tile38/geojson/feature.go

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2016-03-05 02:08:16 +03:00
package geojson
import (
"bytes"
"encoding/binary"
"encoding/json"
"github.com/tidwall/tile38/geojson/geohash"
)
// Feature is a geojson object with the type "Feature"
type Feature struct {
Geometry Object
BBox *BBox
ID interface{}
Properties map[string]interface{}
}
func fillFeatureMap(m map[string]interface{}) (Feature, []byte, error) {
var g Feature
switch v := m["geometry"].(type) {
default:
return g, nil, errInvalidGeometryMember
case nil:
return g, nil, errGeometryMemberRequired
case map[string]interface{}:
var err error
g.Geometry, err = objectMap(v, feat)
if err != nil {
return g, nil, err
}
}
var err error
g.BBox, err = fillBBox(m)
if err != nil {
return g, nil, err
}
switch v := m["properties"].(type) {
default:
return g, nil, errInvalidPropertiesMember
case nil:
case map[string]interface{}:
g.Properties = v
}
g.ID = m["id"]
return g, nil, err
}
func fillFeatureBytes(b []byte, bbox *BBox, isCordZ bool) (Feature, []byte, error) {
var err error
var g Feature
g.BBox = bbox
if len(b) < 4 {
return g, nil, errNotEnoughData
}
l := int(binary.LittleEndian.Uint32(b))
b = b[4:]
if l > 0 {
if len(b) < l {
return g, nil, errNotEnoughData
}
var arr []interface{}
err = json.Unmarshal(b[:l], &arr)
if err != nil {
return g, b, err
}
b = b[l:]
if len(arr) > 0 {
switch v := arr[0].(type) {
default:
return g, b, errInvalidData
case nil:
case map[string]interface{}:
g.Properties = v
}
}
if len(arr) > 1 {
g.ID = arr[1]
}
}
g.Geometry, b, err = objectBytes(b)
return g, b, err
}
// Geohash converts the object to a geohash value.
func (g Feature) Geohash(precision int) (string, error) {
p := g.CalculatedPoint()
return geohash.Encode(p.Y, p.X, precision)
}
// CalculatedPoint is a point representation of the object.
func (g Feature) CalculatedPoint() Position {
return g.CalculatedBBox().center()
}
// CalculatedBBox is exterior bbox containing the object.
func (g Feature) CalculatedBBox() BBox {
if g.BBox != nil {
return *g.BBox
}
return g.Geometry.CalculatedBBox()
}
// PositionCount return the number of coordinates.
func (g Feature) PositionCount() int {
res := g.Geometry.PositionCount()
if g.BBox != nil {
return 2 + res
}
return res
}
// Weight returns the in-memory size of the object.
func (g Feature) Weight() int {
res := g.PositionCount() * sizeofPosition
if g.Properties != nil {
b, _ := json.Marshal(g.Properties)
res += len(b)
}
if g.ID != nil {
b, _ := json.Marshal(g.ID)
res += len(b) - 2
}
return res
}
// MarshalJSON allows the object to be encoded in json.Marshal calls.
func (g Feature) MarshalJSON() ([]byte, error) {
return []byte(g.JSON()), nil
}
// JSON is the json representation of the object. This might not be exactly the same as the original.
func (g Feature) JSON() string {
var buf bytes.Buffer
buf.WriteString(`{"type":"Feature","geometry":`)
buf.WriteString(g.Geometry.JSON())
g.BBox.write(&buf)
if g.Properties != nil {
buf.WriteString(`,"properties":`)
b, _ := json.Marshal(g.Properties)
buf.Write(b)
}
if g.ID != nil {
buf.WriteString(`,"id":`)
b, _ := json.Marshal(g.ID)
buf.Write(b)
}
buf.WriteByte('}')
return buf.String()
}
// Bytes is the bytes representation of the object.
func (g Feature) Bytes() []byte {
var buf bytes.Buffer
isCordZ := g.BBox.isCordZDefined()
writeHeader(&buf, feature, g.BBox, isCordZ)
var pb []byte
if g.Properties != nil || g.ID != nil {
arr := []interface{}{g.Properties, g.ID}
pb, _ = json.Marshal(arr)
}
b := make([]byte, 4)
binary.LittleEndian.PutUint32(b, uint32(len(pb)))
buf.Write(b)
buf.Write(pb)
buf.Write(g.Geometry.Bytes())
return buf.Bytes()
}
func (g Feature) bboxPtr() *BBox {
return g.BBox
}
func (g Feature) hasPositions() bool {
if g.BBox != nil {
return true
}
return g.Geometry.hasPositions()
}
// WithinBBox detects if the object is fully contained inside a bbox.
func (g Feature) WithinBBox(bbox BBox) bool {
if g.BBox != nil {
return rectBBox(g.CalculatedBBox()).InsideRect(rectBBox(bbox))
}
return g.Geometry.WithinBBox(bbox)
}
// IntersectsBBox detects if the object intersects a bbox.
func (g Feature) IntersectsBBox(bbox BBox) bool {
if g.BBox != nil {
return rectBBox(g.CalculatedBBox()).IntersectsRect(rectBBox(bbox))
}
return g.Geometry.IntersectsBBox(bbox)
}
// Within detects if the object is fully contained inside another object.
func (g Feature) Within(o Object) bool {
return withinObjectShared(g, o,
func(v Polygon) bool {
return g.Geometry.Within(o)
},
func(v MultiPolygon) bool {
return g.Geometry.Within(o)
},
)
}
// Intersects detects if the object intersects another object.
func (g Feature) Intersects(o Object) bool {
return intersectsObjectShared(g, o,
func(v Polygon) bool {
return g.Geometry.Intersects(o)
},
func(v MultiPolygon) bool {
return g.Geometry.Intersects(o)
},
)
}
// Nearby detects if the object is nearby a position.
func (g Feature) Nearby(center Position, meters float64) bool {
return nearbyObjectShared(g, center.X, center.Y, meters)
}
// IsBBoxDefined returns true if the object has a defined bbox.
func (g Feature) IsBBoxDefined() bool {
return g.BBox != nil
}