tile38/vendor/github.com/tidwall/geoindex/tests.go

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package geoindex
import (
"fmt"
"io/ioutil"
"math/rand"
"os"
"sort"
"testing"
"github.com/tidwall/cities"
"github.com/tidwall/geoindex/algo"
"github.com/tidwall/lotsa"
)
// Tests is a set of tests for running against an object that conforms to
// geoindex.Interface.
// These functions are intended to be included in a `_test.go` file. A complete
// test file might look something like:
//
// package myrtree
//
// import (
// "math/rand"
// "testing"
// "time"
//
// "github.com/tidwall/geoindex"
// )
//
// func init() {
// seed := time.Now().UnixNano()
// println("seed:", seed)
// rand.Seed(seed)
// }
//
// func TestGeoIndex(t *testing.T) {
// t.Run("BenchInsert", func(t *testing.T) {
// geoindex.Tests.TestBenchInsert(t, &RTree{}, 100000)
// })
// t.Run("RandomRects", func(t *testing.T) {
// geoindex.Tests.TestRandomRects(t, &RTree{}, 10000)
// })
// t.Run("RandomPoints", func(t *testing.T) {
// geoindex.Tests.TestRandomPoints(t, &RTree{}, 10000)
// })
// t.Run("ZeroPoints", func(t *testing.T) {
// geoindex.Tests.TestZeroPoints(t, &RTree{})
// })
// t.Run("CitiesSVG", func(t *testing.T) {
// geoindex.Tests.TestCitiesSVG(t, &RTree{})
// })
// }
//
// func BenchmarkRandomInsert(b *testing.B) {
// geoindex.Tests.BenchmarkRandomInsert(b, &RTree{})
// }
//
var Tests = struct {
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TestBenchVarious func(t *testing.T, tr Interface, numPointOrRects int)
TestRandomPoints func(t *testing.T, tr Interface, numPoints int)
TestRandomRects func(t *testing.T, tr Interface, numRects int)
TestCitiesSVG func(t *testing.T, tr Interface)
TestZeroPoints func(t *testing.T, tr Interface)
BenchmarkRandomInsert func(b *testing.B, tr Interface)
}{
benchVarious,
func(t *testing.T, tr Interface, numRects int) {
testBoxesVarious(t, tr, randBoxes(numRects), "boxes")
},
func(t *testing.T, tr Interface, numPoints int) {
testBoxesVarious(t, tr, randPoints(numPoints), "points")
},
testCitiesSVG,
testZeroPoints,
benchmarkRandomInsert,
}
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type rect struct {
min, max [2]float64
}
// kind = 'r','p','m' for rect,point,mixed
func randRect(kind byte) (r rect) {
r.min[0] = rand.Float64()*360 - 180
r.min[1] = rand.Float64()*180 - 90
r.max = r.min
return randRectOffset(r, kind)
}
func randRectOffset(r rect, kind byte) rect {
rsize := 0.01 // size of rectangle in degrees
pr := r
for {
r.min[0] = (pr.max[0]+pr.min[0])/2 + rand.Float64()*rsize - rsize/2
r.min[1] = (pr.max[1]+pr.min[1])/2 + rand.Float64()*rsize - rsize/2
r.max = r.min
if kind == 'r' || (kind == 'm' && rand.Int()%2 == 0) {
// rect
r.max[0] = r.min[0] + rand.Float64()*rsize
r.max[1] = r.min[1] + rand.Float64()*rsize
} else {
// point
r.max = r.min
}
if r.min[0] < -180 || r.min[1] < -90 ||
r.max[0] > 180 || r.max[1] > 90 {
continue
}
return r
}
}
type mixedTree interface {
IsMixedTree() bool
}
func benchVarious(t *testing.T, tr Interface, numPointOrRects int) {
if v, ok := tr.(mixedTree); ok && v.IsMixedTree() {
println("== points ==")
benchVariousKind(t, tr, numPointOrRects, 'p')
println("== rects ==")
benchVariousKind(t, tr, numPointOrRects, 'r')
println("== mixed (50/50) ==")
benchVariousKind(t, tr, numPointOrRects, 'm')
} else {
benchVariousKind(t, tr, numPointOrRects, 'm')
}
}
func benchVariousKind(t *testing.T, tr Interface, numPointOrRects int,
kind byte,
) {
N := numPointOrRects
rects := make([]rect, N)
for i := 0; i < N; i++ {
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rects[i] = randRect(kind)
}
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rectsReplace := make([]rect, N)
for i := 0; i < N; i++ {
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rectsReplace[i] = randRectOffset(rects[i], kind)
}
