tile38/geojson/poly/inside.go

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2016-03-05 02:08:16 +03:00
package poly
// Inside returns true if point is inside of exterior and not in a hole.
// The validity of the exterior and holes must be done elsewhere and are assumed valid.
// A valid exterior is a near-linear ring.
// A valid hole is one that is full contained inside the exterior.
// A valid hole may not share the same segment line as the exterior.
func (p Point) Inside(exterior Polygon, holes []Polygon) bool {
if !insideshpext(p, exterior, true) {
return false
}
for i := 0; i < len(holes); i++ {
if insideshpext(p, holes[i], false) {
return false
}
}
return true
}
// Inside returns true if shape is inside of exterior and not in a hole.
func (shape Polygon) Inside(exterior Polygon, holes []Polygon) bool {
var ok bool
for _, p := range shape {
ok = p.Inside(exterior, holes)
if !ok {
return false
}
}
ok = true
for _, hole := range holes {
if hole.Inside(shape, nil) {
return false
}
}
return ok
}
func insideshpext(p Point, shape Polygon, exterior bool) bool {
// if len(shape) < 3 {
// return false
// }
in := false
for i := 0; i < len(shape); i++ {
res := raycast(p, shape[i], shape[(i+1)%len(shape)])
if res == on {
return exterior
}
if res == left {
in = !in
}
}
return in
}