBranch here will not cause a node split.
|
||||
d2addBranch(&parVars.branchBuf[index], targetNodes[targetNodeIndex], nil)
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize a d2partitionVarsT structure.
|
||||
func d2initParVars(parVars *d2partitionVarsT, maxRects, minFill int) {
|
||||
parVars.count[0] = 0
|
||||
parVars.count[1] = 0
|
||||
parVars.area[0] = 0
|
||||
parVars.area[1] = 0
|
||||
parVars.total = maxRects
|
||||
parVars.minFill = minFill
|
||||
for index := 0; index < maxRects; index++ {
|
||||
parVars.partition[index] = d2notTaken
|
||||
}
|
||||
}
|
||||
|
||||
func d2pickSeeds(parVars *d2partitionVarsT) {
|
||||
var seed0, seed1 int
|
||||
var worst, waste float64
|
||||
var area [d2maxNodes + 1]float64
|
||||
|
||||
for index := 0; index < parVars.total; index++ {
|
||||
area[index] = d2calcRectVolume(&parVars.branchBuf[index].rect)
|
||||
}
|
||||
|
||||
worst = -parVars.coverSplitArea - 1
|
||||
for indexA := 0; indexA < parVars.total-1; indexA++ {
|
||||
for indexB := indexA + 1; indexB < parVars.total; indexB++ {
|
||||
oneRect := d2combineRect(&parVars.branchBuf[indexA].rect, &parVars.branchBuf[indexB].rect)
|
||||
waste = d2calcRectVolume(&oneRect) - area[indexA] - area[indexB]
|
||||
if waste > worst {
|
||||
worst = waste
|
||||
seed0 = indexA
|
||||
seed1 = indexB
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
d2classify(seed0, 0, parVars)
|
||||
d2classify(seed1, 1, parVars)
|
||||
}
|
||||
|
||||
// Put a branch in one of the groups.
|
||||
func d2classify(index, group int, parVars *d2partitionVarsT) {
|
||||
parVars.partition[index] = group
|
||||
|
||||
// Calculate combined rect
|
||||
if parVars.count[group] == 0 {
|
||||
parVars.cover[group] = parVars.branchBuf[index].rect
|
||||
} else {
|
||||
parVars.cover[group] = d2combineRect(&parVars.branchBuf[index].rect, &parVars.cover[group])
|
||||
}
|
||||
|
||||
// Calculate volume of combined rect
|
||||
parVars.area[group] = d2calcRectVolume(&parVars.cover[group])
|
||||
|
||||
parVars.count[group]++
|
||||
}
|
||||
|
||||
// Delete a data rectangle from an index structure.
|
||||
// Pass in a pointer to a d2rectT, the tid of the record, ptr to ptr to root node.
|
||||
// Returns 1 if record not found, 0 if success.
|
||||
// d2removeRect provides for eliminating the root.
|
||||
func d2removeRect(rect *d2rectT, id interface{}, root **d2nodeT) bool {
|
||||
var reInsertList *d2listNodeT
|
||||
|
||||
if !d2removeRectRec(rect, id, *root, &reInsertList) {
|
||||
// Found and deleted a data item
|
||||
// Reinsert any branches from eliminated nodes
|
||||
for reInsertList != nil {
|
||||
tempNode := reInsertList.node
|
||||
|
||||
for index := 0; index < tempNode.count; index++ {
|
||||
// TODO go over this code. should I use (tempNode->m_level - 1)?
|
||||
d2insertRect(&tempNode.branch[index], root, tempNode.level)
|
||||
}
|
||||
reInsertList = reInsertList.next
|
||||
}
|
||||
|
||||
// Check for redundant root (not leaf, 1 child) and eliminate TODO replace
|
||||
// if with while? In case there is a whole branch of redundant roots...
|
||||
if (*root).count == 1 && (*root).isInternalNode() {
|
||||
tempNode := (*root).branch[0].child
|
||||
*root = tempNode
|
||||
}
|
||||
return false
|
||||
} else {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// Delete a rectangle from non-root part of an index structure.
|
||||
// Called by d2removeRect. Descends tree recursively,
|
||||
// merges branches on the way back up.
|
||||
// Returns 1 if record not found, 0 if success.
|
||||
func d2removeRectRec(rect *d2rectT, id interface{}, node *d2nodeT, listNode **d2listNodeT) bool {
|
||||
if node.isInternalNode() { // not a leaf node
|
||||
for index := 0; index < node.count; index++ {
|
||||
if d2overlap(*rect, node.branch[index].rect) {
|
||||
if !d2removeRectRec(rect, id, node.branch[index].child, listNode) {
|
||||
if node.branch[index].child.count >= d2minNodes {
|
||||
// child removed, just resize parent rect
|
||||
node.branch[index].rect = d2nodeCover(node.branch[index].child)
|
||||
} else {
|
||||
// child removed, not enough entries in node, eliminate node
|
||||
d2reInsert(node.branch[index].child, listNode)
|
||||
d2disconnectBranch(node, index) // Must return after this call as count has changed
|
||||
}
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
} else { // A leaf node
|
||||
for index := 0; index < node.count; index++ {
|
||||
if node.branch[index].data == id {
|
||||
d2disconnectBranch(node, index) // Must return after this call as count has changed
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// Decide whether two rectangles d2overlap.
|
||||
func d2overlap(rectA, rectB d2rectT) bool {
|
||||
for index := 0; index < d2numDims; index++ {
|
||||
if rectA.min[index] > rectB.max[index] ||
|
||||
rectB.min[index] > rectA.max[index] {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// Add a node to the reinsertion list. All its branches will later
|
||||
// be reinserted into the index structure.
|
||||
func d2reInsert(node *d2nodeT, listNode **d2listNodeT) {
|
||||
newListNode := &d2listNodeT{}
|
||||
newListNode.node = node
|
||||
newListNode.next = *listNode
|
||||
*listNode = newListNode
|
||||
}
|
||||
|
||||
// d2search in an index tree or subtree for all data retangles that d2overlap the argument rectangle.
|
||||
func d2search(node *d2nodeT, rect d2rectT, foundCount int, resultCallback func(data interface{}) bool) (int, bool) {
|
||||
if node.isInternalNode() {
|
||||
// This is an internal node in the tree
|
||||
for index := 0; index < node.count; index++ {
|
||||
if d2overlap(rect, node.branch[index].rect) {
|
||||
var ok bool
|
||||
foundCount, ok = d2search(node.branch[index].child, rect, foundCount, resultCallback)
|
||||
if !ok {
|
||||
// The callback indicated to stop searching
|
||||
return foundCount, false
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// This is a leaf node
|
||||
for index := 0; index < node.count; index++ {
|
||||
if d2overlap(rect, node.branch[index].rect) {
|
||||
id := node.branch[index].data
|
||||
foundCount++
|
||||
if !resultCallback(id) {
|
||||
return foundCount, false // Don't continue searching
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return foundCount, true // Continue searching
|
||||
}
|
Loading…
Reference in New Issue