2016-03-05 02:08:16 +03:00
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package controller
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import (
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"bytes"
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"strings"
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"time"
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2016-07-10 05:44:28 +03:00
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"github.com/tidwall/btree"
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2016-03-29 01:22:30 +03:00
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"github.com/tidwall/resp"
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2018-10-11 00:25:40 +03:00
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"github.com/tidwall/tile38/internal/glob"
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"github.com/tidwall/tile38/internal/server"
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2016-03-05 02:08:16 +03:00
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)
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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func (c *Controller) cmdKeys(msg *server.Message) (res resp.Value, err error) {
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2016-03-29 01:22:30 +03:00
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var start = time.Now()
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vs := msg.Values[1:]
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2016-03-05 02:08:16 +03:00
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var pattern string
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2016-03-29 01:22:30 +03:00
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var ok bool
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if vs, pattern, ok = tokenval(vs); !ok || pattern == "" {
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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return server.NOMessage, errInvalidNumberOfArguments
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2016-03-05 02:08:16 +03:00
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}
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2016-03-29 01:22:30 +03:00
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if len(vs) != 0 {
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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return server.NOMessage, errInvalidNumberOfArguments
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2016-03-05 02:08:16 +03:00
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}
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2016-03-29 01:22:30 +03:00
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2016-03-05 02:08:16 +03:00
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var wr = &bytes.Buffer{}
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var once bool
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2016-03-29 01:22:30 +03:00
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if msg.OutputType == server.JSON {
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wr.WriteString(`{"ok":true,"keys":[`)
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}
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2016-03-05 02:08:16 +03:00
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var everything bool
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var greater bool
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var greaterPivot string
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2016-03-29 01:22:30 +03:00
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var vals []resp.Value
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2016-03-05 02:08:16 +03:00
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iterator := func(item btree.Item) bool {
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key := item.(*collectionT).Key
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var match bool
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if everything {
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match = true
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} else if greater {
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if !strings.HasPrefix(key, greaterPivot) {
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return false
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}
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match = true
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} else {
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2016-07-12 22:18:16 +03:00
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match, _ = glob.Match(pattern, key)
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2016-03-05 02:08:16 +03:00
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}
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if match {
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if once {
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2016-03-29 01:22:30 +03:00
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if msg.OutputType == server.JSON {
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wr.WriteByte(',')
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}
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2016-03-05 02:08:16 +03:00
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} else {
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once = true
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}
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2016-03-29 01:22:30 +03:00
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switch msg.OutputType {
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case server.JSON:
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wr.WriteString(jsonString(key))
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case server.RESP:
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vals = append(vals, resp.StringValue(key))
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}
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2016-03-05 02:08:16 +03:00
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}
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return true
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}
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if pattern == "*" {
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everything = true
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c.cols.Ascend(iterator)
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} else {
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if strings.HasSuffix(pattern, "*") {
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greaterPivot = pattern[:len(pattern)-1]
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2016-07-12 22:18:16 +03:00
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if glob.IsGlob(greaterPivot) {
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2016-03-05 02:08:16 +03:00
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greater = false
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c.cols.Ascend(iterator)
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} else {
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greater = true
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c.cols.AscendGreaterOrEqual(&collectionT{Key: greaterPivot}, iterator)
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}
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2016-07-12 22:18:16 +03:00
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} else if glob.IsGlob(pattern) {
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2016-03-05 02:08:16 +03:00
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greater = false
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c.cols.Ascend(iterator)
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} else {
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greater = true
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greaterPivot = pattern
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c.cols.AscendGreaterOrEqual(&collectionT{Key: greaterPivot}, iterator)
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}
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}
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2016-03-29 01:22:30 +03:00
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if msg.OutputType == server.JSON {
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wr.WriteString(`],"elapsed":"` + time.Now().Sub(start).String() + "\"}")
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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return resp.StringValue(wr.String()), nil
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2016-03-29 01:22:30 +03:00
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}
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Lua scripting feature. (#224)
* Start on lua scripting
* Implement evalsha, script load, script exists, and script flush
* Type conversions from lua to resp/json.
Refactor to make luastate and luascripts persistent in the controller.
* Change controller.command and all underlying commands to return resp.Value.
Serialize only during the ouput.
* First stab at tile38 call from lua
* Change tile38 into tile38.call in Lua
* Property return errors from scripts
* Minor refactoring. No locking on script run
* Cleanup/refactoring
* Create a pool of 5 lua states, allow for more as needed. Refactor.
* Use safe map for scripts. Add a limit for max number of lua states. Refactor.
* Refactor
* Refactor script commands into atomic, read-only, and non-atomic classes.
Proper locking for all three classes.
Add tests for scripts
* More tests for scripts
* Properly escape newlines in lua-produced errors
* Better test for readonly failure
* Correctly convert ok/err messages between lua and resp.
Add pcall, sha1hex, error_reply, status_reply functions to tile38 namespace in lua.
* Add pcall test. Change writeErr to work with string argument
* Make sure eval/evalsha never attempt to write AOF
* Add eval-set and eval-get to benchmarks
* Fix eval benchmark tests, add more
* Improve benchmarks
* Optimizations and refactoring.
* Add lua memtest
* Typo
* Add dependency
* golint fixes
* gofmt fixes
* Add scripting commands to the core/commands.json
* Use ARGV for args inside lua
2017-10-05 18:20:40 +03:00
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return resp.ArrayValue(vals), nil
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2016-03-05 02:08:16 +03:00
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}
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