tile38/internal/server/fence.go

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package server
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import (
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"math"
"sort"
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"strconv"
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"time"
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"github.com/tidwall/geojson"
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"github.com/tidwall/geojson/geo"
"github.com/tidwall/geojson/geometry"
"github.com/tidwall/gjson"
"github.com/tidwall/tile38/internal/glob"
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)
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// FenceMatch executes a fence match returns back json messages for fence detection.
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func FenceMatch(hookName string, sw *scanWriter, fence *liveFenceSwitches, metas []FenceMeta, details *commandDetails) []string {
msgs := fenceMatch(hookName, sw, fence, metas, details)
if len(fence.accept) == 0 {
return msgs
}
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nmsgs := make([]string, 0, len(msgs))
for _, msg := range msgs {
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if fence.accept[gjson.Get(msg, "command").String()] {
nmsgs = append(nmsgs, msg)
}
}
return nmsgs
}
func appendHookDetails(b []byte, hookName string, metas []FenceMeta) []byte {
if len(hookName) > 0 {
b = append(b, `,"hook":`...)
b = appendJSONString(b, hookName)
}
if len(metas) > 0 {
b = append(b, `,"meta":{`...)
for i, meta := range metas {
if i > 0 {
b = append(b, ',')
}
b = appendJSONString(b, meta.Name)
b = append(b, ':')
b = appendJSONString(b, meta.Value)
}
b = append(b, '}')
}
return b
}
func objIsSpatial(obj geojson.Object) bool {
_, ok := obj.(geojson.Spatial)
return ok
}
func hookJSONString(hookName string, metas []FenceMeta) string {
return string(appendHookDetails(nil, hookName, metas))
}
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func fenceMatch(
hookName string, sw *scanWriter, fence *liveFenceSwitches,
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metas []FenceMeta, details *commandDetails,
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) []string {
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if details.command == "drop" {
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return []string{
`{"command":"drop"` + hookJSONString(hookName, metas) +
`,"key":` + jsonString(details.key) +
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`,"time":` + jsonTimeFormat(details.timestamp) + `}`,
}
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}
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if len(fence.glob) > 0 && !(len(fence.glob) == 1 && fence.glob[0] == '*') {
match, _ := glob.Match(fence.glob, details.id)
if !match {
return nil
}
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}
if details.obj == nil || !objIsSpatial(details.obj) {
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return nil
}
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if details.command == "fset" {
sw.mu.Lock()
nofields := sw.nofields
sw.mu.Unlock()
if nofields {
return nil
}
}
if details.command == "del" {
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return []string{
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`{"command":"del"` + hookJSONString(hookName, metas) +
`,"key":` + jsonString(details.key) +
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`,"id":` + jsonString(details.id) +
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`,"time":` + jsonTimeFormat(details.timestamp) + `}`,
}
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}
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var roamNearbys, roamFaraways []roamMatch
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var detect = "outside"
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if fence != nil {
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if fence.roam.on {
if details.command == "set" {
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roamNearbys, roamFaraways =
fenceMatchRoam(sw.s, fence, details.id,
details.oldObj, details.obj)
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}
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if len(roamNearbys) == 0 && len(roamFaraways) == 0 {
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return nil
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}
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detect = "roam"
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} else {
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// not using roaming
match1 := fenceMatchObject(fence, details.oldObj)
match2 := fenceMatchObject(fence, details.obj)
if match1 && match2 {
detect = "inside"
} else if match1 && !match2 {
detect = "exit"
} else if !match1 && match2 {
detect = "enter"
if details.command == "fset" {
detect = "inside"
}
} else {
if details.command != "fset" {
// Maybe the old object and new object create a line that crosses the fence.
// Must detect for that possibility.
if details.oldObj != nil {
ls := geojson.NewLineString(geometry.NewLine(
[]geometry.Point{
details.oldObj.Center(),
details.obj.Center(),
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}, nil))
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temp := false
if fence.cmd == "within" {
// because we are testing if the line croses the area we need to use
// "intersects" instead of "within".
