mirror of https://github.com/tidwall/tile38.git
Fix followers not receiving channel messages
This commit fixes a bug where the leader was not propagating to the followers. See #468
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7effd234ac
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193bce17c1
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@ -169,16 +169,20 @@ func (s *Server) followHandleCommand(args []string, followc int, w io.Writer) (i
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return s.aofsz, errNoLongerFollowing
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}
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msg := &Message{Args: args}
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_, d, err := s.command(msg, nil)
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if err != nil {
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if commandErrIsFatal(err) {
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return s.aofsz, err
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}
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}
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switch msg.Command() {
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case "publish":
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// Avoid writing these commands to the AOF
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default:
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if err := s.writeAOF(args, &d); err != nil {
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return s.aofsz, err
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}
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}
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if len(s.aofbuf) > 10240 {
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s.flushAOF(false)
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}
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@ -0,0 +1,81 @@
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package server
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import (
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"net"
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"sync"
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"github.com/tidwall/redcon"
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)
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type pubQueue struct {
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cond *sync.Cond
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entries []pubQueueEntry // follower publish queue
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closed bool
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}
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type pubQueueEntry struct {
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channel string
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messages []string
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}
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func (s *Server) startPublishQueue(wg *sync.WaitGroup) {
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defer wg.Done()
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var buf []byte
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var conns []net.Conn
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s.pubq.cond = sync.NewCond(&sync.Mutex{})
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s.pubq.cond.L.Lock()
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for {
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for len(s.pubq.entries) > 0 {
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entries := s.pubq.entries
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s.pubq.entries = nil
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s.pubq.cond.L.Unlock()
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// Get follower connections
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s.mu.RLock()
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for conn := range s.aofconnM {
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conns = append(conns, conn)
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}
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s.mu.RUnlock()
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// Buffer the PUBLISH command pipeline
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buf = buf[:0]
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for _, entry := range entries {
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for _, message := range entry.messages {
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buf = redcon.AppendArray(buf, 3)
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buf = redcon.AppendBulkString(buf, "PUBLISH")
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buf = redcon.AppendBulkString(buf, entry.channel)
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buf = redcon.AppendBulkString(buf, message)
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}
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}
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// Publish to followers
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for i, conn := range conns {
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conn.Write(buf)
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conns[i] = nil
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}
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conns = conns[:0]
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s.pubq.cond.L.Lock()
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}
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if s.pubq.closed {
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break
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}
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s.pubq.cond.Wait()
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}
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s.pubq.cond.L.Unlock()
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}
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func (s *Server) stopPublishQueue() {
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s.pubq.cond.L.Lock()
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s.pubq.closed = true
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s.pubq.cond.Broadcast()
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s.pubq.cond.L.Unlock()
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}
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func (s *Server) sendPublishQueue(channel string, message ...string) {
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s.pubq.cond.L.Lock()
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if !s.pubq.closed {
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s.pubq.entries = append(s.pubq.entries, pubQueueEntry{
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channel: channel,
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messages: message,
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})
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}
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s.pubq.cond.Broadcast()
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s.pubq.cond.L.Unlock()
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}
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@ -66,6 +66,7 @@ func (s *Server) Publish(channel string, message ...string) int {
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}
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s.pubsub.mu.RUnlock()
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// broadcast to clients
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for _, msg := range msgs {
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msg.target.cond.L.Lock()
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msg.target.msgs = append(msg.target.msgs, msg)
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@ -73,6 +74,9 @@ func (s *Server) Publish(channel string, message ...string) int {
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msg.target.cond.L.Unlock()
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}
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// Broadcast to followers
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s.sendPublishQueue(channel, message...)
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return len(msgs)
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}
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@ -140,6 +140,7 @@ type Server struct {
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fcup bool // follow caught up
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fcuponce bool // follow caught up once
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aofconnM map[net.Conn]io.Closer
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pubq pubQueue
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// lua scripts
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luascripts *lScriptMap
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@ -422,9 +423,12 @@ func Serve(opts Options) error {
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go s.backgroundExpiring(&bgwg)
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bgwg.Add(1)
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go s.backgroundSyncAOF(&bgwg)
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bgwg.Add(1)
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go s.startPublishQueue(&bgwg)
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defer func() {
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log.Debug("Stopping background routines")
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// Stop background routines
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s.stopPublishQueue()
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s.followc.Add(1) // this will force any follow communication to die
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s.stopServer.Store(true)
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if mln != nil {
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