mirror of https://github.com/tidwall/tile38.git
394 lines
9.9 KiB
Go
394 lines
9.9 KiB
Go
|
// Copyright 2012 Gary Burd
|
||
|
//
|
||
|
// Licensed under the Apache License, Version 2.0 (the "License"): you may
|
||
|
// not use this file except in compliance with the License. You may obtain
|
||
|
// a copy of the License at
|
||
|
//
|
||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
//
|
||
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
||
|
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||
|
// License for the specific language governing permissions and limitations
|
||
|
// under the License.
|
||
|
|
||
|
package redis
|
||
|
|
||
|
import (
|
||
|
"bytes"
|
||
|
"container/list"
|
||
|
"crypto/rand"
|
||
|
"crypto/sha1"
|
||
|
"errors"
|
||
|
"io"
|
||
|
"strconv"
|
||
|
"sync"
|
||
|
"time"
|
||
|
|
||
|
"github.com/garyburd/redigo/internal"
|
||
|
)
|
||
|
|
||
|
var nowFunc = time.Now // for testing
|
||
|
|
||
|
// ErrPoolExhausted is returned from a pool connection method (Do, Send,
|
||
|
// Receive, Flush, Err) when the maximum number of database connections in the
|
||
|
// pool has been reached.
|
||
|
var ErrPoolExhausted = errors.New("redigo: connection pool exhausted")
|
||
|
|
||
|
var (
|
||
|
errPoolClosed = errors.New("redigo: connection pool closed")
|
||
|
errConnClosed = errors.New("redigo: connection closed")
|
||
|
)
|
||
|
|
||
|
// Pool maintains a pool of connections. The application calls the Get method
|
||
|
// to get a connection from the pool and the connection's Close method to
|
||
|
// return the connection's resources to the pool.
|
||
|
//
|
||
|
// The following example shows how to use a pool in a web application. The
|
||
|
// application creates a pool at application startup and makes it available to
|
||
|
// request handlers using a global variable.
|
||
|
//
|
||
|
// func newPool(server, password string) *redis.Pool {
|
||
|
// return &redis.Pool{
|
||
|
// MaxIdle: 3,
|
||
|
// IdleTimeout: 240 * time.Second,
|
||
|
// Dial: func () (redis.Conn, error) {
|
||
|
// c, err := redis.Dial("tcp", server)
|
||
|
// if err != nil {
|
||
|
// return nil, err
|
||
|
// }
|
||
|
// if _, err := c.Do("AUTH", password); err != nil {
|
||
|
// c.Close()
|
||
|
// return nil, err
|
||
|
// }
|
||
|
// return c, err
|
||
|
// },
|
||
|
// TestOnBorrow: func(c redis.Conn, t time.Time) error {
|
||
|
// _, err := c.Do("PING")
|
||
|
// return err
|
||
|
// },
|
||
|
// }
|
||
|
// }
|
||
|
//
|
||
|
// var (
|
||
|
// pool *redis.Pool
|
||
|
// redisServer = flag.String("redisServer", ":6379", "")
|
||
|
// redisPassword = flag.String("redisPassword", "", "")
|
||
|
// )
|
||
|
//
|
||
|
// func main() {
|
||
|
// flag.Parse()
|
||
|
// pool = newPool(*redisServer, *redisPassword)
|
||
|
// ...
|
||
|
// }
|
||
|
//
|
||
|
// A request handler gets a connection from the pool and closes the connection
|
||
|
// when the handler is done:
|
||
|
//
|
||
|
// func serveHome(w http.ResponseWriter, r *http.Request) {
|
||
|
// conn := pool.Get()
|
||
|
// defer conn.Close()
|
||
|
// ....
|
||
|
// }
|
||
|
//
|
||
|
type Pool struct {
|
||
|
|
||
|
// Dial is an application supplied function for creating and configuring a
|
||
|
// connection.
|
||
|
//
|
||
|
// The connection returned from Dial must not be in a special state
|
||
|
// (subscribed to pubsub channel, transaction started, ...).
|
||
|
Dial func() (Conn, error)
|
||
|
|
||
|
// TestOnBorrow is an optional application supplied function for checking
|
||
|
// the health of an idle connection before the connection is used again by
|
||
|
// the application. Argument t is the time that the connection was returned
|
||
|
// to the pool. If the function returns an error, then the connection is
|
||
|
// closed.
|
||
|
TestOnBorrow func(c Conn, t time.Time) error
|
||
|
|
||
|
// Maximum number of idle connections in the pool.
|
||
|
MaxIdle int
|
||
|
|
||
|
// Maximum number of connections allocated by the pool at a given time.
|
||
|
// When zero, there is no limit on the number of connections in the pool.
|
||
|
MaxActive int
|
||
|
|
||
|
// Close connections after remaining idle for this duration. If the value
|
||
|
// is zero, then idle connections are not closed. Applications should set
|
||
|
// the timeout to a value less than the server's timeout.
|
||
|
IdleTimeout time.Duration
|
||
|
|
||
|
// If Wait is true and the pool is at the MaxActive limit, then Get() waits
|
||
|
// for a connection to be returned to the pool before returning.
