tile38/pkg/geojson/simplepoint.go

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package geojson
import (
"github.com/tidwall/tile38/pkg/geojson/geo"
"github.com/tidwall/tile38/pkg/geojson/geohash"
"github.com/tidwall/tile38/pkg/geojson/poly"
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)
// SimplePoint is a geojson object with the type "Point" and where there coordinate is 2D and there is no bbox.
type SimplePoint struct {
X, Y float64
}
// New2DPoint creates a SimplePoint
func New2DPoint(x, y float64) SimplePoint {
return SimplePoint{x, y}
}
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func fillSimplePoint(coordinates Position, bbox *BBox, err error) (SimplePoint, error) {
return SimplePoint{X: coordinates.X, Y: coordinates.Y}, err
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}
// CalculatedBBox is exterior bbox containing the object.
func (g SimplePoint) CalculatedBBox() BBox {
return BBox{
Min: Position{X: g.X, Y: g.Y, Z: 0},
Max: Position{X: g.X, Y: g.Y, Z: 0},
}
}
// CalculatedPoint is a point representation of the object.
func (g SimplePoint) CalculatedPoint() Position {
return Position{X: g.X, Y: g.Y, Z: 0}
}
// Geohash converts the object to a geohash value.
func (g SimplePoint) Geohash(precision int) (string, error) {
p := g.CalculatedPoint()
return geohash.Encode(p.Y, p.X, precision)
}
// PositionCount return the number of coordinates.
func (g SimplePoint) PositionCount() int {
return 1
}
// Weight returns the in-memory size of the object.
func (g SimplePoint) Weight() int {
return 2 * 8
}
// MarshalJSON allows the object to be encoded in json.Marshal calls.
func (g SimplePoint) MarshalJSON() ([]byte, error) {
return g.appendJSON(nil), nil
}
func (g SimplePoint) appendJSON(json []byte) []byte {
return appendLevel1JSON(json, "Point", Position{X: g.X, Y: g.Y, Z: 0}, nil, false)
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}
// JSON is the json representation of the object. This might not be exactly the same as the original.
func (g SimplePoint) JSON() string {
return string(g.appendJSON(nil))
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}
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// String returns a string representation of the object. This might be JSON or something else.
func (g SimplePoint) String() string {
return g.JSON()
}
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func (g SimplePoint) bboxPtr() *BBox {
return nil
}
func (g SimplePoint) hasPositions() bool {
return true
}
// WithinBBox detects if the object is fully contained inside a bbox.
func (g SimplePoint) WithinBBox(bbox BBox) bool {
return poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).InsideRect(rectBBox(bbox))
}
// IntersectsBBox detects if the object intersects a bbox.
func (g SimplePoint) IntersectsBBox(bbox BBox) bool {
return poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).InsideRect(rectBBox(bbox))
}
// Within detects if the object is fully contained inside another object.
func (g SimplePoint) Within(o Object) bool {
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return withinObjectShared(g, o,
func(v Polygon) bool {
return poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).Inside(polyExteriorHoles(v.Coordinates))
},
)
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}
// WithinCircle detects if the object is fully contained inside a circle.
func (g SimplePoint) WithinCircle(center Position, meters float64) bool {
return geo.DistanceTo(center.Y, center.X, g.Y, g.X) < meters
}
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// Intersects detects if the object intersects another object.
func (g SimplePoint) Intersects(o Object) bool {
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return intersectsObjectShared(g, o,
func(v Polygon) bool {
return poly.Point(Position{X: g.X, Y: g.Y, Z: 0}).Intersects(polyExteriorHoles(v.Coordinates))
},
)
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}
// IntersectsCircle detects if the object intersects a circle.
func (g SimplePoint) IntersectsCircle(center Position, meters float64) bool {
return geo.DistanceTo(center.Y, center.X, g.Y, g.X) <= meters
}
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// Nearby detects if the object is nearby a position.
func (g SimplePoint) Nearby(center Position, meters float64) bool {
return geo.DistanceTo(center.Y, center.X, g.Y, g.X) <= meters
}
// IsBBoxDefined returns true if the object has a defined bbox.
func (g SimplePoint) IsBBoxDefined() bool {
return false
}
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// IsGeometry return true if the object is a geojson geometry object. false if it something else.
func (g SimplePoint) IsGeometry() bool {
return true
}
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// Clip returns the object obtained by clipping this object by a bbox.
func (g SimplePoint) Clipped(bbox BBox) Object {
if g.IntersectsBBox(bbox) {
return g
}
res, _ := fillMultiPoint([]Position{}, nil, nil)
return res
}