tile38/internal/deadline/deadline.go

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package deadline
import "time"
// Deadline allows for commands to expire when they run too long
type Deadline struct {
unixNano int64
hit bool
}
// New returns a new deadline object
func New(deadline time.Time) *Deadline {
return &Deadline{unixNano: deadline.UnixNano()}
}
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// Empty deadline does nothing, just a place holder for future updates
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func Empty() *Deadline {
return &Deadline{}
}
// Update the deadline from a given time object
func (deadline *Deadline) Update(newDeadline time.Time) {
deadline.unixNano = newDeadline.UnixNano()
}
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// Check the deadline and panic when reached
//go:noinline
func (deadline *Deadline) Check() {
if deadline == nil || deadline.unixNano == 0 {
return
}
if !deadline.hit && time.Now().UnixNano() > deadline.unixNano {
deadline.hit = true
panic("deadline")
}
}
// Hit returns true if the deadline has been hit
func (deadline *Deadline) Hit() bool {
return deadline.hit
}
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// GetDeadlineTime returns the time object for the deadline, and an "empty" boolean
func (deadline *Deadline) GetDeadlineTime() (time.Time, bool) {
return time.Unix(0, deadline.unixNano), deadline.unixNano == 0
}