|
||
|
Wait bool
|
||
|
|
||
|
// mu protects fields defined below.
|
||
|
mu sync.Mutex
|
||
|
cond *sync.Cond
|
||
|
closed bool
|
||
|
active int
|
||
|
|
||
|
// Stack of idleConn with most recently used at the front.
|
||
|
idle list.List
|
||
|
}
|
||
|
|
||
|
type idleConn struct {
|
||
|
c Conn
|
||
|
t time.Time
|
||
|
}
|
||
|
|
||
|
// NewPool creates a new pool.
|
||
|
//
|
||
|
// Deprecated: Initialize the Pool directory as shown in the example.
|
||
|
func NewPool(newFn func() (Conn, error), maxIdle int) *Pool {
|
||
|
return &Pool{Dial: newFn, MaxIdle: maxIdle}
|
||
|
}
|
||
|
|
||
|
// Get gets a connection. The application must close the returned connection.
|
||
|
// This method always returns a valid connection so that applications can defer
|
||
|
// error handling to the first use of the connection. If there is an error
|
||
|
// getting an underlying connection, then the connection Err, Do, Send, Flush
|
||
|
// and Receive methods return that error.
|
||
|
func (p *Pool) Get() Conn {
|
||
|
c, err := p.get()
|
||
|
if err != nil {
|
||
|
return errorConnection{err}
|
||
|
}
|
||
|
return &pooledConnection{p: p, c: c}
|
||
|
}
|
||
|
|
||
|
// ActiveCount returns the number of active connections in the pool.
|
||
|
func (p *Pool) ActiveCount() int {
|
||
|
p.mu.Lock()
|
||
|
active := p.active
|
||
|
p.mu.Unlock()
|
||
|
return active
|
||
|
}
|
||
|
|
||
|
// Close releases the resources used by the pool.
|
||
|
func (p *Pool) Close() error {
|
||
|
p.mu.Lock()
|
||
|
idle := p.idle
|
||
|
p.idle.Init()
|
||
|
p.closed = true
|
||
|
p.active -= idle.Len()
|
||
|
if p.cond != nil {
|
||
|
p.cond.Broadcast()
|
||
|
}
|
||
|
p.mu.Unlock()
|
||
|
for e := idle.Front(); e != nil; e = e.Next() {
|
||
|
e.Value.(idleConn).c.Close()
|
||
|
}
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
// release decrements the active count and signals waiters. The caller must
|
||
|
// hold p.mu during the call.
|
||
|
func (p *Pool) release() {
|
||
|
p.active -= 1
|
||
|
if p.cond != nil {
|
||
|
p.cond.Signal()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// get prunes stale connections and returns a connection from the idle list or
|
||
|
// creates a new connection.
|
||
|
func (p *Pool) get() (Conn, error) {
|
||
|
p.mu.Lock()
|
||
|
|
||
|
// Prune stale connections.
|
||
|
|
||
|
if timeout := p.IdleTimeout; timeout > 0 {
|
||
|
for i, n := 0, p.idle.Len(); i < n; i++ {
|
||
|
e := p.idle.Back()
|
||
|
if e == nil {
|
||
|
break
|
||
|
}
|
||
|
ic := e.Value.(idleConn)
|
||
|
if ic.t.Add(timeout).After(nowFunc()) {
|
||
|
break
|
||
|
}
|
||
|
p.idle.Remove(e)
|
||
|
p.release()
|
||
|
p.mu.Unlock()
|
||
|
ic.c.Close()
|
||
|
p.mu.Lock()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for {
|
||
|
|
||
|
// Get idle connection.
|
||
|
|
||
|
for i, n := 0, p.idle.Len(); i < n; i++ {
|
||
|
e := p.idle.Front()
|
||
|
if e == nil {
|
||
|
break
|
||
|
}
|
||
|
ic := e.Value.(idleConn)
|
||
|
p.idle.Remove(e)
|
||
|
test := p.TestOnBorrow
|
||
|
p.mu.Unlock()
|
||
|
if test == nil || test(ic.c, ic.t) == nil {
|
||
|
return ic.c, nil
|
||
|
}
|
||
|
ic.c.Close()
|
||
|
p.mu.Lock()
|
||
|
p.release()
|
||
|
}
|
||
|
|
||
|
// Check for pool closed before dialing a new connection.
|
||
|
|
||
|
if p.closed {
|
||
|
p.mu.Unlock()
|
||
|
return nil, errors.New("redigo: get on closed pool")
|
||
|
}
|
||
|
|
||
|
// Dial new connection if under limit.