fence.cmd = "intersects"
temp = true
}
if fenceMatchObject(fence, ls) {
detect = "cross"
}
if temp {
fence.cmd = "within"
}
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}
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}
}
}
}
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if details.fmap == nil {
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return nil
}
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for {
if fence.detect != nil && !fence.detect[detect] {
if detect == "enter" {
detect = "inside"
continue
}
if detect == "exit" {
detect = "outside"
continue
}
return nil
}
break
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}
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sw.mu.Lock()
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var distance float64
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if fence.distance && fence.obj != nil {
distance = details.obj.Distance(fence.obj)
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}
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sw.fmap = details.fmap
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sw.fullFields = true
sw.msg.OutputType = JSON
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sw.writeObject(ScanWriterParams{
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id: details.id,
o: details.obj,
fields: details.fields,
noLock: true,
distance: distance,
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})
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if sw.wr.Len() == 0 {
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sw.mu.Unlock()
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return nil
}
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res := sw.wr.String()
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sw.wr.Reset()
if len(res) > 0 && res[0] == ',' {
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res = res[1:]
}
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if sw.output == outputIDs {
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res = `{"id":` + string(res) + `}`
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}
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sw.mu.Unlock()
if fence.groups == nil {
fence.groups = make(map[string]string)
}
groupkey := details.key + ":" + details.id
var group string
var ok bool
if detect == "enter" {
group = bsonID()
fence.groups[groupkey] = group
} else if detect == "cross" {
group = bsonID()
delete(fence.groups, groupkey)
} else {
group, ok = fence.groups[groupkey]
if !ok {
group = bsonID()
fence.groups[groupkey] = group
}
}
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var msgs []string
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if fence.detect == nil || fence.detect[detect] {
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if len(res) > 0 && res[0] == '{' {
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msgs = append(msgs, makemsg(details.command, group, detect,
hookName, metas, details.key, details.timestamp, res[1:]))
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} else {
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msgs = append(msgs, string(res))
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}
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}
switch detect {
case "enter":
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if fence.detect == nil || fence.detect["inside"] {
msgs = append(msgs, makemsg(details.command, group, "inside", hookName, metas, details.key, details.timestamp, res[1:]))
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}
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case "exit", "cross":
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if fence.detect == nil || fence.detect["outside"] {
msgs = append(msgs, makemsg(details.command, group, "outside", hookName, metas, details.key, details.timestamp, res[1:]))
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}
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case "roam":
if len(msgs) > 0 {
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var nmsgs []string
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for i := range roamNearbys {
nmsg := extendRoamMessage(sw, fence,
"nearby", msgs[0], roamNearbys[i])
nmsgs = append(nmsgs, string(nmsg))
}
for i := range roamFaraways {
nmsg := extendRoamMessage(sw, fence,
"faraway", msgs[0], roamFaraways[i])
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nmsgs = append(nmsgs, string(nmsg))
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}
msgs = nmsgs
}
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}
return msgs
}
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func extendRoamMessage(
sw *scanWriter, fence *liveFenceSwitches,
kind string, baseMsg string, match roamMatch,
) string {
// hack off the last '}'
nmsg := []byte(baseMsg[:len(baseMsg)-1])
nmsg = append(nmsg, `,"`+kind+`":{"key":`...)
nmsg = appendJSONString(nmsg, fence.roam.key)
nmsg = append(nmsg, `,"id":`...)
nmsg = appendJSONString(nmsg, match.id)
nmsg = append(nmsg, `,"object":`...)
nmsg = match.obj.AppendJSON(nmsg)
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nmsg = append(nmsg, `,"meters":`...)
nmsg = strconv.AppendFloat(nmsg,
math.Floor(match.meters*1000)/1000, 'f', -1, 64)
if fence.roam.scan != "" {
nmsg = append(nmsg, `,"scan":[`...)
col := sw.s.getCol(fence.roam.key)
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if col != nil {
obj, _, ok := col.Get(match.id)
if ok {
nmsg = append(nmsg, `{"id":`...)
nmsg = appendJSONString(nmsg, match.id)
nmsg = append(nmsg, `,"self":true,"object":`...)
nmsg = obj.AppendJSON(nmsg)
nmsg = append(nmsg, '}')
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}
pattern := match.id + fence.roam.scan
iterator := func(
oid string, o geojson.Object, fields []float64,
) bool {
if oid == match.id {
return true
}
if matched, _ := glob.Match(pattern, oid); matched {
nmsg = append(nmsg, `,{"id":`...)
nmsg = appendJSONString(nmsg, oid)
nmsg = append(nmsg, `,"object":`...)
