tile38/vendor/github.com/tidwall/geojson/geometry/point.go

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// Copyright 2018 Joshua J Baker. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
package geometry
// Point ...
type Point struct {
X, Y float64
}
// Move ...
func (point Point) Move(deltaX, deltaY float64) Point {
return Point{X: point.X + deltaX, Y: point.Y + deltaY}
}
// Empty ...
func (point Point) Empty() bool {
return false
}
// Valid ...
func (point Point) Valid() bool {
if !WorldPolygon.ContainsPoint(point) {
return false
}
return true
}
// Rect ...
func (point Point) Rect() Rect {
return Rect{point, point}
}
// ContainsPoint ...
func (point Point) ContainsPoint(other Point) bool {
return point == other
}
// IntersectsPoint ...
func (point Point) IntersectsPoint(other Point) bool {
return point == other
}
// ContainsRect ...
func (point Point) ContainsRect(rect Rect) bool {
return point.Rect() == rect
}
// IntersectsRect ...
func (point Point) IntersectsRect(rect Rect) bool {
return rect.ContainsPoint(point)
}
// ContainsLine ...
func (point Point) ContainsLine(line *Line) bool {
if line == nil {
return false
}
return !line.Empty() && line.Rect() == point.Rect()
}
// IntersectsLine ...
func (point Point) IntersectsLine(line *Line) bool {
if line == nil {
return false
}
return line.IntersectsPoint(point)
}
// ContainsPoly ...
func (point Point) ContainsPoly(poly *Poly) bool {
if poly == nil {
return false
}
return !poly.Empty() && poly.Rect() == point.Rect()
}
// IntersectsPoly ...
func (point Point) IntersectsPoly(poly *Poly) bool {
if poly == nil {
return false
}
return poly.IntersectsPoint(point)
}