lotsa.Output = os.Stdout
fmt.Printf("insert: ")
lotsa.Ops(N, 1, func(i, _ int) {
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tr.Insert(rects[i].min, rects[i].max, i)
})
fmt.Printf("search: ")
var count int
lotsa.Ops(N, 1, func(i, _ int) {
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tr.Search(rects[i].min, rects[i].max,
func(min, max [2]float64, value interface{}) bool {
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if value.(int) == i {
count++
return false
}
return true
},
)
})
if count != N {
t.Fatalf("expected %d, got %d", N, count)
}
fmt.Printf("replace: ")
lotsa.Ops(N, 1, func(i, _ int) {
tr.Replace(
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rects[i].min, rects[i].max, i,
rectsReplace[i].min, rectsReplace[i].max, i,
)
})
if tr.Len() != N {
t.Fatalf("expected %d, got %d", N, tr.Len())
}
fmt.Printf("delete: ")
lotsa.Ops(N, 1, func(i, _ int) {
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tr.Delete(rectsReplace[i].min, rectsReplace[i].max, i)
})
if tr.Len() != 0 {
t.Fatalf("expected %d, got %d", 0, tr.Len())
}
}
func testBoxesVarious(t *testing.T, tr Interface, boxes []tBox, label string) {
N := len(boxes)
/////////////////////////////////////////
// insert
/////////////////////////////////////////
for i := 0; i < N; i++ {
tr.Insert(boxes[i].min, boxes[i].max, boxes[i])
}
if tr.Len() != N {
t.Fatalf("expected %d, got %d", N, tr.Len())
}
/////////////////////////////////////////
// scan all items and count one-by-one
/////////////////////////////////////////
var count int
tr.Scan(func(min, max [2]float64, value interface{}) bool {
count++
return true
})
if count != N {
t.Fatalf("expected %d, got %d", N, count)
}
/////////////////////////////////////////
// check every point for correctness
/////////////////////////////////////////
var tboxes1 []tBox
tr.Scan(func(min, max [2]float64, value interface{}) bool {
tboxes1 = append(tboxes1, value.(tBox))
return true
})
tboxes2 := make([]tBox, len(boxes))
copy(tboxes2, boxes)
sortBoxes(tboxes1)
sortBoxes(tboxes2)
for i := 0; i < len(tboxes1); i++ {
if tboxes1[i] != tboxes2[i] {
t.Fatalf("expected '%v', got '%v'", tboxes2[i], tboxes1[i])
}
}
/////////////////////////////////////////
// search for each item one-by-one
/////////////////////////////////////////
for i := 0; i < N; i++ {
var found bool
tr.Search(boxes[i].min, boxes[i].max,
func(min, max [2]float64, value interface{}) bool {
if value == boxes[i] {
found = true
return false
}
return true
})
if !found {
t.Fatalf("did not find item %d", i)
}
}
centerMin, centerMax := [2]float64{-18, -9}, [2]float64{18, 9}
/////////////////////////////////////////
// search for 10% of the items
/////////////////////////////////////////
for i := 0; i < N/5; i++ {
var count int
tr.Search(centerMin, centerMax,
func(min, max [2]float64, value interface{}) bool {
count++
return true
},
)
}
/////////////////////////////////////////
// delete every other item
/////////////////////////////////////////
for i := 0; i < N/2; i++ {
j := i * 2
tr.Delete(boxes[j].min, boxes[j].max, boxes[j])
}
/////////////////////////////////////////
// count all items. should be half of N
/////////////////////////////////////////
count = 0
tr.Scan(func(min, max [2]float64, value interface{}) bool {
count++
return true
})
if count != N/2 {
t.Fatalf("expected %d, got %d", N/2, count)
}
///////////////////////////////////////////////////
// reinsert every other item, but in random order
///////////////////////////////////////////////////
var ij []int
for i := 0; i < N/2; i++ {
j := i * 2
ij = append(ij, j)
}
rand.Shuffle(len(ij), func(i, j int) {
ij[i], ij[j] = ij[j], ij[i]
})
for i := 0; i < N/2; i++ {
j := ij[i]
tr.Insert(boxes[j].min, boxes[j].max, boxes[j])
}
//////////////////////////////////////////////////////
// replace each item with an item that is very close