|
||
|
|
||
|
if p.MaxActive == 0 || p.active < p.MaxActive {
|
||
|
dial := p.Dial
|
||
|
p.active += 1
|
||
|
p.mu.Unlock()
|
||
|
c, err := dial()
|
||
|
if err != nil {
|
||
|
p.mu.Lock()
|
||
|
p.release()
|
||
|
p.mu.Unlock()
|
||
|
c = nil
|
||
|
}
|
||
|
return c, err
|
||
|
}
|
||
|
|
||
|
if !p.Wait {
|
||
|
p.mu.Unlock()
|
||
|
return nil, ErrPoolExhausted
|
||
|
}
|
||
|
|
||
|
if p.cond == nil {
|
||
|
p.cond = sync.NewCond(&p.mu)
|
||
|
}
|
||
|
p.cond.Wait()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (p *Pool) put(c Conn, forceClose bool) error {
|
||
|
err := c.Err()
|
||
|
p.mu.Lock()
|
||
|
if !p.closed && err == nil && !forceClose {
|
||
|
p.idle.PushFront(idleConn{t: nowFunc(), c: c})
|
||
|
if p.idle.Len() > p.MaxIdle {
|
||
|
c = p.idle.Remove(p.idle.Back()).(idleConn).c
|
||
|
} else {
|
||
|
c = nil
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if c == nil {
|
||
|
if p.cond != nil {
|
||
|
p.cond.Signal()
|
||
|
}
|
||
|
p.mu.Unlock()
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
p.release()
|
||
|
p.mu.Unlock()
|
||
|
return c.Close()
|
||
|
}
|
||
|
|
||
|
type pooledConnection struct {
|
||
|
p *Pool
|
||
|
c Conn
|
||
|
state int
|
||
|
}
|
||
|
|
||
|
var (
|
||
|
sentinel []byte
|
||
|
sentinelOnce sync.Once
|
||
|
)
|
||
|
|
||
|
func initSentinel() {
|
||
|
p := make([]byte, 64)
|
||
|
if _, err := rand.Read(p); err == nil {
|
||
|
sentinel = p
|
||
|
} else {
|
||
|
h := sha1.New()
|
||
|
io.WriteString(h, "Oops, rand failed. Use time instead.")
|
||
|
io.WriteString(h, strconv.FormatInt(time.Now().UnixNano(), 10))
|
||
|
sentinel = h.Sum(nil)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (pc *pooledConnection) Close() error {
|
||
|
c := pc.c
|
||
|
if _, ok := c.(errorConnection); ok {
|
||
|
return nil
|
||
|
}
|
||
|
pc.c = errorConnection{errConnClosed}
|
||
|
|
||
|
if pc.state&internal.MultiState != 0 {
|
||
|
c.Send("DISCARD")
|
||
|
pc.state &^= (internal.MultiState | internal.WatchState)
|
||
|
} else if pc.state&internal.WatchState != 0 {
|
||
|
c.Send("UNWATCH")
|
||
|
pc.state &^= internal.WatchState
|
||
|
}
|
||
|
if pc.state&internal.SubscribeState != 0 {
|
||
|
c.Send("UNSUBSCRIBE")
|
||
|
c.Send("PUNSUBSCRIBE")
|
||
|
// To detect the end of the message stream, ask the server to echo
|
||
|
// a sentinel value and read until we see that value.
|
||
|
sentinelOnce.Do(initSentinel)
|
||
|
c.Send("ECHO", sentinel)
|
||
|
c.Flush()
|
||
|
for {
|
||
|
p, err := c.Receive()
|
||
|
if err != nil {
|
||
|
break
|
||
|
}
|
||
|
if p, ok := p.([]byte); ok && bytes.Equal(p, sentinel) {
|
||
|
pc.state &^= internal.SubscribeState
|
||
|
break
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
c.Do("")
|
||
|
pc.p.put(c, pc.state != 0)
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
func (pc *pooledConnection) Err() error {
|
||
|
return pc.c.Err()
|
||
|
}
|
||
|
|
||
|
func (pc *pooledConnection) Do(commandName string, args ...interface{}) (reply interface{}, err error) {
|
||
|
ci := internal.LookupCommandInfo(commandName)
|
||
|
pc.state = (pc.state | ci.Set) &^ ci.Clear
|
||
|
return pc.c.Do(commandName, args...)
|
||
|
}
|
||
|
|
||
|
func (pc *pooledConnection) Send(commandName string, args ...interface{}) error {
|
||
|
ci := internal.LookupCommandInfo(commandName)
|
||
|
pc.state = (pc.state | ci.Set) &^ ci.Clear
|
||
|
return pc.c.Send(commandName, args...)
|
||
|
}
|
||
|
|
||
|
func (pc *pooledConnection) Flush() error {
|
||
|
return pc.c.Flush()
|
||
|
}
|
||
|
|
||
|
func (pc *pooledConnection) Receive() (reply interface{}, err error) {
|
||
|
return pc.c.Receive()
|
||
|
}
|
||
|
|
||
|
type errorConnection struct{ err error }
|
||
|
|
||
|
func (ec errorConnection) Do(string, ...interface{}) (interface{}, error) { return nil, ec.err }
|
||
|
func (ec errorConnection) Send(string, ...interface{}) error { return ec.err }
|
||
|
func (ec errorConnection) Err() error { return ec.err }
|
||
|
func (ec errorConnection) Close() error { return ec.err }
|
||
|
func (ec errorConnection) Flush() error { return ec.err }
|
||
|
func (ec errorConnection) Receive() (interface{}, error) { return nil, ec.err }
|