update to README

This commit is contained in:
Josh Baker 2016-03-04 16:09:03 -07:00
parent 4fc58f7f5c
commit 516b6a3a84
1 changed files with 13 additions and 13 deletions

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@ -1,6 +1,6 @@
<p align="center">
<a href="https://github.com/tile38/draft"><img
src="https://raw.githubusercontent.com/tile38/something/master/doc/logo1500.png"
<a href="https://github.com/tidwall/tile38"><img
src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/logo1500.png"
width="200" height="200" border="0" alt="Tile38"></a>
</p>
@ -87,17 +87,17 @@ To set a field when an object already exists:
## Searching
<img src="https://raw.githubusercontent.com/tile38/something/master/doc/search-within.png" width="200" height="200" border="0" alt="Search Within" align="left">
<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/search-within.png" width="200" height="200" border="0" alt="Search Within" align="left">
#### Within
WITHIN searches a collection for objects that are fully contained inside a specified bounding area.
<BR CLEAR="ALL">
<img src="https://raw.githubusercontent.com/tile38/something/master/doc/search-intersects.png" width="200" height="200" border="0" alt="Search Intersects" align="left">
<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/search-intersects.png" width="200" height="200" border="0" alt="Search Intersects" align="left">
#### Intersects
INTERSECTS searches a collection for objects that intersect a specified bounding area.
<BR CLEAR="ALL">
<img src="https://raw.githubusercontent.com/tile38/something/master/doc/search-nearby.png" width="200" height="200" border="0" alt="Search Nearby" align="left">
<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/search-nearby.png" width="200" height="200" border="0" alt="Search Nearby" align="left">
#### Nearby
NEARBY searches a collection for objects that intersect a specified radius.
<BR CLEAR="ALL">
@ -108,13 +108,13 @@ NEARBY searches a collection for objects that intersect a specified radius.
This is very helpful for example; when you have many (perhaps millions) of objects and do not want them all clustered together on a map. Sparse will limit the number of objects returned and provide them evenly distributed so that your map looks clean.<br><br>
You can choose a value between 1 and 8. The value 1 will result in no more than 4 items. The value 8 will result in no more than 65536. *1=4, 2=16, 3=64, 4=256, 5=1024, 6=4098, 7=16384, 8=65536.*<br><br>
<table>
<td>No Sparsing<img src="https://raw.githubusercontent.com/tile38/something/master/doc/sparse-none.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 1<img src="https://raw.githubusercontent.com/tile38/something/master/doc/sparse-1.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 2<img src="https://raw.githubusercontent.com/tile38/something/master/doc/sparse-2.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 3<img src="https://raw.githubusercontent.com/tile38/something/master/doc/sparse-3.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 4<img src="https://raw.githubusercontent.com/tile38/something/master/doc/sparse-4.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 5<img src="https://raw.githubusercontent.com/tile38/something/master/doc/sparse-5.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 6<img src="https://raw.githubusercontent.com/tile38/something/master/doc/sparse-6.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>No Sparsing<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/sparse-none.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 1<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/sparse-1.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 2<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/sparse-2.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 3<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/sparse-3.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 4<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/sparse-4.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 5<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/sparse-5.png" width="100" height="100" border="0" alt="Search Within"></td>
<td>Sparse 6<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/sparse-6.png" width="100" height="100" border="0" alt="Search Within"></td>
</table>
*Please note that higher the sparse value, the slower the performance. Also, LIMIT and CURSOR are not available when using SPARSE.*
@ -131,7 +131,7 @@ You can choose a value between 1 and 8. The value 1 will result in no more than
## Geofencing
<img src="https://raw.githubusercontent.com/tile38/something/master/doc/geofence.gif" width="200" height="200" border="0" alt="Geofence animation" align="left">
<img src="https://raw.githubusercontent.com/tidwall/tile38/master/doc/geofence.gif" width="200" height="200" border="0" alt="Geofence animation" align="left">
A [geofence](https://en.wikipedia.org/wiki/Geo-fence) is a virtual boundary that can detect when an object enters or exits the area. This boundary can be a radius, bounding box, or a polygon. Tile38 can turn any standard search into a geofence monitor by adding by the FENCE keyword to the search.
<br clear="all">