2018-10-11 00:25:40 +03:00
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// Copyright 2018 Joshua J Baker. All rights reserved.
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file.
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package geometry
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// Rect ...
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type Rect struct {
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Min, Max Point
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}
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// Move ...
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func (rect Rect) Move(deltaX, deltaY float64) Rect {
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return Rect{
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Min: Point{X: rect.Min.X + deltaX, Y: rect.Min.Y + deltaY},
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Max: Point{X: rect.Max.X + deltaX, Y: rect.Max.Y + deltaY},
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}
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}
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2018-10-16 18:55:26 +03:00
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// Index ...
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func (rect Rect) Index() interface{} {
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return nil
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}
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2018-10-11 00:25:40 +03:00
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// Clockwise ...
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func (rect Rect) Clockwise() bool {
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return false
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}
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// Center ...
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func (rect Rect) Center() Point {
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return Point{(rect.Max.X + rect.Min.X) / 2, (rect.Max.Y + rect.Min.Y) / 2}
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}
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// Area ...
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func (rect Rect) Area() float64 {
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return (rect.Max.X - rect.Min.X) * (rect.Max.Y - rect.Min.Y)
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}
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// NumPoints ...
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func (rect Rect) NumPoints() int {
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return 5
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}
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// NumSegments ...
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func (rect Rect) NumSegments() int {
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return 4
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}
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// PointAt ...
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func (rect Rect) PointAt(index int) Point {
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switch index {
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default:
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return []Point{}[0]
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case 0:
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return Point{rect.Min.X, rect.Min.Y}
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case 1:
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return Point{rect.Max.X, rect.Min.Y}
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case 2:
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return Point{rect.Max.X, rect.Max.Y}
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case 3:
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return Point{rect.Min.X, rect.Max.Y}
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case 4:
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return Point{rect.Min.X, rect.Min.Y}
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}
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}
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// SegmentAt ...
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func (rect Rect) SegmentAt(index int) Segment {
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switch index {
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default:
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return []Segment{}[0]
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case 0:
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return Segment{
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Point{rect.Min.X, rect.Min.Y},
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Point{rect.Max.X, rect.Min.Y},
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}
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case 1:
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return Segment{
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Point{rect.Max.X, rect.Min.Y},
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Point{rect.Max.X, rect.Max.Y},
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}
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case 2:
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return Segment{
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Point{rect.Max.X, rect.Max.Y},
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Point{rect.Min.X, rect.Max.Y},
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}
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case 3:
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return Segment{
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Point{rect.Min.X, rect.Max.Y},
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Point{rect.Min.X, rect.Min.Y},
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}
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}
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}
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// Search ...
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func (rect Rect) Search(target Rect, iter func(seg Segment, idx int) bool) {
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var idx int
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rectNumSegments := rect.NumSegments()
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for i := 0; i < rectNumSegments; i++ {
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seg := rect.SegmentAt(i)
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if seg.Rect().IntersectsRect(target) {
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if !iter(seg, idx) {
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break
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}
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}
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idx++
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}
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}
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// Empty ...
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func (rect Rect) Empty() bool {
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return false
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}
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// Rect ...
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func (rect Rect) Rect() Rect {
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return rect
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}
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// Convex ...
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func (rect Rect) Convex() bool {
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return true
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}
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// ContainsPoint ...
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func (rect Rect) ContainsPoint(point Point) bool {
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return point.X >= rect.Min.X && point.X <= rect.Max.X &&
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point.Y >= rect.Min.Y && point.Y <= rect.Max.Y
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}
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// IntersectsPoint ...
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func (rect Rect) IntersectsPoint(point Point) bool {
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return rect.ContainsPoint(point)
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}
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// ContainsRect ...
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func (rect Rect) ContainsRect(other Rect) bool {
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if other.Min.X < rect.Min.X || other.Max.X > rect.Max.X {
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return false
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}
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if other.Min.Y < rect.Min.Y || other.Max.Y > rect.Max.Y {
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return false
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}
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return true
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}
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// IntersectsRect ...
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func (rect Rect) IntersectsRect(other Rect) bool {
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if rect.Min.Y > other.Max.Y || rect.Max.Y < other.Min.Y {
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return false
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}
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if rect.Min.X > other.Max.X || rect.Max.X < other.Min.X {
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return false
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}
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return true
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}
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// ContainsLine ...
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func (rect Rect) ContainsLine(line *Line) bool {
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if line == nil {
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return false
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}
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return !line.Empty() && rect.ContainsRect(line.Rect())
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}
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// IntersectsLine ...
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func (rect Rect) IntersectsLine(line *Line) bool {
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if line == nil {
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return false
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}
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return ringIntersectsLine(rect, line, true)
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}
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// ContainsPoly ...
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func (rect Rect) ContainsPoly(poly *Poly) bool {
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if poly == nil {
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return false
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}
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return !poly.Empty() && rect.ContainsRect(poly.Rect())
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}
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// IntersectsPoly ...
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func (rect Rect) IntersectsPoly(poly *Poly) bool {
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if poly == nil {
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return false
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}
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return poly.IntersectsRect(rect)
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}
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