nmsg = o.AppendJSON(nmsg)
nmsg = append(nmsg, '}')
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}
return true
}
g := glob.Parse(pattern, false)
if g.Limits[0] == "" && g.Limits[1] == "" {
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col.Scan(false, nil, nil, iterator)
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} else {
col.ScanRange(g.Limits[0], g.Limits[1],
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false, nil, nil, iterator)
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}
}
nmsg = append(nmsg, ']')
}
nmsg = append(nmsg, '}')
// re-add the last '}'
nmsg = append(nmsg, '}')
return string(nmsg)
}
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func makemsg(
command, group, detect, hookName string,
metas []FenceMeta, key string, t time.Time, tail string,
) string {
var buf []byte
buf = append(append(buf, `{"command":"`...), command...)
buf = append(append(buf, `","group":"`...), group...)
buf = append(append(buf, `","detect":"`...), detect...)
buf = append(buf, '"')
buf = appendHookDetails(buf, hookName, metas)
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buf = appendJSONString(append(buf, `,"key":`...), key)
buf = appendJSONTimeFormat(append(buf, `,"time":`...), t)
buf = append(append(buf, ','), tail...)
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return string(buf)
}
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func fenceMatchObject(fence *liveFenceSwitches, obj geojson.Object) bool {
gobj, _ := obj.(geojson.Object)
if gobj == nil {
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return false
}
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if fence.roam.on {
// we need to check this object against
return false
}
switch fence.cmd {
case "nearby":
// nearby is an INTERSECT on a Circle
return gobj.Intersects(fence.obj)
case "within":
return gobj.Within(fence.obj)
case "intersects":
return gobj.Intersects(fence.obj)
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}
return false
}
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func fenceMatchNearbys(
s *Server, fence *liveFenceSwitches,
id string, obj geojson.Object,
) (nearbys []roamMatch) {
if obj == nil {
return nil
}
col := s.getCol(fence.roam.key)
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if col == nil {
return nil
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}
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center := obj.Center()
minLat, minLon, maxLat, maxLon :=
geo.RectFromCenter(center.Y, center.X, fence.roam.meters)
rect := geometry.Rect{
Min: geometry.Point{X: minLon, Y: minLat},
Max: geometry.Point{X: maxLon, Y: maxLat},
}
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col.Intersects(geojson.NewRect(rect), 0, nil, nil, func(
id2 string, obj2 geojson.Object, fields []float64,
) bool {
if s.hasExpired(fence.roam.key, id2) {
return true // skip expired
}
var idMatch bool
if id2 == id {
return true // skip self
}
meters := obj.Distance(obj2)
if meters > fence.roam.meters {
return true // skip outside radius
}
if fence.roam.pattern {
idMatch, _ = glob.Match(fence.roam.id, id2)
} else {
idMatch = fence.roam.id == id2
}
if !idMatch {
return true // skip non-id match
}
match := roamMatch{
id: id2,
obj: obj2,
meters: obj.Distance(obj2),
}
nearbys = append(nearbys, match)
return true
})
return nearbys
}
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func fenceMatchRoam(
s *Server, fence *liveFenceSwitches,
id string, old, obj geojson.Object,
) (nearbys, faraways []roamMatch) {
oldNearbys := fenceMatchNearbys(s, fence, id, old)
newNearbys := fenceMatchNearbys(s, fence, id, obj)
// Go through all matching objects in new-nearbys and old-nearbys.
for i := 0; i < len(oldNearbys); i++ {
var match bool
var j int
for ; j < len(newNearbys); j++ {
if newNearbys[i].id == oldNearbys[i].id {
match = true
break
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}
}
if match {
// dwelling, more from old-nearbys
oldNearbys[i] = oldNearbys[len(oldNearbys)-1]
oldNearbys = oldNearbys[:len(oldNearbys)-1]
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i--
if fence.nodwell {
// no dwelling allowed, remove from both lists
newNearbys[j] = newNearbys[len(newNearbys)-1]
newNearbys = newNearbys[:len(newNearbys)-1]
}
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}
}
faraways, nearbys = oldNearbys, newNearbys
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// ensure the faraways distances are to the new object
for i := 0; i < len(faraways); i++ {
faraways[i].meters = faraways[i].obj.Distance(obj)
}
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sortRoamMatches(faraways)
sortRoamMatches(nearbys)
return nearbys, faraways
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}
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// sortRoamMatches stable sorts roam matches
func sortRoamMatches(matches []roamMatch) {
sort.Slice(matches, func(i, j int) bool {
if matches[i].meters < matches[j].meters {
return true
}
if matches[i].meters > matches[j].meters {
return false
}
return matches[i].id < matches[j].id
})
}