//////////////////////////////////////////////////////
var nboxes = make([]tBox, N)
for i := 0; i < N; i++ {
for j := 0; j < len(boxes[i].min); j++ {
nboxes[i].min[j] = boxes[i].min[j] + (rand.Float64() - 0.5)
if boxes[i].min == boxes[i].max {
nboxes[i].max[j] = nboxes[i].min[j]
} else {
nboxes[i].max[j] = boxes[i].max[j] + (rand.Float64() - 0.5)
}
}
}
for i := 0; i < N; i++ {
tr.Insert(nboxes[i].min, nboxes[i].max, nboxes[i])
tr.Delete(boxes[i].min, boxes[i].max, boxes[i])
}
if tr.Len() != N {
t.Fatalf("expected %d, got %d", N, tr.Len())
}
/////////////////////////////////////////
// check every point for correctness
/////////////////////////////////////////
tboxes1 = nil
tr.Scan(func(min, max [2]float64, value interface{}) bool {
tboxes1 = append(tboxes1, value.(tBox))
return true
})
tboxes2 = make([]tBox, len(nboxes))
copy(tboxes2, nboxes)
sortBoxes(tboxes1)
sortBoxes(tboxes2)
for i := 0; i < len(tboxes1); i++ {
if tboxes1[i] != tboxes2[i] {
t.Fatalf("expected '%v', got '%v'", tboxes2[i], tboxes1[i])
}
}
/////////////////////////////////////////
// search for 10% of the items
/////////////////////////////////////////
for i := 0; i < N/5; i++ {
var count int
tr.Search(centerMin, centerMax,
func(min, max [2]float64, value interface{}) bool {
count++
return true
},
)
}
var boxes3 []tBox
Wrap(tr).Nearby(
algo.Box(centerMin, centerMax, false, nil),
func(min, max [2]float64, value interface{}, dist float64) bool {
boxes3 = append(boxes3, value.(tBox))
return true
},
)
if len(boxes3) != len(nboxes) {
t.Fatalf("expected %d, got %d", len(nboxes), len(boxes3))
}
if len(boxes3) != tr.Len() {
t.Fatalf("expected %d, got %d", tr.Len(), len(boxes3))
}
var ldist float64
for i, box := range boxes3 {
dist := testBoxDist(box.min, box.max, centerMin, centerMax)
if i > 0 && dist < ldist {
t.Fatalf("out of order")
}
ldist = dist
}
}
func sortBoxes(boxes []tBox) {
sort.Slice(boxes, func(i, j int) bool {
for k := 0; k < len(boxes[i].min); k++ {
if boxes[i].min[k] < boxes[j].min[k] {
return true
}
if boxes[i].min[k] > boxes[j].min[k] {
return false
}
if boxes[i].max[k] < boxes[j].max[k] {
return true
}
if boxes[i].max[k] > boxes[j].max[k] {
return false
}
}
return i < j
})
}
func testBoxDist(amin, amax, bmin, bmax [2]float64) float64 {
var dist float64
for i := 0; i < len(amin); i++ {
var min, max float64
if amin[i] > bmin[i] {
min = amin[i]
} else {
min = bmin[i]
}
if amax[i] < bmax[i] {
max = amax[i]
} else {
max = bmax[i]
}
squared := min - max
if squared > 0 {
dist += squared * squared
}
}
return dist
}
func randPoints(N int) []tBox {
boxes := make([]tBox, N)
for i := 0; i < N; i++ {
boxes[i].min[0] = rand.Float64()*360 - 180
boxes[i].min[1] = rand.Float64()*180 - 90
boxes[i].max = boxes[i].min
}
return boxes
}
func testZeroPoints(t *testing.T, tr Interface) {
N := 10000
var pt [2]float64
for i := 0; i < N; i++ {
tr.Insert(pt, pt, i)
}
}
func benchmarkRandomInsert(b *testing.B, tr Interface) {
boxes := randBoxes(b.N)
b.ResetTimer()
for i := 0; i < b.N; i++ {
tr.Insert(boxes[i].min, boxes[i].max, i)
}
}
func testCitiesSVG(t *testing.T, tr Interface) {
index := Wrap(tr)
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for _, i := range rand.Perm(len(cities.Cities)) {
city := cities.Cities[i]
p := [2]float64{city.Longitude, city.Latitude}
index.Insert(p, p, &city)
}
svg := index.SVG()
if err := ioutil.WriteFile("cities.svg", []byte(svg), 0600); err != nil {
t.Fatal(err)
}
}
type tBox struct {
min [2]float64
max [2]float64
}
func randBoxes(N int) []tBox {
boxes := make([]tBox, N)
for i := 0; i < N; i++ {
boxes[i].min[0] = rand.Float64()*360 - 180
boxes[i].min[1] = rand.Float64()*180 - 90
boxes[i].max[0] = boxes[i].min[0] + rand.Float64()
boxes[i].max[1] = boxes[i].min[1] + rand.Float64()
if boxes[i].max[0] > 180 || boxes[i].max[1] > 90 {
i--
}
}
return boxes
}